RimWorld

RimWorld

247 ratings
Medieval - Vanilla
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Mod, 1.4, 1.5
File Size
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11.924 MB
Mar 1, 2020 @ 8:44am
Mar 30 @ 6:34am
12 Change Notes ( view )

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Medieval - Vanilla

Description
This mod removes everything from the game after the Medieval Era. Everything else stays vanilla.

How long can you survive what the storyteller is throwing at you?! There really isn't an end game here, since you can't make a spaceship and fly away.

Notes:
*This will conflict with any other mods that reference vanilla items that are post-medieval. The game will still work, but you'll see errors in the log if you look. You may also see errors related to mods referencing post-medieval stuff.
*This may not work with scenarios that have post-medieval items as a part of the starting items list. You'll see log errors, and the futuristic items won't spawn.
*NOT COMPATIBLE WITH BIOTECH OR ROYALTY. Those DLCs rely on future tech, and this mod removes that stuff from the game.

I made this at the request of several players who were interested, while the other more popular medieval solutions are updated for the latest game version.

Discuss this at Ludeon: https://ludeon.com/forums/index.php?topic=47626.0

Please consider supporting me on Patreon: https://www.patreon.com/SickBoyWI

TAKE ERRORS TO DISCORD IF YOU WANT PROMPT HELP: https://discord.gg/UCmQbCT
243 Comments
Amoc May 18 @ 1:17am 
Should i deactive DLCs(Biotech and Royalty) ? i don´t get it sorry
hardlyhuman Apr 17 @ 7:19pm 
Does this affect other factions or just the player faction? Since Vanilla Factions Expanded -- Medieval is *2 months out from being updated to 1.5 is there a mod that restricts ALL factions? Thanks in advance
Sgt. Sarge Apr 14 @ 2:25pm 
Chad medieval vanilla, updated to 1.5 free of charge
vs
Virgin Rimedieval, demands money to get updated to 1.5
SickBoyWi  [author] Mar 30 @ 6:34am 
UPDATE: Ready for 1.5, with the HAR compatibility defect fixed.
Tho Rung Mar 28 @ 6:57pm 
How does it affect vampires?
LoveBot<3 Mar 24 @ 3:33am 
No worries. There's no rush. I just posted here so you know about it. I simply removed Humanoid Alien Races from my stack, so I'm good.
SickBoyWi  [author] Mar 23 @ 6:33pm 
@LoveBot<3 - Noted. I have a defect open on that, and will work through fixing it as a part of getting my mods updated for 1.5. Finding that defect caught me at a bad time, due to the massive amount of updates I have to do to all these mods.

If you all have issues, you should take them to the Discord. Join up, and start a defect. You will get assistance much faster as I'm on there every day. I do not visit these Steam pages more than once or twice a month. I will put the Discord link in the description above.
SickBoyWi  [author] Mar 23 @ 6:29pm 
UPDATE: Ready for 1.5.
LoveBot<3 Mar 21 @ 7:48am 
Just leaving a note here (maybe it could be added to the mod's discussions): Mod seems to be incompatible with Humanoid Alien Races.
It fails silently with no warning, but I am unable to start a new colony / game.
I'm in RimWorld Vanilla, btw.