Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Northern Canada
   
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Feb 29, 2020 @ 9:29pm
Feb 29, 2020 @ 10:04pm
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Northern Canada

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Somewhere in Northern Canada, 1960...

The resources of this wooded archiplago are plentiful, but most of the oil and iron is located in the more isolated reaches the region.

You may begin by trading with Russia, Canada, or both. Your first task will to build a settlement in the southeast from which to expand. There are also two small island republics (Deer Island and Eagle Point) that can be traded with via small customs offices in far corners of the map. And of course, trade by ship is highly recommended.

There are a few semi-primitive fishing villages around. The people will no doubt be glad to join our glorious republic!

Created Using real DEM Data of British Columbia from OpenTopography by L4z0rr0b0tz
25 Comments
Feltrand May 11 @ 2:52pm 
Came here after watching the Party Commitee buereu making me watch the video from YTber "Largely Unemployed."
I had fun. I swear. *looks to right nervously where guy from KGB looks on me*

Go Sasquatch!
Banon Jul 9, 2024 @ 9:20pm 
This is one of my favorite maps, anyway you could make it with the new siberian biome dlc?
[FIRE] L4z0rr0b0tz  [author] Jan 24, 2023 @ 4:45pm 
So if you want to make a river without spending any resources you could always use the cheat menu, it's activated by C+H+E, and then you could modify the map to your liking by adding rivers etc, plus, it's a lot faster than using bulldozers. Cheerz
Sirius Czech Jan 24, 2023 @ 6:25am 
Full-rocky seabed is the worst thing available in this game, because you cannot see underwater and have no idea why tf it takes ages.

Good luck with your move. I was looking and maybe doing an actual (small) river towards a NATO border (it is already kinda there?) would probably be enough.

Sewage is ok, in worst case you just build a sinkhole. I line it up with trees and bushes, so it it not too bad and that´s it. Before devs give is variable heights of water bodies (or even actual river flows), there is nothing we can do about it.
[FIRE] L4z0rr0b0tz  [author] Jan 21, 2023 @ 10:33am 
(My point was, if you're modding a map, set the minimum rock height to 1 meter, so that your entire coastline ahd seafloor is not rocky)
[FIRE] L4z0rr0b0tz  [author] Jan 21, 2023 @ 10:32am 
Yes, good thoughts, I do put a lot of thought into how the gameplay will work for people trying it on realistic, sewage is definitely an issue that makes some maps nigh impossible, maybe I can add some lakes or a river or something. Also, in my newer maps I try to add decent areas of gravel, in my opinion it shouldn't be too hard to get since it's not that valuable on it's own but is key to other industries. And the seafloor height is tricky to get because you have to import seafloor heightmaps as well, I think I have a way now using QGis. One issue I've seen with other people's maps is when they use the angle based rock generation. It makes mountains look nice for sure, but often makes coastlines too rocky for terraforming, which is often necessary to get ports and sewage outtakes etc.

Anyway I work full time and I'm in the middle of a move right now so it would be a few weeks before I got anything new done on any mods
Sirius Czech Jan 21, 2023 @ 1:56am 
Other thoughts:
- there is absolutely zero place to lead wastewater to in starting area. Yeah, forming a "shiethole" is an option an I accomodated two such craters already in my playthrough, but it is not too realistic. But I have no idea how to add small rivers without seriously overdoing walley to NATO border (and probably also widening it), as water flow downwards is not a thing in the game. So maybe "form a crater wherever you wish" it the best solution after all...

- Small republic od Deer Isle connection is fun and I started using it as separate from main network now and working from it to reach central islands (as terraforming a seabed is way out of my reach and patience for now). It would make an ideal "super-hard" starting area if it would be having only an 8MW of power connection to transformer of something like that, so you COULD start a small region from there without immediate need for powerplant.
Sirius Czech Jan 21, 2023 @ 1:55am 
That probably would be it, because otherwise it wouldn´t make any sense. So I am interested in new version if you will upload it some day, I may start a re-run.

If you will do it, I would probably make somewhere in starting area at least some small rock or two - ot at least give some rock patches to that big incline near the corner ot both borders. Not everywhere, so roads can be built, but at least few. Been restricted with gravel mining to only one section of the huge mountain, mixed also with coal, was pretty forceful for placing a starter city, as long as I love to do my gravel industry early.

Resources are great, only things the map needs is
- one more option for gravel mining in starting area
- bottom of sea higher then physical bottom of the map, so tunnels/underwater cables can be built there
- splitting resources from central island (and maybe move the uranium patch from bellow sea level), so it is more "even"
[FIRE] L4z0rr0b0tz  [author] Jan 20, 2023 @ 7:03pm 
Thanks Jan, yeah I'm not sure what happens if you update a workshop mod. I feel like it wouldn't affect any older saves, so if you started a new game it would be the "updated version". I think the game imports the terrain directly to your save game the first time you run it. But I could be wrong here
Sirius Czech Jan 20, 2023 @ 8:39am 
What happens when you present "updated" version? It probably won´t change anything in current save, right?

Also, you included those resources, so it was not too long ago. And the map is beautiful, don´t take me wrong. And in realistic mode it is pretty challenging as well :)