RimWorld

RimWorld

318 ratings
Directly Abandon Settlement
3
3
10
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.441 MB
Feb 29, 2020 @ 6:19pm
Apr 26 @ 5:00pm
15 Change Notes ( view )

Subscribe to download
Directly Abandon Settlement

Description

Have you found yourself with tons of “abandoned settlement” tiles? This mod aims to fix that. When you abandon a base, it skips creating those persistent abandoned markers or lets you clear them after a configurable cooldown.


A utility mod that helps keep the world map tidy after you move on. Whether you're launching off-world, going nomadic, or just relocating, this tool gives you full control over what happens to the tile you leave behind.

Key Features:
  • Skip abandoned settlement markers entirely on abandonment. (If Cooldown is disabled)
  • Optionally impose a cooldown (1–180 days) before clearing a tile.
  • Abandoning settlements uses the stock Abandon button, to not conflict with any other mods.
  • Gizmo has been updated to show when/if cooldown is already active after normal abandonment.
  • Cooldown display in tile inspect window.


Compatible with Non-Destructive Gravlaunch by Planetace
Their mod helps fully remove gravship crater blockers, it pairs perfectly with this one for a fully nomadic or off-world playthrough.

Thanks to a lot of safety checks and debugging...
Also Compatible with: (although, feature overlap, so... why use them all together?)
Launch Sites Expire
Gravship Launch Timeout


Mod State:
  • Supports RimWorld 1.6+
  • Safe to add/remove mid-save.
  • Patch-based, doesn't overwrite vanilla logic.
  • Mod settings available in-game (toggle cooldown, adjust duration, reset to defaults).
  • Translated into Japanese, German, Russian, French, and Simplified Chinese.


Credits:
Original concept and implementation by: LingLuo
This version is a cleaned-up, reworked continuation with new settings, cooldown tracking, mod options, and expanded compatibility.

Original Workshop Page

If you have bugs!
Use this, paste the log.
Standalone HugsLog thingy
I've created a Jelly's Mods[discord.gg] Discord server as well.

111 Comments
May 6 @ 5:03am 
@Arlington
I subscribed and found out soon after I asked lol but thanks for answering :)
May 5 @ 5:26am 
@[User Deleted] yes
May 4 @ 8:44pm 
Does this remove the abandoned colony status altogether so you can use the tile again?
Apr 27 @ 4:35am 
Ah! Joy! Wootness! Ring the bell! Glory and gratefulness! <3
Jellypowered  [author]
Apr 26 @ 6:04pm 
Sorry for the delay to the others who requested it!

happy to help!
Apr 26 @ 5:25pm 
Thank you so much <3
Jellypowered  [author]
Apr 26 @ 5:02pm 
Fixed in the latest update:
Settlements abandoned via gravship launch now properly go through the auto-delete/cooldown system. Should work correctly with both immediate removal and the day-delay options. Let me know if you still see issues!
Apr 26 @ 10:04am 
+1 to compatibility with VGE, that would be great!
Mar 9 @ 1:20pm 
I also have issues with the auto-delete not working with the Vanilla Gravship Expanded - Chapter 1 mod.
Jellypowered  [author]
Feb 11 @ 12:13pm 
I'll download that mod tonight and see about compatibility! Thanks for the feedback!