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Prison Barge Escape
   
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Feb 29, 2020 @ 2:18pm
Apr 21, 2020 @ 12:21am
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Prison Barge Escape

Description
The shuttle you've built using a hacked matter-replicator from the inmates workshop has been spotted while being docked illegally to the prison barge Alcatrax. As you hear guards rushing towards you, your crew grabs the last carts full of supplies and hastely shoves them into the shuttle.

You close the makeshift airlock and try to fire up the drive with the hope that those 'last few tweaks' you've had planned for this week will not cause you any problems now... after two attemps you all cheer as the drive system kicks in and pushes you into your chairs at 6G's.

Just as your shuttle boosts out of range of the prison barge's targeting system, the autocannon hits your shuttle's frail drivesystem to malfunction, leaking toxic coolant into the life support system.

"DROP PODS.. NOW!" your pilot screams as he fills lungs with what little fresh air remains in the cabin. You all pucker up while you hear the shuttle fall apart around you while entering the atmosphere of a nearby planet

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Being as you all spent most of your days in prison bodybuilding, every physical task is a lot easier for you, making you faster and deadlier. Your work ethics and enthousiasm are infectious and will spread these bonus effects to all pawns of your colony!

The landing site however is a complete mess.. the supplies of medicine, steel and survival meals is all over the place.

The exposure to the alcohol-based coolant has poisoned your crew; luckily, not all of you are unconcious.

Hopefully the toxins will flush quickly from your system as you try to start the next chapter of your lives.

Time to walk that ♥♥♥♥ off and get your ♥♥♥♥ together people!

---

Difficulty: Easy

Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Arrive in drop pods.
Player starting characters have a 100% chance to start with toxic buildup.
Player starting characters have a 100% chance to start with alcohol.
The stat "global work speed" will be universally multiplied by 125%.
The stat "mining speed" will be universally multiplied by 150%.
The stat "damage multiplier" will be universally multiplied by 125%.

Start with:
-Silver x800
-Packaged survival meal x80
-Glitterworld medicine x120
-Component x30
-Assault rifle x2
-Semi-automatic pistol x2
-Plasteel knife
-Flak pants x5
-Plate vest x5
-Plasteel flak helmet x5
-Steel x1500

Map is scattered with:
-Ship chunk x14
-Steel x3000
-Packaged survival meal x160
2 Comments
cappie  [author] Apr 21, 2020 @ 12:17am 
Thanks man.. much appreciated :)
Metz Mar 13, 2020 @ 11:20am 
Hey friend, I just wanted to let you know that I featured your scenario in an article I wrote called "6 RimWorld Scenarios to Try" [start2continue.com]. That and wanted to say, awesome work! It's been a lot of fun trying out and playing your scenario. :D Keep it up.