Tabletop Simulator

Tabletop Simulator

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Tournament at Avalon+Camelot [v1.4]
   
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Feb 23, 2020 @ 10:49am
May 30, 2020 @ 7:14am
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Tournament at Avalon+Camelot [v1.4]

Description
Two similar 2-6 players, trick-taking, variable powers card games, that are compatible with each other. You can combine them to play 7 or 8 players. Rules in the mod and overview video of Camelot above. 45-60 minutes long.




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Description from Board Game Geek[boardgamegeek.com]:
Tournament at Avalon takes players to the land where Excalibur was forged, building on the innovative mechanisms of Tournament at Camelot with new characters, cards, and mechanisms, allowing players to focus on informal diplomacy or alliances alongside the standard combat of the original game. It's a deep, challenging experience all on its own, with extra depth and complexity for players who own both games!

In the game, you play as a legendary character, battling opponents with weapon cards: arrows, swords, deception, sorcery, and even alchemy. The more you injure your opponents, the better you fare in the tournament. However, even the most injured characters can make a complete comeback with the grace of Godsend cards and the aid of their special companions. This trick-taking game ends when one opponent has been injured to the point of death. The player with the most health is then declared the tournament victor!

In Tournament at Avalon, you also have cards representing the legendary enchantress Morgan Le Fay and a new set of location panels that grant additional advantages to a player when they are the host of a tournament round. If you have Tournament at Camelot, you can mix and match your favorite cards, playing with either ruleset or combining the two games to play an epic "Chaos of Battle" tournament with seven or eight players!

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Scripted elements:
- Pretty Health counters (Left-click counters to add 5 health, right-click to remove 5 health)

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Based on Plumpi's mod!
16 Comments
iamaelif May 6, 2022 @ 8:33am 
the mod isn't loading properly on tts, i get popups to import documents but they fail to load
feudal_lord_1582 Nov 20, 2021 @ 3:02pm 
mod is in a usable state right now but missing the king arthur +3 token, will of god token, and health counter tokens, plus the boards on the sides don't load in. current behavior is that the cards all fall into the void then float where their default spawn is, so it's usable
Unreal Ed  [author] Nov 17, 2021 @ 6:22pm 
No there isn't any way to extract just the one images. The game itself just takes that image with all the cards together and uses it as a texture map (meaning it just chooses which pixels from that image to use for an object's texture is)
rtol Nov 17, 2021 @ 11:43am 
@Unreal Ed well I found those, I was just wondering if there's a way to get to individual card pictures, because I don't think I can really print them like I want the way they are.
Unreal Ed  [author] Nov 15, 2021 @ 6:41pm 
@rtol: Anytime you play a mod, the files get saved to your computer. You can open the folder it gets saved to by going in the Configuration menu. The file's name will be the URL minus special characters
rtol Nov 15, 2021 @ 5:53am 
Hi, is there a way to get to the game pictures? (cards and card backs?)
Since the game is literally unable to get in my country IRL, I would like to print it but I can't find a source for the pictures.
Thanks for any help!
Maginomicon Aug 19, 2020 @ 1:15pm 
Also, for both games, picking up a protagonist card from a side table makes the companion card fall through the table for some reason!
Maginomicon Aug 19, 2020 @ 1:13pm 
Please make all the cards smaller! The table is wayyy too small compared to the card size, making keeping track of which cards are in your weapon hits pile a hassle. Also, there should be at least 4 "not used" tokens on the Avalon side (there are four protagonist abilities which use it), you've mislabled the Chivalry token as the "Elf Knight", and the actual Elf Knight token (The 1/25 token) has no label!
Unreal Ed  [author] May 31, 2020 @ 5:51pm 
Hmm. I'll try that then
Conro May 31, 2020 @ 5:05pm 
@Unreal Ed, I'm pretty sure the big black circle is due to the image having a lot of empty transparent space around it. If you cropped it down, so the edges of the file touch the edges of the image, it should work a lot better. There's no real issue with how you're doing it now, but it does make it trickier to edit and might have physics problems with higher gravity (I tried flipping one of them and it phased through the table!)