Tabletop Simulator

Tabletop Simulator

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Star Wars Rebellion (Ultimate Edition)
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Play Time: 180+ minutes
Marcadores: Star Wars
Tamanho
Publicado em
Atualizado em
3.173 MB
22/fev./2020 às 21:19
28 de abr. às 18:28
133 notas de atualização (ver)

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Star Wars Rebellion (Ultimate Edition)

Descrição
This is a heavily scripted version of Rebellion the board game.

Includes the Rise of the Empire expansion, the fan-made Wider Front Lines expansion (which includes the option to play with the larger Galactic Struggle mission deck).

Please Note: Wider Front Lines is undergoing play testing and will change from time to time as the designer adds balance tweaks.

Much of the game is automated.
--Units will move to/from the battlefield.
--Leader Rings auto-attach and can be detached by clicking a button.
--Building Units is automated/interactive.
--Units build and slide automatically in the Build Queue.
--Some sound effects. Plan to add many more.
--The game tracks turns, so it can remind you to resolve things like Rapid Mobilization and Play an Objective.
--when recruiting, leaders are displayed next to their card in a hidden zone to help with your decision.
--Missions that place cards on top and bottom of the decks can be handled by the script for easier play.


If you need to change the script's current Phase/Turn/Step, you can click "Reset Script" button (appears after setup is complete).

If you find a mistake/bug, feel free to let me know so I can fix.

Credit to:

Eskander - This is based on his awesome Rebellion mod.
Nikolay Andreev - For creating the Wider Front Lines expansion and helping me get it into TTS.
Discussões populares Ver todos (4)
128
29 de mar. às 20:52
Bug Reports
DevKev
2
23/dez./2021 às 17:06
Question on hidden card implementation (and how apply it to another mod)
Daiyamo
2
13/jul./2021 às 23:41
Building Units: Icons not lining up correctly for non-host players
DevKev
318 comentário(s)
Ercoles 28 de abr. às 19:52 
@DevKev Thank you, i'll try it! Keep up the good work!
DevKev  [autor(a)] 28 de abr. às 18:54 
@Lathelus, I haven't had much time to work on TTS lately. I'll see about adding this option, as it shouldn't be too much work.

@Ercoles, The game is far from done for Solo Mode. I removed the button in the main mod because it is not ready. (Kind of forgot it as still active). The test mod is further along with solo mode, and you should try it there. Look at it as you are playing the game on your tabletop by yourself. You have to move the Imperial player's pieces. The solo script makes decisions on what to do, but you need to move the pieces.

You can subscribe to the test version here: https://steamcommunity.com/sharedfiles/filedetails/?id=2541133581
Ercoles 28 de abr. às 17:53 
Hello, it's a very nice mod, but when playing solo the automa does nothing, am I doing anything wrong?
Lathelus 23 de abr. às 8:21 
Hi! AMAZING mod, definitely THE way to play rebellion on tabletop, hands down. Would it be hard to add an option to the base game setup, to play with cinematic combat from the expansion, but leave the rest? I know there are cards that require new units to work, but we can just remove them from the deck and never use them with base game. That would be a great quality of life addition for me and my friends.
DevKev  [autor(a)] 16 de abr. às 21:05 
Hi 20thmaine63. Sadly no progress on the Solo mode (in the test version). I do intend to get back to it someday.
20thmaine63 4 de abr. às 19:35 
DevKev - thank you for this amazing mod. It enables my brother and I play a game or two every Tuesday night from opposite US coasts, so thank you!

How is the functionality of the Han Solo mode? I've tried playing it a couple times and understand it's not fully developed... just want to know if it's possible to play solo games yet and if there are any tricks I need to know
DevKev  [autor(a)] 31 de mar. às 21:44 
Hi Zippy. Thank you. There are no scripts for the target markers. Only a small number of cards are scripted. The majority need to be manually remediated, such as the target markers
zippy 31 de mar. às 15:53 
This is an absolutely amazing mod! But I have a couple of questions. Is there a script for the target markers? I had Rebel Cell and had to just manually discard another objective card and move the reputation on.
DevKev  [autor(a)] 3 de mar. às 0:23 
@Inferni, For the Yoda ring, I'll update the "?" button text to use the 180/flip instead of the original text when playing WFL.
DevKev  [autor(a)] 3 de mar. às 0:20 
Hi Inferni, thanks for playing the mod. I will fix the Jabba turning Rebel issue. I'm adding a toggle button to the Support of the Hutts card that will toggle him between Rebels/Imperials. In the short term, the easiest way to switch him is to right-click and edit Jabba's description. Change Imperial; to Rebel; in his description and he'll be rebel the rest of the game. The WFL rulebook is not finalized, even after all these years. There are a few rules that changed or are being reviewed. I believe I added the most recent changes to the mod, but the rulebook has bot been rewritten yet.
I have an editable copy from Lantanian, so I can do some editing to fix a few rules issues that I know were finalized. I'd trust the settings in the mod for limits and not the book. The mod's been updated, but the rulebook has not been finalized.