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the level design can also be classified as tough in levels like Knock or Spirit (if you dont know how to dodge well)
and finally, the ending is pretty funny (its not a bad thing though)
tl:dr - good campaign but enemy layout is ass at some points
the issue isnt the amount of enemies, theres too much open space and enemies with ranged weapons, kind of makes the map unplayable unless you know exactly what to bring or you sweat your nuts off
и +rep за то что ни один фурри не пострадал