RimWorld

RimWorld

409 ratings
SatisfiedStorage
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
202.196 KB
Feb 21, 2020 @ 6:15am
Jul 12 @ 7:29am
12 Change Notes ( view )

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SatisfiedStorage

Description
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level. Useful for when your colonists are hauling single meals around every time one gets eaten, instead of hauling a stack of 10 when the fridge empties out!

Works with 1.4 shelves as well.

Compatible with LWM's deep storage

This mod is a port of hauling hysteresis from Rimworld Search Agency. So all credit goes to Killface and Vendan.

Most of the code is from Rimworld Search Agency by Killface
https://steamcommunity.com/sharedfiles/filedetails/?id=726479594

Original by Vendan
https://steamcommunity.com/sharedfiles/filedetails/?id=784324350

check out the code at
https://github.com/hooap/SatisfiedStorage
Popular Discussions View All (2)
0
Jul 23 @ 3:31pm
this mod will make your pawns be stuck in a ''standing'' state
8faiNt ı♣ı
0
Mar 12, 2020 @ 11:27am
Suggestion: Only take stuff if stack is full
Azzinoth
176 Comments
BeeBro Jul 12 @ 10:09am 
Compability for adaptive storage would be awesome. Great mod BTW mate.
Wintermist Jul 12 @ 8:47am 
Would it be possible to add a sort of extra setting where you can define a limit to how much you want stored there too? Maybe for shelves atleast?
hop  [author] Jul 11 @ 6:12am 
soon
Gecko Esti Jul 10 @ 6:02pm 
1.6 ?
Wolfette Mar 24 @ 9:02pm 
There appears to be a soft incompatibility with [JDS] Simple Storage, when enabled alongside this mod the former's storage buildings do not function, nothing will ever be placed there.
Kippy Jan 24 @ 8:13pm 
I've stored enough. I'm satisfied.
a noob Sep 4, 2024 @ 5:00pm 
Ok, thanks. I'm using Vanilla Nutrient Paste Expanded (hoppers are connected to a nutrient paste grinder), if that's relevant.
hop  [author] Sep 4, 2024 @ 7:51am 
Its not related to Common Sense or While You're Up, my mod has an issue with dispenser hoppers. Dispensers have an extra logic that breaks with my mod. I will look into it, for now you can set hoppers to 100% which will fix the issue
a noob Sep 3, 2024 @ 4:08pm 
FYI I think Common Sense is incompatible with Satisfied Storage. I had both mods active and my colonists were randomly "standing" instead of doing anything. I first tried disabling Common Sense and my colonists stopped being in standing mode. I then tried disabling Satisfied Storage instead of Common Sense and I got the same result.

The debug log was printing out a bunch of messages similar to below:

"Chambers started 10 jobs in one tick. newJob=HaulToCell (Job_565428) A = Thing_RawRice58510 B = (150, 0, 155) jobGiver=RimWorld.JobGiver_Work jobList=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"

The only objects that I manipulated with the Satisfied Storage mod were nutrient paste dispenser hoppers which held rice.
Kalmorph Sep 1, 2024 @ 10:08am 
Tried setting a hopper to only fill less than 20%, and pawns were standing still forever.
While using While You're Up (with add-on for PUAH) , it seems to cause log spams regarding "pawn started 10 jobs in a tick".