RimWorld

RimWorld

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Vault Walls and Doors
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.412 MB
Feb 17, 2020 @ 6:25pm
Jul 6 @ 9:33am
13 Change Notes ( view )

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Vault Walls and Doors

Description
[www.patreon.com]


Allows you to build a vault. Walls and doors. Embrasures now too! Thanks to TeflonJim for making the embrasure images and configuration.

Essentially this mod adds walls, embrasures, and doors that are nearly indestructible. Think bank vault. No amount of shooting a gun at a bank vault is likely to break a section of it down, and this provides for that.

The walls, embrasures, and doors are nigh on unbreakable. If you're really heavy with resources (materials and labor), this mod will allow you to build a base that no sapper is going to get through any time soon. The walls, embrasures, and doors cannot be bashed through with blunt objects, and they are very resilient to all other types of attacks. The walls, embrasures, and doors are not flammable.

All that said, the 'Indestructible' label is a bit of a misnomer, as the walls, embrasures, and doors do have hitpoints (albeit very high hitpoints, and the damage amount from all types of attacks is reduced).

Mod order should not matter for this mod. You can add this to a game that is already in progress without issue. These items are industrial in tech, and do require stone or metal, and devilstrand.








I make mods for the love of RimWorld, and the love of all types of coding. I made this mod just to mess around with interestings raid and attack scenarios, that and to have a proper go with the zombies mod once I had an established colony.

[www.patreon.com]
[discord.gg]
Popular Discussions View All (2)
3
Apr 5, 2024 @ 5:06pm
Vault embrasures prevent the game from detecting the rooms as rooms
The Sand Man
4
May 17 @ 10:39am
This is a bit unbalanced
✪ Palrex
173 Comments
ThelianTech Aug 1 @ 11:09pm 
To fully think about it. I think it might be balanced the correct way that they are not air-tight since vaults are typically hidden underground on planetoid surfaces etc., if it is possible to restrict them to being place-able only on the vac-stone foundation of asteroids I could personally justify making them air-tight for that purpose. but it might be too op for use on gravships, but that's just my opinion about the topic. IF you did make an airtight version it should probably go with a recipe re-balance to integrate gravlight panels into the recipe, since alone the mod is designed to be OP-ASF.
early_retirement Jul 26 @ 6:35pm 
Also can you give the vault doors the 'airtight' quality that the new doors have so they can be used on grav ships?
early_retirement Jul 26 @ 12:38pm 
+1 to gravship walls idea, that would be AMAZING
asmodeus110 Jul 21 @ 2:55pm 
can we get a vault version of the gravship walls?
WaveHolder Jul 7 @ 5:54am 
this is the video where he mentions is for the first time
time 8:07
https://youtu.be/RzvkXe5fEho?si=db8xlMbbEcLzeKPm
SickBoyWi  [author] Jul 6 @ 9:35am 
@WaveHolder - If that was a simple setting to add, I would do it. Altering the wall hitpoints isn't as easy to do as that. II can double check what Rhadamant did, and see if it's a thing I can easily accomplish for you though.
SickBoyWi  [author] Jul 6 @ 9:33am 
Update: No functional change. Minor tweak to build settings / properties, and addition of an in-game mod icon.
WaveHolder Jun 21 @ 7:39am 
Thank you for the update ! :nekoheart:
Can you look at my comment just bellow please ? :winter2019happyyul:
SickBoyWi  [author] Jun 21 @ 7:17am 
UPDATE: Ready for 1.6. Thanks to tixiv!
WaveHolder Jun 16 @ 3:33pm 
Do you think you can add a setting for "truly unbreakable" so the walls and doors truly don´t even have a health bar so the raiders dont even try to break them.
( Just like Rhadamant´s Vault series )
That would be awesome :)
Thank you