Space Engineers

Space Engineers

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Production Overhaul User Guide
By Clockwork168
More detailed description and user guide for my Production Overhaul mod.

- Get the mod here -


This mod attempts to rework the resources, production chains, and progression of vanilla Space Engineers by adding new ores, ingots, and components to be produced, as well as specialized production machinery. It also adds a number of of other blocks, mostly "basic" or "advanced" versions of vanilla blocks, aimed toward providing a sense of tech progression.

This guide provides a detailed description of the changes and additions made, as well as explaining the new resources, production chains, and progression.
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Resources
New with this mod are 9 brand-new ores and related ingots.

Ore
Processed In
Produces
Coal
[tdRefinery, ]Chemical Refinery[/td]
Carbon
Sulfur Ore
Chemical Refinery
Sulfur
Oil Sand
Bitumen Extractor
Crude Oil
Copper
Survival Kit, Smelter, Refinery
Copper Ingot
Lithium
Chemical Refinery
Lithium Paste
Bauxite
Refinery
Aluminum
Titanium
Refinery
Titanium Ingot
Tantalum
Refinery
Tantalum Ingot
Niter (Replaces Magnesium)
Chemical Refinery
Potassium Nitrate

Vanilla Ores are unchanged, with the exception of Magnesium being replaced by Niter, which serves a similar purpose.

Resource Locations

Space Ore generation:
All Ores except for Niter and Oil Sand can be found in asteroids. Niter and Oil are planet-only resources, since they are organic compounds that require decayed organic matter in order to form in any significant quantity.

Planet Ore Generation:

Earth:
- Iron (11%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Oil Sand (11%)
- Copper (11%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Niter (5%)
- Coal (22%)

Alien:
- Iron (11%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Oil Sand (11%)
- Copper (11%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Niter (5%)
- Coal (22%)

Mars:
- Iron (16%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Copper (11%)
- Lithium (5%)
- Bauxite (11%)
- Titanium (11%)
- Coal (22%)
- Sulfur (surface rocks only)

Moon:
- Iron (11%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Platinum (5%)
- Uranium (5%)
- Copper (11%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Tantalum (5%)
- Coal (22%)
- Sulfur (surface rocks only)

Europa:
- Iron (11%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Platinum (5%)
- Uranium (5%)
- Copper (11%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Tantalum (5%)
- Coal (22%)
- Sulfur (surface rocks only)

Titan:
- Iron (11%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Platinum (5%)
- Uranium (5%)
- Copper (11%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Tantalum (5%)
- Coal (22%)
- Sulfur (surface rocks only)

Triton:
- Iron (5%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Platinum (5%)
- Uranium (5%)
- Copper (11%)
- Lithium (11%)
- Bauxite (5%)
- Titanium (5%)
- Tantalum (5%)
- Coal (22%)

Pertam:
- Iron (5%)
- Nickel (5%)
- Silicon (5%)
- Silver (5%)
- Gold (5%)
- Cobalt (5%)
- Oil Sand (22%)
- Copper (5%)
- Lithium (5%)
- Bauxite (5%)
- Titanium (5%)
- Niter (5%)
- Coal (22%)

(All composition percentages are approximate, based on ore vein counts)


Ore generation has been adjusted for all vanilla planets, and ores will now appear in much larger but more widely spread veins, with each vein containing only a single type of ore. These changes have been made in an attempt to promote fixed mining bases and machines, and to introduce long-distance transport as an engineering challenge.
(Note: If this does not appeal, use the Easy Ores module, which provides vein distances and sizes closer to vanilla.)

To counterbalance this during the early game, stone now provides a moderate amount of basic ores (Iron, Nickel, Silicon, and Copper), with higher-tier refineries providing higher returns.

To compensate for increased distances and early-game reliance on hydrogen engines, habitable planets have also had a water table added, with a thin layer of ice appearing under all grassy terrain.


Ore Refining

Different ores now require different machinery to refine.

Smelter:
- Stone (medium yield)
- Scrap Metal
- Iron
- Copper
- Silicon
- Nickel
- Cobalt

Refinery:
- Stone (high yield)
- Silver
- Gold
- Platinum
- Bauxite
- Titanium
- Tantalum
- Coal (low yield)

Chemical Refinery:
- Niter
- Lithium
- Sulfur
- Coal (high yield)

Uranium Centrifuge:
- Uranium

Ore Purification

Ores can also be crushed and purified once the requisite technology has been unlocked. Crushed and Purified ores provide a 50% and 100% boost over standard refining yields, respectively.
(Note: as Coal and Oil are already nearly pure, they cannot be crushed or purified)

Oil Refining

Oil and its related ingots require special machinery and multiple steps to refine or produce from other materials.

Oil Sand must be separated into Crude Oil in the Bitumen Extractor. Crude Oil can then be refined in the Oil Cracker.
Oil refining produces Carbon, Sulfur, Polymer, and Fuel Oil.

Synthetic Polymer can also be produced in the Synthetics Factory, if Oil is in short supply.

Fuel Oil is further refined in either a Gasoline or Rocket Fuel Refinery to produce usable fuels.
Components
26 all-new components have also been added, and many vanilla component recipes have been changed to use new resources. All component recipe costs are meant to at least approximate real-world materials and technology, while striking a balance between absolute realism and gameplay.


Component
Required Materials
Produced In
Construction Comp.
Iron
Survival Kit,
Assembling Bench,
Fabricator
Metal Grid
Iron
Nickel
Cobalt
Fabricator
Electromagnet
Iron
Copper Wire
Survival Kit,
Assembling Bench,
Fabricator
Heating Element
Iron
Copper
Assembling Bench,
Fabricator
Lightbulb
Glass
Copper Wire
Assembling Bench,
Fabricator
Alkaline Power Cell
Copper
Iron
Copper Wire
Ice
Assembling Bench,
Fabricator
Copper Wire
Copper
Survival Kit,
Assembling Bench,
Wire Drawer
Gold Wire
Gold
Wire Drawer
Superconductor
Rubber
Gold Wire
Wire Drawer
Steel Plate
Iron
Survival Kit,
Assembling Bench,
Plate Stamp
Aluminum Plate
Aluminum
Plate Stamp
Titanium Plate
Titanium
Plate Stamp
Armored Plate
Steel Plate
Titanium Plate
Plate Stamp
Composite Plate
Ceramic
Depleted Uranium
Armored Plate
Plate Stamp
Small Steel Tube
Iron
Assembling Bench,
Extruder
Large Steel Tube
Iron
Assembling Bench,
Extruder
Girder
Iron
Extruder
Glass
Silicon
Ceramics Furnace
Armor Glass
Aluminum
Potassium Nitrate
Ceramics Furnace
Ceramic
Silicon
Carbon
Ceramics Furnace
Radio Comm. Comp.
Small Steel Tube
Copper Wire
Assembling Bench,
Assembler
Acid Power Cell
Steel Plate
Copper
Copper Wire
Sulfur
Ice
Assembling Bench,
Assembler
Motor
Electromagnet
Large Steel Tube
Copper Wire
Assembling Bench,
Assembler
Medical Comp.
Iron
Nickel
Silver
Assembler
Solar Cell
Glass
Steel Plate
Silicon
Assembler
Cryocooler
Copper
Steel Plate
Motor
Thermocouple
Assembler
Capacitor Cell
Rubber
Aluminum
Ceramic
Assembler
Display
Copper Wire
Silicon
Plastic
Basic Computer
Nickel
Microelectronics Factory
Basic Computer
Copper Wire
Silicon
Survival Kit,
Assembling Bench,
Microelectronics Factory
Advanced Computer
Gold Wire
Silicon
Plastic
Microelectronics Factory
Sensor Cluster
Glass
Basic Computer
Copper
Silicon
Nickel
Microelectronics Factory
Thermocouple
Silicon
Copper Wire
Plastic
Aluminum
Microelectronics Factory
Synthetic Fabric
Plastic
Auto-Loom
Parachute
Synthetic Fabric
Auto-Loom
Reactor Comp.
Iron
Concrete
Carbon
Silver
Plastic
Advanced Assembler
Lithium Power Cell
Lithium
Copper
Carbon
Aluminum
Advanced Assembler
Laser Emitter
Glass
Lightbulb
Silicon
Silver
Lithium
Aluminum
Advanced Assembler
Tokamak Blanket
Ceramic
Lithium
Armored Plate
Copper
Thermocouple
Advanced Assembler
Superconducting Magnet
Tantalum
Titanium
Gold Wire
Cryocooler
Advanced Assembler
Quantum Computer
Tantalum
Platinum
Gold Wire
Advanced Computer
Aluminum Plate
Nano-Assembler
Thruster Comp.
Electromagnet
Cobalt
Gold Wire
Platinum
Nano-Assembler
Gravity Generator Comp.
Tantalum
Gold Wire
Cobalt
Silver
Electromagnet
Nano-Assembler
Electron-Matrix Cell
Armor Glass
Tantalum
Laser Emitter
Gold Wire
Polymer
Nano-Assembler
Plastic
Polymer
Synthetics Factory
Rubber
Polymer
Synthetics Factory
Asphalt
Gravel
Oil Sand
Synthetics Factory
Blocks and Tiers
Essentially every block in the vanilla game has had its component costs adjusted, with changes made to both bring the components used closer in line with what makes sense in the real world, and to separate the blocks into 5 loose "tiers" based around their approximate technological levels.

A number of new blocks have also been added, to provide lower- or higher-tech alternatives for certain vanilla blocks.

New Blocks:

- Concrete Armor; in standard 1x1 and 2x1 shapes
- Road sections; made from Asphalt
- Basic 3x3 Wheels for early-game vehicles
- One-Way Conveyor tubes in all standard sizes
- More Conveyor shapes for neater networks
- Transport Containers for cheap early-game storage
- Metal Detectors; early-game ore detection
- Advanced and Gravitonic Drills; with a wider radius and higher ore yield
- Advanced and Laser Grinders/Welders; wider working radius and higher speed
- Acid Batteries; mid-tier power storage, lower performance than lithium-cell Batteries
- Alkaline Batteries; single-use, compact, low-output early-game power sources
- Rocket Thrusters; more powerful space-going thrusters running on oil-derived Rocket Fuel
- Gasoline Engines; mid-tier fuelled power generation running on oil-derived Gasoline
- Various sizes of Tanks for Gasoline and Rocket Fuel
- Coal-fired boiler; burns coal to produce Steam
- New types of nuclear reactor; consume Uranium to produce Steam
- Steam Turbines; generate power when connected to a Steam source
- Steam Pipes and Tank
- Nuclear Reprocessor; recycles a portion of spent reactor fuel
- Capacitors; high burst-current, low-capacity power storage
- Electron Matrices; high-capacity, high-output late-game power storage
- Composite Armor; even stronger than heavy armor plating
- Fusion Reactor and Thruster; consume Deuterium to produce large amounts of power and thrust, respectively
- Deuterium Extractor; separates trace natural Deuterium from water ice
- Ramscoop; collects trace Deuterium from the interstellar medium, more effective at high speed
- Deuterium Tanks


A full list of block costs and changes is obviously impractical, but higher-tier blocks will generally require more expensive and complex components, which require more advanced machines to produce.

Tiers

I - Basic
II - Automation
III - Industrial
IV - Atomic
V - Space
Resources
Iron
Copper
Silicon
Nickel
Bauxite
Cobalt
Coal
Titanium
Silver
Gold
Oil
Sulfur
Niter
Uranium
Lithium
Platinum
Tantalum
Components
Steel Plate
Construction Component
Copper Wire
Small Steel Tube
Large Steel Tube
Basic Computer
Electromagnet
Heating Element
Metal Grid
Aluminum Plate
Girder
Glass
Concrete
Motor
Lightbulb
Radio-Comm Component
Display
Acid Power Cell
Medical Component
Rubber
Ceramic
Solar Cell
Advanced Computer
Sensor Cluster
Gold Wire
Superconductor
Synthetic Fabric
Parachute
Titanium Plate
Armored Plate
Cryocooler
Thermocouple
Capacitor Cell
Reactor Component
Lithium Power Cell
Laser Emitter
Composite Plate
Tokamak Blanket
Quantum Computer
Thruster Component
Gravity Generator Component
Electron-Matrix Cell
Superconducting Magnet
Production Blocks
Survival Kit
Smelter
Assembling Bench
Fabricator
Wire Drawer
Plate Stamp
Extruder
Ceramics Furnace
Cement Kiln
Incinerator
Refinery
Assembler
Bitumen Extractor
Oil Cracker
Chemical Refinery
Microelectronics Factory
Auto-Loom
Munitions Factory
Advanced Assembler
Nanoassembler
Power Requirements
Power supply and demand is a significant part of how the Industrial Overhaul rebalances production gameplay and adds progression.
Gone are the days of running an endgame production setup on a dozen wind turbines.
Industrial equipment is power-hungry! You must now build significant infrastructure to support large-scale production, and more efficient and powerful ways of generating electricity will be some of your tech goals.

Power usage for all industrial machines is as follows:

- Survival Kit: 100 kW
- Assembling Bench: 100 kW

- Gravel Compressor: 500 kW

- O2/H2 Generator: 1 MW
- Fabricator: 1 MW
- Munitions Factory: 1 MW

- Assembler: 1.5 MW
- Auto Loom: 1.5 MW
- Bitumen Extractor: 1.5 MW
- Extruder: 1.5 MW
- Plate Stamp: 1.5 MW
- Wire Drawer: 1.5 MW

- Fuel Refinery: 2 MW
- Microelectronics Factory: 2 MW
- Smelter: 2 MW

- Rock Crusher: 2.5 MW

- Refinery: 3 MW
- Cement Kiln: 3 MW

- Ceramics Furnace: 3.5 MW
- Chemical Refinery: 3.5 MW

- Advanced Assembler: 4 MW

- Incinerator: 5 MW
- Ore Purifier: 5 MW
- Synthetics Factory: 5 MW

- Nano-Assembler: 7.5 MW

- Oil Cracker: 8 MW
Power Generation
Power generation has received a significant rework as of v1.3. Lower-tier sources are unchanged, but how mid to high-tier sources work is more complex.

Batteries

- Large Alkaline Battery: 6MW output / 1 MWh storage
- Small Alkaline Battery: 100kW / 20 kWh
(Note: Alkaline batteries cannot be recharged. Once depleted, they must be fully removed and rebuilt.)

- Large Acid Battery: 6MW output/ 1.5 MWh storage
- Medium Acid Battery: 2 Mw, / 500 kWh
- Small Acid Battery: 100 kW / 50 kWh

- Large Lithium Battery: 12 MW output/ 3 MWh storage
- Medium Lithium Battery: 4 MW / 1 MWh
- Small Lithium Battery: 200 kW / 100 kWh

Fueled Generators

- Large Gasoline Engine: 15 MW
- Small Gasoline Engine: 1.5 MW

- Large Hydrogen Engine: 5 MW
- Small Hydrogen Engine: 500 kW

Renewable Energy

- Wind Turbine: 500 kW (nominal maximum)

- Large Solar Panel: 1 MW (nominal maximum)
- Small Solar Panel: 500 kW (nominal maximum)

Nuclear Power

- Large Compact Reactor: 150 MW
- Large RTG: 250 kW
- Small Compact Reactor: 10 MW
- Small RTG: 10 kW

Steam Power

- Steam Turbine: 50 MW (nominal maximum)
Steam consumed: 50/sec
(Note: Steam Turbines cannot generate power without a separate source of Steam.)

- Coal Boiler: 100 MW (effective)
Steam produced: 100/sec

- Nuclear Reactor: 500 MW (effective)
Steam produced: 500/sec

- Fast-Neutron Reactor: 300 MW (effective)
Steam produced: 300/sec
(Note: Steam sources do not generate power on their own; they must be connected to one or more Steam Turbines.)
World Settings
The mod has been designed and balanced around the following world settings:

Assembler Efficiency - 1x/Realistic (Other settings will consume "partial" components in recipes)

Refinery Speed - 1x (Personal preference, no ill effects with other settings)

Inventory Size - 1x (Again, personal preference)

Progression - Off (Required, vanilla progression will break your ability to progress with this mod)

Oxygen - On (Required; disabling will cause crashes with certain gas-related blocks and systems)


Using these settings will give you the intended experience with the fewest issues.
All other settings are up to your own preferences and will not significantly affect gameplay in terms of the mod.

NPCs/Drop Containers - Enabling these may allow you to accelerate/skip some progression (particularly early-game), or provide access to more advanced materials/technology than your current progression level.
Decide for yourself if this is a feature or a bug, and enable these settings accordingly.
Mod Compatibility
By nature, this mod changes many aspects of the vanilla game, and as such compatibility with other mods is not guaranteed. For best results, ensure this mod is loaded as high as possible in the modlist order.

Examples of mods that WILL NOT work
  • Mods that alter vanilla blocks
  • Mods that alter vanilla components
  • Mods that alter ore generation

The actual effect of these and similar mods will depend on load order, but either they or this mod or both will NOT work as intended.

Examples of mods that MAY work
  • Mods that add blocks, the simpler the better
  • Mods that add NPCs
  • Environment modifications (speed mods etc)

Mods like these should function, but may unbalance the progression by giving the player materials/abilities they would not otherwise have access to.

Use additional mods at your own discretion!
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376 Comments
Harbingerman Jun 18 @ 11:50am 
Please explain: Progression - Off (Required, vanilla progression will break your ability to progress with this mod) ... It seems as any vanilla progression is just that and is separate ... for the added challenge ... and the vanilla progression doesnt seem that complicated as this is.
Degrosaxx Jun 7 @ 12:44pm 
Error with sound Industrial Overhaul in Rock Crusher no sound only a loud hum.
skarlatos.geo Jun 5 @ 9:02am 
Hello!! How i produce detector componets?
Macgunius Jun 3 @ 4:57pm 
Hello Clockwork168, i am using your mod now, and at this moment i love to see the things you have made so far. but now at this point i need to make concrete. i look at your guide, nice work by the way, sorry to say but i missing the way to concrete production in the first list of Component. or did i look the wrong direction?
Stefan May 21 @ 4:37am 
@Ranogan: Yes, they are. You can build them in Plate Stamp
Ranogan May 19 @ 8:56pm 
How do you construct interior plates with this mod? Are they just renamed aluminum plates?
Kato May 12 @ 1:48pm 
In a new game with IO, also add [VSI] Ore Deposit Scanner . It's probably best to test this in creative.

Personally I don't have issues finding the ores in the vanilla solar system. I have no idea if things are different when only using earthlike.
Jesoo_Creesto May 12 @ 9:37am 
I'm only using vanilla EarthLike
Kato May 12 @ 9:13am 
IO ores won't spawn on modded planets or when another mod also spawns in their ores. Have you tried generating a new solar system with only IO loaded?
Jesoo_Creesto May 12 @ 8:44am 
is it just a feeling or is the ore handling a bit broken? Tried with both new worlds and already generated ones, tried vanilla, tried world gen plugins and mods. Also tried add-ons (Easy Ores, Oil Everywhere and so on) but nope, Coal, OilSand, Lithium, Bauxite, Titanium etc won't just spawn anywhere...?

it might be a feeling but I've spent hours even in creative mode trying to look for them on EarthLikes...but just nope. They aren't there.