Divinity: Original Sin 2

Divinity: Original Sin 2

199 ratings
Deadly Skill Pack
Type: Add-on
Game Mode: Story
Tags: Skills
File Size
16.574 MB
Feb 13, 2020 @ 8:56am
Nov 5, 2020 @ 6:25am
9 Change Notes ( view )

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Deadly Skill Pack

In 1 collection by RobotGodzilla
RobotGodzilla's Workshop Collection
20 items
Deadly Skill Pack
Skillbooks are sold by a Mysterious Merchant than can be found in the following areas:

Fort Joy: Arena.
Reaper's Coast: In Driftwood next to the tavern.
Nameless Isle: Beach area.
Arx: Outskirts close to the bench saw.

Click here to see "List of Skill & Creature Skills".

Special Thanks to ConRaven, for helping me out with character scripts, dialog editor, creating Skull Barrage and Marksman's Dominance Icon.
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Mr San' Jun 13, 2021 @ 1:52pm 
Hello, there seems to be a mistake in the Bone Walker's traits that really weakens his damages with auto attacks.

At lvl 12, he does 3 to 4 damages, but the black widows does a range between 120 and 150 damage.

After "examining" them with high perception I discovered that all your summons had a "weapon" equiped that has a damage range, but the Bone Walker has no weapons.

So basically, what it does it's that he start with 1 base damage from no weapon damage. Could you fix this bug so the Bone walker can be usefull when his spells are on cooldown ?

(btw, GG for this awesome work. your summons rocks !)
pp1497 Feb 17, 2021 @ 6:36am 
Would it be possible for you to add lava portal skill used by Hannag?
cenja Nov 23, 2020 @ 11:22am 
Thanks for the reply! Keep up all the great work with your mods, I appreciate them!
RobotGodzilla  [author] Nov 13, 2020 @ 10:10am 
This mod is not compatible with Pet power gift bag mod and never has been, there is no conflict.
cenja Nov 13, 2020 @ 10:03am 
Doesn't seem to be compatible with the Pet Power gift bag at least for me. When I target the two spiders, says invalid. Could be a mod conflict, though all my other mods seem to work fine.
FashionSuckMan Jul 29, 2020 @ 9:42pm 
Should be compatable with larians gift bag, pet power.
Shadow1474 Jul 18, 2020 @ 1:07pm 
I have a couple of suggestions if I may. Is it at all possible that if the mod detects you have Odinblade's Necromancer overhaul that the summons fall in line with that mod's summon logic? Also, in my opinion I'd think it be more fitting to use the default casting animations for Necromantic-based summons contained in this mod. Lastly, at least for the Necromancer-based summons, they don't have a death animation and just simply disappear.

Just thought I'd mention these few consistency issues in case you're interested in changing them, otherwise I really enjoy the skills and I thank you for releasing them. ^^
Chrome Jul 6, 2020 @ 11:42am 
Hello, I would like to translate the skills into French. Where are these files located and how and with what to open them? thank you.
RobotGodzilla  [author] May 19, 2020 @ 10:49am 
@Polpo Giovanna
Some skills might override eachother suchs as the summons and touch skills. But they should have their own unique stats so should'nt cause an issue. Utility Bundle/Pack is similair to each other except with pack you craft the Owl Book but as i mentioned before shouldn't cause an issue.
Ashlei May 18, 2020 @ 12:25pm 
Hello, how would I use this with 'Utility Bundle' or 'Utility Pack' given there are similar skills in this and those two mods.