Sid Meier's Civilization VI

Sid Meier's Civilization VI

87 ratings
[GS] Mental AI Boost
   
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1.512 MB
Feb 9, 2020 @ 7:51am
Feb 8, 2022 @ 2:03am
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[GS] Mental AI Boost

In 1 collection by Flactine
Flactine's Hard MOD
2 items
Description
You need Gathering Storm DLC and a strong CPU .

Do you think the game is too easy? Even Deity Difficult can't satisfy you?
Or you are using very imba civilization/leader from workshop, and use them to ravage vanilla AI leader?
You can try this mod to buff all AI!

AI will be greatly buff in all aspects (the degree of enhancement is proportional to the number of cities).
You can set the boost method in the options.
These buff can be overlay.

Clone Unit:
Every time AI has a city: All land/naval units purchase by production will be cloned into second one and need no maintaince.
Gain 10 all types of Strategy Resources per city each turn.

Multiplied Yield:
Every time AI has a city: +50% Food, Production, Gold, Faith, Science, Culture and Great Person Points, +2 Housing, Amenity, Favor, Influence points, Loyalty and Power.

Diplomatic Relations:
AI will become aggressive, and will have a better relationship with other AI, a worse relationship with human player.

If you have any suggestions or find any bugs, please report to me as soon as you can.

47 Comments
焰小夜 Mar 27 @ 9:02am 
武则天solo过了,魔女地图roll到了个捞鱼ai,靠三星战舰偷家赢了
Amilet Feb 12 @ 4:00am 
b兵海是真抽象,过回合卡飞了
It's MYGO!!!!! Jan 22 @ 2:10am 
路遇变态AI 不知不觉占满整个地图 拼尽全力无法清光
月见泉 Dec 4, 2024 @ 12:31am 
复制和无维护还能打,但虚空资源实在顶不住
月见泉 Dec 3, 2024 @ 7:33am 
都想不出来要怎么赢,兵海啊
Jul 18, 2024 @ 7:05am 
最喜欢的一个mod
理塘の猛虎 Mar 20, 2024 @ 4:52am 
可不可以搞幾個擋位,這個太變態了
理塘の猛虎 Mar 20, 2024 @ 4:50am 
標準ai開局直接十幾個棒子兵冲上來毒打
Cutha Mar 16, 2024 @ 6:46pm 
Thanks for the mod, seems like a cool idea. Perhaps having the diplomatic relations ramp up over the era's might be good. So at the start the bias towards other AI's is mild but by the 3rd+ era it has increased substantially.
氘化氢 Jan 18, 2024 @ 7:05am 
暴兵感觉有点过分了,改成每城+5力如何?