Sid Meier's Civilization VI

Sid Meier's Civilization VI

418 ratings
Earth 2020
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File Size
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Updated
801.910 MB
Feb 8, 2020 @ 2:28pm
Mar 7, 2021 @ 5:29pm
4 Change Notes ( view )
You need DLC to use this item.

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Earth 2020

Description
A scenario of earth at the present time. Take command of a modern nation and lead it to glory, or destruction. Will you awe the globe with your culture, achieve the impossible by bringing harmony through diplomacy, indulge your bloodlust and conquer an empire, or leave it all behind as you colonize other worlds? Or will you sit idly by as others leave you in the dust? Find out how you stack up against the major players of today.

This is the Gathering Storm version of this scenario. A base game version can be found here.

Mod Features
Modern scenario in two sizes (Standard and Huge maps)
25 custom leaders and appropriate civilizations
New techs, civics, and policies
New buildings, resources, and units
Various tweaks to existing items

Civilization List
America, China, Russia, India, Japan, Germany, UK, France, Brazil, Saudi Arabia, Egypt, Canada, Australia, Mexico, Indonesia, Turkey, Argentina, Iran, Pakistan, South Africa, Nigeria, Italy, South Korea, North Korea*, Israel*

*these two are only present on the huge map

Free Play
A "Free Play" mode has been added for players who want to customize the active victory conditions and game speed. To access, navigate to Single Player>Create Game>Advanced Setup, and then change the active ruleset to either "Earth 2020 (Huge - Free Play)" or "Earth 2020 (Standard - Free Play)" depending on which map size you'd prefer. You can entirely disable victory conditions if you'd prefer to play at your own pace.

Compatibility
Requires the Gathering Storm DLC.
This mod should be compatible with other mods that only make UI or AI changes. It probably won't work with most other types of mods.

NOTE: This mod may conflict with the Earth 2020 Civs mod and the Earth 2018 Civs mod, so for best results only have one of the mods in this series active at a time.

Multiplayer
To play multiplayer, you will also need to have the mod More Civs in Multiplayer.

Language
English
Spanish - translated by josearte77
Chinese (Simplified) - with contributions by Acerleef, MASIJUN

Notes
Balance: This game is not balanced. My intent was to make the strengths of the civs reflect the strengths of their real world counterparts. Therefor, the easiest civs to play as and get a win will be America, Russia, and China. It becomes progressively more difficult to play as a smaller or less well developed nation.
Loading/Turn Times: This game takes a while to load, since there is so much on the maps. The turn times are not bad, however, so if you are experiencing long turn times try reducing your settings or playing on the smaller of the two maps.
Game Length: The scenario takes approximately 150 turns to win a peaceful victory, and it has a turn limit of 240. I am open to rebalancing the length of the game based on feedback I receive from players.

Direct Download
Download from Google Drive[drive.google.com].

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WHAT'S NEW IN GATHERING STORM
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Power
Power is now more important. More buildings require power, and those that already did now have an even greater portion of their yields locked behind power requirements. Power produced per resource consumed by power plants has been increased proportionately.

Units
Modern unit resource requirements have been changed. Now many units require two resources, one type to build and one type for fuel. For example, the Jet Fighter now requires 15 Aluminum to build and 1 Oil per turn for fuel. The Infantry and Artillery units no longer require resources to maintain, and no longer upgrade into more advanced units, so that they remain a separate unit line that can be built if your nation finds itself short of resources. Also, the Aircraft Carrier unit class has been given an ability where it passively earns XP whenever it is carrying aircraft at sea while you are at war.

Giant Death Robot
The Giant Death Robot unit is now optional. An event will occur on the second turn of the game giving you the choice of whether you want to disable it or not. Technologies that used to only effect the GDR now also have a secondary effect, so they will still be useful even in games where the GDR has been disabled.

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CREDITS
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Huge map based on the earth map by Makc
Unit models by wolfdog, Deliverator, and snafusmith

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STANDALONE CIVS
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Earth 2020 Civs mod, to play with the civs from this scenario in a normal game.
460 Comments
0ne1astk155 May 9 @ 10:55am 
Can't load this mod, 2018 is normal
HoodaHoo Feb 19 @ 8:30pm 
I'm doing another run of this great mod. Unfortunately one of the shit ton of mods I'm running is making the GDR option not pop up. As well the remove GDR mod won't work. Any recommendations? GDR is so game breaking there should be a vanilla option for it.
Sosara Feb 12 @ 6:53pm 
1. You cannot select Pantheon. Even if you increase the maximum religion by making a great prophet appear as a cheat, it is no use.
2. Special buildings cannot be built in the city center. Construction does not exist (but what already exists works).
3. An error occurs when adding Wonders as a mod.
4. It would be nice if a regular game mode was released in Freeplay in 2020.
I ran it through Google Translator.
shawnturkey Jan 26 @ 9:37am 
I have the same issue as below.
Jat_Boi_Akki Jan 20 @ 8:39pm 
for some reason when when i try to play the earth 2020 mods it says mod failed to load. I dont have any other mods installed and all the dlc is enabled. Earth 2018 works just fine and is really good just wanna play this. can anyone please help?
Stephen  [author] Jan 15 @ 6:49pm 
@Link ⚔
The short answer is no. The long answer is that it is possible for you to create your own custom maps using the map editor and this mod, but that takes a lot of work and a familiarity with modding.
Stephen  [author] Jan 15 @ 6:48pm 
@ikeralvarezissac
Spain is present as a city-state but not playable. A line had to be drawn somewhere, it was not feasible to include every nation as a playable civ.
Stephen  [author] Jan 15 @ 6:47pm 
@Lockout
Glad to hear that you are enjoying the mod! Sorry to hear that the audio isn't working for that unit, I'll try to remember to look into that and see if there's an easy fix.
Stephen  [author] Jan 15 @ 6:45pm 
@DPurdy
Apologies for the delayed reply, I was very busy at the end of last year. Feel free to DM me, I'd be willing to help out with this.
Archangel ⚔ Dec 24, 2023 @ 8:07am 
Hello all,

Is there a way to limite the number of civilisations in huge map scenario (to 11-13 max) ? Indeed, I do not like putting civilisations such as Canada, Niger, ... and would like to replace them by city-states instead