Starbound

Starbound

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Synergy: Lightweight RPG Class Mod
   
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1.183 MB
Feb 2, 2020 @ 9:35pm
Sep 6, 2020 @ 9:43pm
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Synergy: Lightweight RPG Class Mod

Description
Synergy is a lightweight RPG mod that introduces four classes. This introduces a new dimension of gameplay variety, especially in multiplayer scenarios. Teamwork is enhanced in this mod, allowing players to take advantage of their strengths and cover for each others weaknesses.

Synergies can be crafted at an anvil and can be upgraded through 6 tiers. Some class-specific equipment has been added that can be unlocked by upgrading and using the respective synergy.


Classes

Commando
Pure damage dealing class. No gimmicks here. Fight aggressively with your weapons of choice.

Increased damage and run speed
Decreased defense and health


Ravager
Energy-based damage dealing class. Perfect for extensively including guns, staves, and techs in your fighting.

Increased damage, energy, and jump height
Access to an energy-restoring rifle.
Decreased defense and health


Sentinel
Bulky tank class. Start combat head on with your enemies without having to worry so much about dying.

Increased health, defense, and health regeneration.
Access to a powerful shield.
Decreased damage and energy.


Medic
Health-restoring support class. Keep your friends alive to stay alive.

Increased energy and health regeneration.
Access to healing weapons.
Decreased damage and health.



21 Comments
wizard2890 Mar 17 @ 4:50pm 
FF13??????!
reilgun.lv5 Jan 15, 2022 @ 12:42am 
Synergy Augments: Lightweight Class Mod
Princess Lily Oct 25, 2021 @ 12:32pm 
i use this with rpg growth and love the healing staffs for medic plus it adds some useful things for other classes in the rpg growth mod
Bullet Apr 7, 2021 @ 12:55pm 
Would this work with sandbox?
Lord_Erchashishaniye Jan 10, 2021 @ 4:07am 
does this work with rpg growth
SleepySheepy Nov 19, 2020 @ 5:57pm 
Would it be possiable to get a standalone with just the medic healing items? or perhaps someway to make the class items useable without a class?
agentkido Sep 7, 2020 @ 3:02am 
@BigDaddyFermi so the old ones are still under EPP's? and are the compatible with the current build?
IanKoala  [author] Sep 6, 2020 @ 9:55pm 
@agentkido This isn't an augment mod like the previous incarnation (which is no longer supported), so there's no reason it should be compatible with it. I moved away from augments because I wanted people to have that extra lever for controlling their build.

I don't plan on adding the Scout and Assassin classes back any time soon since they weren't distinct enough. You can gear either a Ravager or Commando with suitable armor and augments to achieve similar gameplay. The next classes, when I get around to them, will rely heavily on specialized weapons and be more unique.


@FF0000 Sorry I missed this. For anybody wondering, you just have to craft the respective synergy and use it for 8 seconds. It's a long cast time to keep you from quickly changing classes in combat.

@everyone 1.1 is out now, adding class exclusive items for Ravagers and Sentinels.
agentkido Sep 1, 2020 @ 6:00pm 
can confirm this mod is not compatible with combined augments mod because this mod uses the word synergy instead of EPP. please fix.
agentkido Sep 1, 2020 @ 5:36pm 
what about the scout and assassin classes?