RimWorld

RimWorld

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[Deprecated] Outfit Manager
   
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Mod, 1.0, 1.1, 1.2
File Size
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602.355 KB
Jan 31, 2020 @ 10:41am
Oct 18, 2020 @ 10:22am
9 Change Notes ( view )

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[Deprecated] Outfit Manager

Description
Outfit Manager

Disclaimer
This mod has been deprecated.
I have decided to make another mod that changes the scoring algorithm used in 'Outfitted' and I strongly suggest you to use 'Differently Outfitted' instead of 'Outfit Manager'.
I have a very busy period in my life right now, therefore unable to support my mods properly and implement all the new features I have planned. I believe Charlotte will do a much better work than me expanding and adapting mod's core functionality for the changes to come, and I will provide alternative scoring mechanism for the people who really like it with 'Differently Outfitted'.
Sorry for any inconvenience caused.

Description
This mod is based on the mod 'Outfitted' by Charlotte.

It has all the features of the base mod, so refer to it for feature description.
The main differences are as follows:
  • Gear scoring system has been reworked so stat scores are normalized which leads to more predictable results in my experience. It is slower than original, because of its increased complexity, so you should probably keep that in mind if you are running the game on a low-end PC.
  • Auto Work Priorities feature has also been tweaked to better account for assigned work types of your pawns.
  • Default Outfits have been altered to better fit my playstyle out of the box.

Keep in mind that due to how gear stats work the environment affects the scoring of items, so keep your apparel in a well-lit storage for optimal results.

Source code is available on GitHub[github.com].

If the gearing strategy works for everyone I plan on making a PR for implementing it in the mod 'Outfitted' itself and in case it is accepted this mod will become unnecessary. Charlotte will make a much better job at maintaining the mod than I.

License
This mod inherits the CC-BY-NC-SA[creativecommons.org] license from the base mod.

Thanks
  • Charlotte for the base mod
  • Killface
  • Fluffy
  • Soulkata
51 Comments
Azraile Dec 30, 2020 @ 9:56pm 
i'm going to switch over to differntly outfited but i'm guessing it's havving the same problesm i had with outfited...... Every time I hit the + button to add stat priorities nothing happens..... any clue what could be causing that or what to do? or am I doning it wrong?
Michieru  [author] Oct 18, 2020 @ 10:44am 
Updated for Rimworld 1.2.
Please read the disclaimer in mod description.
pickers101 Jun 7, 2020 @ 8:02am 
Currently incompatible with Awesome inventory, would a patch need to come from this end or from AI?
TheToric May 28, 2020 @ 1:10pm 
when are you planning on submitting a PR to the main mod?
Michieru  [author] May 23, 2020 @ 3:27am 
@Lord Dudelsack
Thanks for the info, will keep that in mind.
Lord Dudelsack May 22, 2020 @ 6:24pm 
yeah it was the glitter tech(no surgery) which gave the bogus, after deleting it the scoring seems normal
Lord Dudelsack May 22, 2020 @ 4:33pm 
just tested it with CE, infused , rh faction apparel and more trait slots, all seem to work as intended, as soon as they get naked all apparel gets a score buff. which seems logical for me. in my game it seems like the buff is a penalty
Lord Dudelsack May 22, 2020 @ 4:04pm 
the same also happens for no-.mod apparel like pants, as soon as the pawn gets naked the gearscore drops. the debug version would may help to find the reason, could be a incompability. for apparel i got atleast CE, infused + the red horse faction apparel
Michieru  [author] May 22, 2020 @ 12:58pm 
@Lord Dudelsack
That is strange indeed. You can't see the calculation process In the release version of the mod. I use separate version for debugging purposes to keep release version as lightweight and optimal as possible. I can upload debug version in my cloud storage and give you a link to download it. I will make a comment as soon as it is ready.
Lord Dudelsack May 22, 2020 @ 9:31am 
hmm ok i found atleast one reason why the gearscore drops to hell: with your hunter preset, which i modified to the clothes i want them to wear the gearscore for said combat uniform msf is like -15 when my pawn is naked cause i switched from the anything preset and he wore some shitty apparel. as soon as i force wear him a combat uniform msf and then clear the force wear, the gear score for the same piece of apparel jumps to -0.1.
its weird behavavior. is there any way to see how the gearscore is actually calculated?