Cities: Skylines

Cities: Skylines

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Industries DLC Blocks
   
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8.596 MB
Jan 26, 2020 @ 3:16pm
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Industries DLC Blocks

Description
Industries DLC Blocks

Blocks for custom building of Industries DLC areas.

Included are 17 assets:
4 Main Building Blocks (Farming, Forestry, Ore, and Oil)
8 Processor Blocks (Animal, Flour, Paper, Planed Timber, Metal, Glass, Petroleum, Plastic)
4 Raw Resource Storage Blocks (Crops, Raw Forestry Products, Ore, Oil)
1 Warehouse Block (based on Small Warehouse)

All processor buildings are 200 Input and 200 Output.

No services or workers required.

2x2 footprint to give a little more wiggle room in spacing from the road. Doesn't flatten ground so it can be raised or lowered.

Move It or Fine Road Anarchy 2 required to clip inside other buildings.
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For extractors, check out the Blank Industry Extractors. They're invisible rather than blocks since it'd be really hard to hide a block for farming and forestry.
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Wisconsin State Capitol used for screenshot.
24 Comments
Bad Apple  [author] Jan 27, 2022 @ 12:41pm 
I hadn't planned on doing Unique Factory blocks since it's not something I personally desired and I didn't feel really needed this modular approach; it's usually better to just adjust a building model to be an actual Unique Factory. But if I ever get time for side projects I might consider it as well as barracks/maintenance blocks.
Elevator Hazard Jan 18, 2022 @ 7:40am 
Second the unique factory question. :)
lild02002 Oct 12, 2021 @ 3:07pm 
do you have any plans to create blocks for unique factories?
jordan.scott Aug 31, 2021 @ 4:09am 
Anyone else have an issue with waste collection from the main buildings. Waste collection from all other areas but they seem to avoid the main building blocks.
carrotnose258 Jul 27, 2021 @ 8:29am 
ay madison in the background
Ryan23961 Apr 18, 2021 @ 4:01am 
Thanks for the advice, it's greatly appreciated.
Bad Apple  [author] Apr 18, 2021 @ 12:50am 
Good question, I don't think I ever tested my blocks to see what happens when it upgrades. Not sure if there's a difference between using the main building as the template or changing the AI using ModTools/AI Changer, but I don't recall for sure which way I ended up doing it (I think I tried both ways).
Ryan23961 Apr 17, 2021 @ 1:45am 
Hey, I'm currently trying to figure out how to re-purpose an asset into an industries DLC main building. I've used mod tools to convert it, like I did with my extractor and processor buildings (which work perfectly fine), and when the main building upgardes (to level 2) it upgrades to the vanilla model. Is there any way to fix this?

Any advice would be greatly appreciated.
Bad Apple  [author] Jun 18, 2020 @ 1:28pm 
Kronephon Apr 12, 2020 @ 10:02am 
Can we pleease get blank extractors :( Or even with blocks? :( Preferably with fewer jobs since the in game farm numbers are surreal.