Source Filmmaker

Source Filmmaker

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[Pokemon Masters] Hau
   
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Universe: Original IP
Model
Models: Character
Marcadores: SFM
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6.012 MB
9 jan. 2020 às 16:44
28 jan. 2020 às 16:16
3 notas de alterações ( ver )

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[Pokemon Masters] Hau

Descrição
UPDATE: Improved shading/lighting via bump/light maps

My first model upload to the SFM workshop! Now updated to look much smoother, with special thanks given to the few people in the comments that actually bothered to say something more than two or three words about it! I'll likely upload some more models from this game sometime in the future, perhaps in packs to make it easier to download them all.

Model created by DeNA
Slightly enhanced and uploaded to Source Filmmaker by TheSmashWaffle
Special Thanks to 4chan's /vp/ board for ripping the models

Currently unlisted because a better port exists

Includes:
waffle\pokemas_hau.mdl
16 comentários
LittleBlueDragoness 11 jan. 2020 às 14:45 
Huh, I threw that out there thinking "That can't be it, but might as well try". ':3c
Happy to see it worked.
jackieboot 11 jan. 2020 às 13:09 
Excited to see more Masters models!
TheSmashWaffle #savetf2  [autor] 11 jan. 2020 às 13:00 
OH MY GOD IT WORKED

HOLD UP I GOTTA UPDATE ALL THIS SHIT
BubbleBot 11 jan. 2020 às 8:43 
Nintendo games are notorious for having unattached vertices. If you select all vertices (CTRL + A) and click Remove Doubles, that should allow you to then select all faces and use smooth by faces.
LittleBlueDragoness 11 jan. 2020 às 0:10 
Have you tried removing doubles?
TheSmashWaffle #savetf2  [autor] 10 jan. 2020 às 22:45 
@Aeo I tried that, and it didn't work. I take it the issue is because of the unwelded vertices or whatever it was you mentioned. This is exactly how the model came, so I'm not sure how I'm supposed to fix that either. I appreciate you actually giving proper advice though.
Reviver Noon 10 jan. 2020 às 16:42 
Since nobody else is helping aside from screaming "SMOOTH MODEL PLZ"

Please click "smooth shading" in Blender (assuming you're using blender) in the Tools tab on the left hand side and recompile and update the model; you're not supposed to see the faces of the model so clearly. The button is accompanied by a "Flat" button next to it. Hard to miss.

If it doesn't change how it looks, there are a bunch of unwelded vertecies (polygon corners that aren't attached to one another). Not sure how to fix that in Blender.
Giovanni Nero 10 jan. 2020 às 13:26 
where is the smoothie
Æon 10 jan. 2020 às 12:58 
Oof. So close. You should update this model. Shouldn't be too hard.
ritual 10 jan. 2020 às 12:46 
smooth shade yo shit tf