Oxygen Not Included

Oxygen Not Included

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Shiny Hats (Vanilla + Spaced Out)
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
205.149 KB
Dec 27, 2019 @ 11:59am
Jun 23, 2023 @ 1:41pm
10 Change Notes ( view )

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Shiny Hats (Vanilla + Spaced Out)

Description
Adds light sources to the mining and research hats and suits.
Source code included, screenshots taken with 'Lights Out' mod active.

The light will automatically turn off once a dupe wants to sleep.
Also adds lights to the space suit, same values as 'Lights Out' does.

// Update 2023-06-23
Sorry for the really long delay. Finally updated for the most recent game version. Also renamed the mod.

// Update 2021-06-02
- replaced mining hat light shape circle with cone
- added support for the new Spaceed Out hats
- changed light behaviour, dupes will turn off the light when their chore is either sleep or if they are in barracks or a bedroom. Beds near doors might still be affected if the light range is too big.

// Update 2021-04-16
Minor update, added checks for dupes if they are in a bedroom or in the barracks. Also compiled against the DLC, works with both Vanilla & DLC.

// Update 2020-04-26
This mod has been rewritten and is now based heavily on the Lights Out and the Expanded Lights code. Credits go to the respective authors.

// Update 2022-07-02
Finally updated to the current version. Sorry for keeping you waiting.

// Update 2021-07-17
Recompiled with Harmony 2.0

Has options, see the mod menu for further details.
Popular Discussions View All (1)
0
Jul 29, 2024 @ 7:26am
Crash on launching game
hazimemasite
106 Comments
Leonix Apr 11 @ 2:47pm 
And I can confirm, that it doesnt work anymore, it crashes the game... o.o
Silveressa Oct 29, 2024 @ 11:59am 
I can confirm as of 10/29/24 this mod still works fine, and is compatible with the Darkness Not Included Fixed mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3042467105
😈阿 ҉҈҉ Aug 23, 2024 @ 7:57pm 
update please :tabbycat:
Nevir Apr 20, 2023 @ 2:17pm 
I have built a mod that is very similar to this one (and includes darkness behaviors like Lights Out): Darkness Not Excluded
莫名某某 Apr 6, 2023 @ 1:58am 
Is there any update plan for this mod? Or someone else's forks. Really need this perfect mod
ShadowChaos Jan 7, 2023 @ 3:53am 
This mod currently breaks the light sources if used with other light mods, I haven't checked if it still works.disabling it for now till it gets fixed. Perhaps contact Expanded lights mod maker for fix of this issue they had a similiar bug
devent Dec 17, 2022 @ 1:16pm 
Hi. I think the last update broke the mod. Now all the helmet lights have a range of 1. For example, mining helmet, science helmet have a range of 1. Please fix, thank you.
Killface  [author] Oct 27, 2022 @ 10:03am 
@SlippyCheeze: I'll check to see if ONI added some new stuff. AFAIK I've added a check to turn off the light when entering a sleeping room/baracks or the next chore is go to sleep.
SlippyCheeze Oct 26, 2022 @ 2:10pm 
I was trying to work out why my duplicants were complaining about it being too bright to sleep, when there were no lights in their room. Seems like it was their hats, shining all night. So, it'd be nice if you could figure out how to automatically turn those off when the duplicant sleeps?
Nivek Oct 8, 2022 @ 7:17pm 
It's not working for me ;c