Total War: WARHAMMER II

Total War: WARHAMMER II

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Malus - Cold One reworked (with new ability!)
   
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Tags: mod, Units
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844.844 KB
Dec 27, 2019 @ 2:33am
Apr 20, 2024 @ 7:14am
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Malus - Cold One reworked (with new ability!)

Description
After a long leave in modding I have returned and picked up this old mod of mine.
You got what you asked for:

Malus now has the ability to stop Cold Ones from rampaging (either in his own or Tzarkan form).
I took the lizardmen skill: Cold Blooded as a basis and got to work from there.

It has all the cooldown and duration specifics the same as that skill.

For the rest;

- the effects of the skills have been reworked.

- some text edits for smoothing out typos.

Have fun with this!

* IMPORTANT NOTES*
1) do NOT run together with Rapacious Predators for Malus! (incompatible).
2) I would suggest you run a skill point mod with this (if you are not doing so already...) otherwise this mod is just too demanding on your precious points. On the other hand, this mod provides some usefull skill "dumps".
3) Will not be compatible with any other mod that puts skills in the tier 3 row of Malus his skill node set (for modders).
44 Comments
Jero  [author] Apr 20, 2024 @ 7:29am 
It is done! Malus has the new ability now. I'll post some ingame screens later.
Jero  [author] Apr 17, 2024 @ 8:15am 
Long story short everyone: After a long absence from modding and for that matter TW WH2, I'm happy to tell you all that this mod has had a long due update.

For now the typos, some minor skill adjustments and requirements have been made (albeit with some re-starting fumbling and hiccups and unnessary updates..).
Aside from that I remember the requested change to giving Malus the ability to stop Cold Ones from rampaging. Well, I got the idear now of what tables I need to look into and how to do it.
All left to do is find and put all the puzzle pieces together.

Till next update.
Kroq-Gar Jul 24, 2021 @ 12:03pm 
if CA has not changed anything about malus since the last time this mod has been updated, the mod also does not need to be updated, cous it will work just like that
Revelation Jul 17, 2021 @ 6:59pm 
widly out of date or?
Jero  [author] Mar 20, 2021 @ 3:52am 
Actually, I did check that out when I made this mod. Back then, I couldn't find the skill in the tables which frustrated me to no small amount. So I ended up leaving it out. If anyone can point me to the right table/ location of the skill I could see what can be done, though I'm a little bit busy atm. It might take some weeks before I get some spare time to do something about it
Blackbeard Mar 19, 2021 @ 4:25pm 
As 0Tool0 says, I'd suggest to check if you could add a "Remove Rampage from Cold One units" for one of the skills, map wide I'd say.

Either hatchery or Battle training. Malus in TT literally had the rule that he'd remove "Stupid" from any Cold One unit he and Spite would join.
0TooL0 Mar 17, 2021 @ 7:40am 
Is it possible to add rampage negation like Rakarth will have?
axle53 Dec 1, 2020 @ 1:29pm 
Ive just hit turn 30 and i'm loving this mod, its what Malus should have been given in the original DLC, thanks Jero! I like the attention to detail on the skill descriptions but a couple of nit-picks, if you'll allow: For "Strict Diet", "...the knights send their Cold Ones in a craving for food" doesn't quite read right, maybe swap "send" for "keep" and delete the "in a", and lose the second L from 'useful', and for "Cold One Hatchery" drop the s from the end of "sports". Not trying to be a knob, thanks again!
Jero  [author] Oct 6, 2020 @ 5:23am 
It should. Gimme a heads up if you run into any problems, allright? I'll see what I can do then
Sniggledorf Fumpledink Oct 6, 2020 @ 3:33am 
does this mod still work, it hasnt been updated since before the latest dlc