Sid Meier's Civilization VI

Sid Meier's Civilization VI

462 évaluations
Alliances Expanded
4
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Taille du fichier
Publié le
Mis à jour le
18.164 MB
24 déc. 2019 à 6h44
25 janv. 2021 à 5h09
7 notes de changement ( voir )
Vous devez posséder le ou les DLC requis pour télécharger cet article.

S'abonner pour télécharger
Alliances Expanded

Dans 3 collections faites par JNR
JNR's Playlist (Gameplay-only)
114 objets
JNR's Modern Governance
6 objets
Ultimate Maritime Modpack
41 objets
Description
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits.

Diplomacy Compatibility Patch probably needed to avoid issues with certain UI mods (see below for more info).

Features
  • Four new alliance types: Industrial, Maritime, Urban, Espionage (see image for detailed list of rewards).
  • New ways to gain alliance points to make levelling alliances more interactive and also upgrade them sligtly faster on average.
  • Flavor names for all alliances.
  • City Parks can now be unlocked for your whole empire through alliances. Their yields have been slightly adjusted.
  • New promotion for the governor Liang, the Surveyor as compensation.
  • Added a lot more AI leader preferences for various types of alliances matching their unique bonuses.
Requires Gathering Storm.

How to Level Up Your Alliances
This mod overhauls how points for levelling up alliances are earned. There are no more fractions of points. The requirements are now 480 points for level 2 and 1440 points for level 3, which is a 50% increase. However, there are also a lot more ways to earn points now.

In general, an alliance levels up with the points from both civilizations in it. This means that if both partners have the Wisselbanken policy slotted for example, the alliance will receive the bonus twice.

All alliances gain 1 point per turn by default. Beyond that, points can be earned the following ways:
  • +1 point per Government Tier
  • +1 point if you are in a Normal Age, +2 in a Golden Age
  • +1 point if you are at peace with all civilizations
  • +2 points if you have a trade route to your ally
  • +1 point if you are at war with a common enemy
  • +1 point from Wisselbanken policy
  • +1 point from Democracy government
  • +1 point from Foreign Ministry (Level 2 Government Plaza building)
  • +2 points from Statue of Liberty
  • CLEOPATRA ONLY: extra +1 point if you have a trade to your ally, an extra +1 point if you have a trade route from your ally
  • GILGAMESH ONLY: extra +2 points if you are at war with a common enemy

Incompatibilities
This mod can sometimes conflict with mods changing the deal screen (where you make trades with other leaders), such as Quick Deals for example. Use this compatibility patch to prevent issues where the new alliance types cannot be selected.


JNR's Mod Series




Discussions populaires Tout voir (1)
5
9 aout 2021 à 12h27
Selecting a new alliance type breaks game
The TNT Tiger
219 commentaires
JNR  [créateur] 9 aout à 2h04 
Didn't change anything, might be an incompatible UI mod. There's a compatibility patch for it.
Rick3tkh 9 aout à 0h31 
AUGUST 9 UPDATE: welp, this sucks. JNR, it BROKE. the new alliance types dont function at all now. not sure what changed, fam.
RatManAntics 22 juil. à 1h37 
Question - are you still limited to 5 alliances? Because I love this, but wouldn't like to see the world in one big 9 player alliance haha,
dodgeit27 7 juin à 11h58 
you are a good modder thank you for your support to the community
winter 22 avr. à 0h05 
Liang's last promotion, Amusement's district's adjacent bonus, doesn't really apply. I've turned off all mods and applied only this mod, but the results were the same.
Madisonian 6 avr. à 9h35 
Maybe it's too late given your planned changes to the Trawler, but there's so few sea based improvements even with mods that I'd love to see Trawler available to everyone through a tech rather than only through a maritime alliance, with the alliance instead providing advantages to it.

Would at least recommend adding it to the description, Trawler is such a buried feature!
JNR  [créateur] 11 mars à 20h18 
I also finally updated the description removing references to Fishery changes which are no longer there and linked the UI compatibility patch.
JNR  [créateur] 11 mars à 20h17 
Ok trawler's getting nerfed. Moved to tier 3, no more yield transfer to capital, and requires a Great Admiral to build. Former tier 3 bonuses moved to tier 2 in return, but Production on districts getting reduced from 3 to 2. Will wait a bit with rollout because I messed up some files so that I ended up playing with a subscribed version myself. LOL (this means I have to finish my game before the upload but this also gives a chance to everyone else to do the same I guess)
Gray Pockets 7 févr. à 9h12 
Hey JNR, with City-Lights Fishing Villages allowing you to build Fisheries, I wanted to change Liang's ability to something besides Aquaculture.

I saw the description of this mod and downloaded it...to find out you put Aquaculture back! (oh no!)

Any way you can upload your old change to Aquaculture? :D