STORE COMMUNITY ABOUT SUPPORT
login | language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
@Nobody No-One Yes, you can skip the puzzle by flinging to the exit
@Permatemp and @MrPokemon11 That is an issue that I will solve after the competition ends
@Super Dirt I did not know the dropper did not cast a shadow, I used an invisible fizzler because I tought that a visible fizzler would take too much attention of the player. Please specify "the feel of it was odd"
@Rector Should I make more specific it is a platform? I will look forward for that
@Narkodes and @MrPokemon11 Glad you liked it!
Why am I not fixing everything now? Because I am afraid that if I do, my map will be desclassified from the competition.