Darkest Dungeon®

Darkest Dungeon®

1,489 ratings
Human Duchess Class Mod Rework
5
8
5
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Class Mods: New Class, Class Tweaks
Tags: Class Mod
File Size
Posted
Updated
49.691 MB
Dec 13, 2019 @ 12:11pm
Oct 31 @ 11:23am
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Human Duchess Class Mod Rework

Description
Disclaimer: This mod is sanctioned and supported by it's original creators, enormous thanks to them for that.

WARNING: If you are using original Duchess class mod, reading the compatibility section at the end is a must!

===== Summary =====

I always wanted to play a Duchess that is not restricted to 3 non-beast skills, and is able to choose which skills to bring on the quest. And the art on original Duchess class mod suggested sprite for such skills existed, but weren't utilized. So I took a chance and contacted the creators, and was granted permission to create this.

What this mod does:
1. Changes Duchess from a beast form hero with locked skill into a no beast form hero with 7 interchangeable skills. Camp skills are mostly untouched, with a few minor adjustments. Her base stats are also adjusted, she is something between Crusader and Leper stat-wise now;
2. Reworks existing human form skills, and completely new one;
3. She can virtue now, is affected by virtue chance modifiers, and no longer has any personal afflictions;
4. She now has a full set of non-CC trinkets, including a collector head. Original 3 CC sets remain, but are somewhat adjusted, as is her crystalline trinket;
5. She now has 6 new color palette swaps.

===== Abilities =====

Sanguine Edge
Melee
- - O O | O O - -
Basic melee attack. Gets +DMG, +ACC and +CRIT vs Bleeding.

Crimson Lance
Melee
O O O - | - - O O
Long range attack that deals less damage the closer Duchess is to the first rank and also moves her forward by 1. Gets +DMG, +ACC and +CRIT vs Bleeding.

Quell The Rabble
Ranged
- - O O | O+O - -
Debuff attack that does almost no damage and moves Duchess back by 1. Debuffs ACC, CRIT, and SPD. Has a relatively low chance to Stun, which gets further halved in 2nd rank.

Preposterous Challenge
Melee
- O O O
Gains 1 aegis block. Activates Riposte and Marks herself for 3 rounds.

Castigate
Melee
- O O - | - O O -
Attack with a weaker damage and extremely lower crit chance that applies Stun, and does +DMG vs Stun. Bleeds self for 3 rounds.

Drain Masses
Ranged
- O O - | O+O+O+O
Does very weak damage and applies very weak bleed. Heals herself for each target hit. Shuffles herself, and partially reduces healing from this skill for next few rounds.

Fatal Chomp
Melee
- - - O | O O - -
Relatively weak attack with a small self-heal. Does +DMG vs Bleeding and vs targets under 30% health. Heal is increased vs Bleeding and on-kill. Removes bleeding from the target afterwards, and prevents herself from being healed by this skill for the next round.


===== Compatibility =====
This mod utilizes CC and CoM contents, so it probably requires those two DLCs (haven't tested without em, not going to).
If you didn't have original Duchess mod installed before installing this, there should be no compatibility issues.

If you have original Duchess installed, there are two ways you can go (to be safe, you can also backup your save):

1. Risky way, but if it works, it might save your existing Duchesses and their trinkets. I do not recommended it, neither I support it. It's untested, and I don't vouch for anything that happens because of it.
You leave the original Duchess mod on, and add the Human Duchess mod above the original in the load order.

2. Safe way, but you will lose your old Duchesses and their class specific trinkets if you have any (to be safe, strip them of all non-class specific trinkets, lest those will be lost too).
You turn off the original Duchess mod, load up the save without turning on Human Duchess mod, clear 1 dungeon (so that a week would pass), return to main menu from hamlet, turn on Human Duchess mod, and load your save. Thats it. New Duchesses will be seeded into the stagecoach pool, and their trinkets will be seeded into the loot/reward pools.
Warning: If you turn off the original Duchess mod and turn on the Human Duchess mod at the same time, without clearing a dungeon inbetween, the game is going to be crashing on load (at least it did for me).


===== Bugs & Feedback =====
Please let me know about any bugs or other stuff you think might be useful.

Known Issues: I didn't finish writing her affliction lines because there is ♥♥♥♥ ton of them, and they are insignificant part of the mod, and I don't want it to hold her release down. I will do it eventually.

===== Special Thanks =====
Big thanks to the original team: S_Purple, Magic_Rabbit_Hat, and Slightly_Seal for creating this magnificent class mod, for allowing me to create his mod, and for all the help along the way!

Also thanks to good people of Moonlit Dungeon Discord for their enormous help with various code related aspects of DD: https://discord.gg/umYGZu2
Popular Discussions View All (1)
0
Mar 10, 2023 @ 11:02pm
Combat Animations/Model BUG
Karrava
524 Comments
Skipper 2 hours ago 
Hello, it seems to conflict with the Duchess Reformed - Ballistics! - Add-On, specifically manifested in the simultaneous appearance of human and monster forms, and the appearance of "something was fking broken" above the character.
Equivalent Nov 27 @ 7:31am 
It does appear to work better from rank 1 now! Thanks for the update, Iris!
Iris Heart  [author] Nov 4 @ 2:34am 
You can try. I don't know what's gonna happen thou.
self destruction Nov 3 @ 12:14pm 
I dont have the The Color Of Madness DLC can i still use this mod without it?
Iris Heart  [author] Oct 31 @ 11:25am 
I pushed an update that will allegedly fix this. LMK if it does.
Iris Heart  [author] Oct 31 @ 10:21am 
I'll try to see if I can fix this.
Equivalent Oct 31 @ 9:21am 
Can confirm that quell the rabble ironically works much better from rank 2 than rank 1, after using it many times on many different monsters. I think that due to the way the skill works it might be easier to change the rank penalty on the code side to rank 3, since it'll never move you to rank 1 and that way you won't have to do any annoying testing with changing if it's pre- or post-movement that the penalty is checked. Wouldn't even need to change the tooltip.
Iris Heart  [author] Oct 21 @ 2:40pm 
No.
Oleksandr Oct 21 @ 10:21am 
Does she have a related district?
Iris Heart  [author] Oct 21 @ 4:15am 
Interesting. I wonder if there is a way to confirm this.