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RimWorld

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Fermenter
   
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Mod, 1.0
File Size
Posted
Updated
2.039 MB
Nov 28, 2019 @ 6:51am
Feb 4, 2020 @ 9:04am
25 Change Notes ( view )

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Fermenter

Description
Overview

Adds a large industrial and powered fermenting/processing machine.

Details

Similar and based off the universal fermenter (separate code, so will NOT conflict), this mod provides a larger industrial based capability of processing precursor Worts or mashes into alcohol. It has a much larger capacity than regular fermentation vessels which makes the overall process much more space efficient.

The industrial fermenter is also a powered machine that has self-regulation for temperature. Though the fermentation ingredients do still have a chance to spoil if a machine remains unpowered for a length of time. In this case and where set to do so, the fermenter will then produce a spoiled product. The default spoiled mash set-up with the mod can then be used as an animal feed, or in the case of additional mods that support such, can be used in the process of making fertilizer as a composting material.

The mod also includes a medieval tech option of the Fermentation Vat which operates in a similar way to the Fermenter but is less space efficient and also more susceptible to poor fermentation temperature.

The mod also includes a rudimentary process of making Vinegar, which can be further used to pickle food related items and also provide other products through additional fermentation. (The PDF below explains the additional content).

Also included is the ability to make oils from plants through fermentation processes using solvents. These can then be used as cooking aids to reduce cooking times. There are also some fermentation processes to make dairy products. And when the fermenter isn't fermenting food, it can be used to break down organics into bio-fuel (chemfuel).

The fermenter is also extremely easy to add recipes to as a result of it using its own fermentation def to add additional recipe options.

Further details can be found in the following PDF: Fermenter Notes[1drv.ms]

Mod Notes

Safe to add to any save game, for removal you'd have to remove buildings and content from the game first.

Research projects added in own tab. Modded content may require their own research for activation.

Compatibility

In addition to vanilla beer:

Apothecary - Composting and adds the ability to make Absinthe. Can also make oils manually.
Cupro Panda Drinks - valid fermentation recipes.
Dubs Bad Hygiene - Convert Fecal Sludge into Bio solids.
Fish Industry - can preserve fish meat from this mod.
Fishing Nets - can preserve fish meat from this mod.
Ghost Gear - will apply hexane if not loaded to be used as a solvent.
Medical Supplements - use of ethanol in precursor recipes.
Multiplayer - Native support.
RC2 - Core - Can make oils manually at quernstone and roller mill.
RC2 - Bottle and brewing expansion - valid fermentation recipes (needs mod research elements).
RFF - Composting with spoil mash
RF Fishing - can preserve fish meat from this mod
Smokeleaf Industry - cooking with oil, use of SI products in recipes.
Smokeleaf Industry - Reborn - cooking with oil/butter, use of SI products in recipes.
Seeds Please - native support for mod plants.
SYR Blueberries. - Blueberry wine
Thanks for all the fish - can preserve fish meat from this mod.
VG - Garden Tools - Composting with spoil mash.
VG - Garden Drinks - valid fermentation recipes (needs mod research elements).
VG - Garden Gourmet - can make oils manually at grindstone and use cheeses in recipes as applicable.
VCE - Fishing - can preserve fish from this mod.
VFE - Medieval - fermentation of wine but only at "normal quality".
VFE - Settlers - distillation of Chemshine.


Github

https://github.com/PeladorRW/Fermenter


Credits

Inspired by the Universal Fermenter by Kubouch
Fermenter graphics modified from a graphic by jabbamonkey (with permissions).

Chinese (Simplified) translation - HawnHan.
Japanese translation - Proxyer.
German translation - Erdnussbrot.


Pelador's Discord

https://discord.gg/CFNP26C


(CC BY-NC-SA 4.0)
102 Comments
Tank Evans May 21, 2020 @ 7:42pm 
https://steamcommunity.com/workshop/filedetails/discussion/1922837421/1750149700557773639/ Heres the link to the 1.1 update of this mod because that discussions dealio was annoying to find
Pelador  [author] May 2, 2020 @ 9:10pm 
@Berewolf

Steam discussions. (Pinned: V1.1)
Berewolf Apr 14, 2020 @ 11:20pm 
I can't see any connected discussion.
Pelador  [author] Apr 5, 2020 @ 1:33pm 
@General Phanter

Please see discussion.
General Phanter Apr 4, 2020 @ 9:43am 
Knowing you it will be soon, but as a workshop user I am obligated to ask...

1.1 soon? :ISShelicopter:
Pelador  [author] Feb 22, 2020 @ 7:25am 
@Skyrunner

ty for the reports, have responded. I've applied a fix to V1.1

If priorities allow for it, I'll apply it to V1.0 also.
Skyrunner Feb 22, 2020 @ 6:25am 
Opened a couple issues on Github. I'd appreciate it if you could address them, but I also understand if you're busy or unwilling to!
echahin Feb 21, 2020 @ 2:02pm 
@Pelador
Thanks for your help!
Pelador  [author] Feb 21, 2020 @ 1:35pm 
@echanin cont...

Now I was looking to see if there was a more definite exception error earlier in the load process that might cause a cascade error to prevent these later defintions from being loaded, but there is none apparent. But I can see that when trying to load some water associated terraindefs that you have problematic XML errors that could cause the loading of definitions to stop, but I'm not 100% certain.

That would be a good place to start, to see if you can resolve these Red errors associated with missing definitions. Since this is what Fermenter and other recipes will complain about. And is a correct complaint as it cannot find a reference to something.

So the error you see with Fermenter is a check for something else that problematic elsewhere. And those things need to be best resolved first.
Pelador  [author] Feb 21, 2020 @ 1:31pm 
@echahin

There are earlier references in the hugslib log that suggest that there are missing references to some thingDefs. And what appear to be associated with RFF and CPD, which I believe will be Cupro Panda drinks and Rainbeaus fertile fields.

Fermenter has a process that checks for these references when it tries to check any associated fermentation recipes associated with them. So it is saying that it cannot find the above missing thingDefs. And if any recipes on a butchers table also needed those thingdefs then that is the reason why the work/job process would complain when it tries to start them for a pawn.