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With that said i had succes with running either
Dual AF's +1, Deagle +1 and the clobber
Dual AF's, Magnum, Deagle and the cloober
Single AF +1, Deagle +1, Dual 1911's +1 with the clobber
I do agree that sometimes ammo becomes an issue on survival but that can be remedied, TTK is slightly longer which isn't an issue on endless games where kiting is the default and the clobber is very powerful offensivly in tight spaces when multiple small zeds corner you.
Like what Panda has said, the passive speed bonuses and the "skill cracker" skill (head-shot with perk weapons slow zeds down) minimize the possibility for GS to get hit. However, if you still want to use the haemo-clobber for endless gameplay mode. You have to give up either 1 upgrade or 1 single AF-2011s, which is an exceptional weapon for trash and medium zeds.