Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a different opinion on skill choices.
Tactical reload, high mags, hollow bullet, and large mag skills are viable skill choices.
Different guns benefits from different skills.
Different playstyle benefits from different skills.
Guns high in damage like Scar or mkb do not benefit much from hollow because naturally they are already hitting the critical head hp point.
This is more of an opinion, guns like m16 or the 501 benefit more from elite reload.
Theres another good loadout, which gives you even better crowd control, fully upgraded m16 and upgraded scar, all skill to the left, and you will become the best pair with a demo on your line.
The guide itself is good, but that weapon choice is not what commando needs.