Darkest Dungeon®

Darkest Dungeon®

111 ratings
Gyll's Vanilla: Musketeer
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
3.459 MB
Nov 10, 2019 @ 5:24pm
Jun 29, 2020 @ 1:41pm
7 Change Notes ( view )
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Gyll's Vanilla: Musketeer

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Musketeer reworks the Musketeer into a completely new hero, combining powerful one-use skills with use-refreshing "rearm" mechanics. It includes:
  • Reworked combat & camping skills
  • Reworked trinkets
  • New sounds, barks, and icons to fit the new mechanics
  • A new town event
  • A new supply item

It is an extension of Gyll's Vanilla: Heroes which redesigns or rebalances all 15 base game heroes.

Design Goals for the Musketeer
  • Create an interesting new hero with as little overlap with the Arbalest as possible
  • Make effective use of the existing art and sounds
  • Provide a new double stun option with a reasonable downside

Changelog
Click to view the changelog, including tooltips and design notes[dd-tooltips.com]

Localization
This mod is translated into the following languages:
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Credits
Thank you to Hooded Lay for creating all the new icons. Hooded Lay and I can both often be found in the MLD Modding Discord.
Thanks to everyone who tested and provided feedback during the beta!

Compatibility
Due to the way the musketeer info is stored in the game, this mod modifies some base game files and will be incompatible with other mods that modify the same base game files.
raid\camping\default.camping_skills.json campaign/town_events/base.town_events.events dlc\580100_crimson_court\features\crimson_court\trinkets\crimson_court.entries.trinkets.json dlc\735730_color_of_madness\trinkets\com.entries.trinkets.json

About Gyll’s Vanilla
Gyll’s Vanilla is a collection of mods for Darkest Dungeon, each of which redesigns a single aspect of the game. These mods are balanced against the vanilla base game and designed for maximum compatibility, creating a solid foundation for your modded campaigns.
Click to view the full collection

Disclaimer
Gyll’s Vanilla: Musketeer is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
31 Comments
coffee Jun 23, 2024 @ 5:15am 
what is pure shard dust!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i dont think its Shard Dust
ravenz May 31, 2024 @ 9:55am 
is this compatible with Musketeer Fixes?
wjingyao2008 Apr 18, 2024 @ 11:43pm 
just comment for my play experience
the dmg of musketeer was 7-14 at lv5 , this mod changes to 10-19

compare to the hellion is 10-19. i would say the aimed_shot skill was not weak at first looking,

but dealy indead.
wjingyao2008 Apr 17, 2024 @ 7:11pm 
reloads means skip one turn, and skill slot -1, the penalty is too strong compare to the one-use skill.
Hadouken Your Face Jul 6, 2022 @ 5:09pm 
Agreed with the others saying that the reload gimmick isn't really justified given that her one-use skills aren't particularly strong. This is my favorite concept of the class, but all her damage skills ought to be buffed significantly due to this drawback.
Seagullathoth Mar 2, 2022 @ 1:54am 
I agree with @Reddragoon100. I love the idea of having to reload but the other skills need to be worth the one turn we have to skip. Especially since everything is once per battle. Have our basic do penetration, for instance.

Sidearm should move us back and not reload.
Shadowlurker4897 Feb 9, 2022 @ 12:27pm 
Finally a rework that doesnt just make the affected class overpowered!
Reddragoon100 Nov 16, 2021 @ 1:53pm 
What a wonderful idea for a class! I think the whole kit is absolutely brilliant! I think overall though it's a bit undertuned overall though; I think especially aimed shot just needs a straight damage buff (maybe to marked?). Since Rearm skips your turn it is just 100% of the time worse than sidearm. The buff to speed is very little and the buff to acc was the wrong choice because the base acc for all her other abilities is amazing. That being said the unique reload mechanic and the camps skills are all amazing.
Frigid Jan 26, 2021 @ 8:40am 
Hi! I made a SChinese translation for some of yours' class rework mod , hope you could include in next update :steamhappy:
Musketeer
https://paste.ubuntu.com/p/ySyHkRmw3N/
https://paste.ubuntu.com/p/sPrdwD49D3/

flagellant
https://paste.ubuntu.com/p/jfYtKQ63rC/

shieldbreaker
https://paste.ubuntu.com/p/BgPgfCSXbG/
Ze Ubermensch Jan 24, 2021 @ 8:09pm 
@Dawnpromise

- I'll look into using misdirection with ripose but I forgot to mention in my first post that it would be a lot more valuable if it could be used from row 2.
- Sidearm HAS to be used in conjunction with Misdirection or another hero that can guard as it suffers from an accuracy penalty if you don't. As stated in the changelog, you don't get the reload if it misses but it has really good crit that it lets you do more single target dps than aimed shot.
- I suppose it's ok if she trades marking with the double stun.