134 ratings
Earth City Terraformer and Biome 2.0
File Size
0.371 MB
Nov 5, 2019 @ 11:47am
1 Change Note ( view )

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Earth City Terraformer and Biome 2.0

Hello, this is the definitive version of the City Biome Mod I made before on another account. It overhauls everything in the mod from sprite work to the parallax to the biome in general. This biome is not meant for exploration but rather building colonies or builds in general, no monsters, no block altering weather other than rain, just a nice space to build whatever you want.

Main Changes From Old Mod
-Lights have been added to the night parallax.
-The terraformer makes a new planet for easier searching.
-Parallax has been better optimized for much less visual problems.
-Weather is different from the last, no snow, only rain.
-Recipe for the terraformer has been added to the starting recipes on the Terraforge, just in case.

How to get the Terraformer
1. Get the Earth Emergency Broadcast codex.

2. Head over to Treasured Trophies to get the Earth Blueprints, with the necessary materials.

3. Farm some carrots, potatoes and corn. 5 each should be good.

4. Mine titanium, enough for 20 bars.

5. Take it all to a Terraforge with 3000 Ancient Essence.

6. Craft the Civilization Builder.

7. Terraform planet.

Item ID For Terraformer: terraformercity

What if you got the Old Mod?
The biome is almost the same in the code. All you have to do is to unsubscribe from the previous one and subscribe to this one before you turn on the game as both mods will contradict each other. You may have to re-terraform the planet to get the new features.


Q: Does this work in FU?
A: Should still be able to, the previous one did.

Q: Does this biome generate in-game?
A: No, this must be terraformed.

Q: Did you take the assets from Citybound?
A: No, these are my assets edited from the base game but I will credit them for me learning how to code a lot of this stuff from their stuff.

Q: Is this a better mod than Citybound?
A: Not sure, its all point of opinion I guess.

Q: Why are the city lights a bit wonky?
A: Starbound's spaghetti rendering, can't do anything about it.

Q: Are there gonna be any more updates?
A: Unless people have any complaints or feedback that sounds good, no.

If you have any feedback, bug reports or anything you wanna tell me, leave it down in the comments. Also please review it to your liking, helps the mod get more publicity.
Thanks for trying out my mod and if you want to use my assets or mod in a compilation, ask in the comments and credit me if I say yes.

My Other Mods:
Pixel Furnishing: A cobbled together furniture mod.
1.4 Vehicle Controllers +Craftable Rob Repairo: Vehicle controllers for 1.4 vehicles and a craftable Rob Repairo

Join the official Starbound Discord, Its Fun:
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Pixelflame5826  [author] Jan 14 @ 8:30am 
Np. Thanks tho.
RIN Jan 14 @ 12:56am 
sorry, i post my question in wrong mod.
However your mod is cool.
Pixelflame5826  [author] Jan 5 @ 12:37pm 
@Tibbs versus Japan
Yes, you cannot spawn background objects. I don't think that's even possible.
A Human Jan 5 @ 12:03pm 
I think its client side
Mr. Fredric Jan 4 @ 10:30pm 
Q. is this MP friendly mod?
Tibbs versus Japan Jan 3 @ 9:27am 
So the Earth Buildings blueprint is just for the terraformer? Like we can't spawn buildings as background objects or anything?
Pixelflame5826  [author] Dec 20, 2019 @ 4:10pm 
@notrob Nice job man. I'll be sure to do that on the next update.
notrob Dec 20, 2019 @ 6:43am 
@Pixelflame5826 heya - I think I've fixed the mod.
If you remove the last two "op": "add" entries in celestial.config.patch, it removes the City worlds from Tier1 worldgen, but keeps them as world types.
This prevents them spawning but they're still valid planet types, and terraforming produces the "Earth-like City" planet when viewed from orbit.
Pixelflame5826  [author] Dec 11, 2019 @ 3:52pm 
@notrob Well, crap. Must be a coding error, I learned stuff from Citybound but it may have caused a few side effects.
notrob Dec 10, 2019 @ 11:58am 
Hey, I love the biome and the parallax is fantastic (especially night), but I'm having full city worlds generating in my universe.
It's not a huge deal as they don't get in the way, but it breaks immersion a little to have lots of unpopulated city worlds spawning.
Any idea what's up with this?