Divinity: Original Sin 2

Divinity: Original Sin 2

194 ratings
The Clans
Type: Add-on
Game Mode: Story, GM
Tags: Classes, Skills
File Size
10.954 MB
Nov 4, 2019 @ 7:45pm
Jan 17, 2022 @ 9:25am
106 Change Notes ( view )

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The Clans


This mod introduces 3 clans namely Rodent, Hawk and Shark. They are intrinsically 3 new classes, totally 36 new skills with all new customized visual effects are made which is 12 for each clan. Moreover, 33 new statuses and 3 Clan Bosses are added.


❕The previous bug of Hawk Clan's Reset with Divinity Unleashed Mod on has been fixed. If you are using these two mods together, everything should be fine now :)!

❕Added a brand new innate spell for Rodent Clan.

❕Now 3 clans' preset skills are available, you can pick from preset classes at the beginning.

Want a bit more challenging game?
If you wish to play this mod with NPCs and enemies who have the same The Clans skills and buffs as you to make it a bit more challenging please subscribe my newest mod: 种族+ /The Clans+ (Bosses & NPCs)

You should know..
These are 3 separate clans which have different play styles and their own skill combos. Only One Clan Stance can be activated once, they offsets each other.

Rodent Clan
A clan lives in darkness and unspoken places. You can steal your targets' stats(Sitting Duck) and become yours(Petty Theft) by using some skills of this clan. This clan is ideally made for thieves but not confined to it, any class can access to it. It's the most powerful clan in the early or early-middle stage and its growth curve is smoother than other 2 clans', so even in the late stage it's still even in every aspect, no conspicuous shortage.
  • AP Consumption:★★☆☆☆
  • Damage:★★★★☆
  • Nuke:★★★☆☆
  • Tank:★★★☆☆
  • Support:★★☆☆☆
  • Disable:★★★☆☆
  • Escape:★★★★★
  • Difficulty to use:★★★☆☆

Conclusion: Rodent Clan is the master of snatching stats and fooling enemies around, the longer the battle lasts, the stronger it is(stacking stats from enemies). It may not has the most damage(however it does have the most sadistic ultimate) in the late game but definitely the most fun clan to play with.

Shark Clan
They are apex predators in ocean. This clan is served to make Hydrosophist Battle Mage, for such a long time Hydrosophist has been treated mostly as a support, now it's time for the comeback. You have chance to inflict Haemorrhage(Bleeding Damage) on enemies by using most skills of this clan, then you can trigger Bloodthirst (Haemorrhage is the premise for triggering Bloodthirst), which boosts your stats but lower your resistances. If you cast your skill upon Water surface or being Wet, you can activate Ocean Lord, which highly boosts your Hydrosophist ability. It's a tank in the beginning but will gradually become the most horrifying DPS as you level up.
  • AP Consumption:★★★★☆
  • Damage:★★★★☆
  • Nuke:★★★★★
  • Tank:★★★★★
  • Support:★★★☆☆
  • Disable:★★★☆☆
  • Escape:★☆☆☆☆
  • Difficulty to use:★★★☆☆

Conclusion: Tanky and magically violent, but has a vacuum period after all damage skills are used for stacking Bloodthirst. It still preserves the function of a support and a disabler. An all-rounded clan in my opinion.

Hawk Clan
A clan rules forest and sky moiety.You have chance to suck AP and initiative from enemies(Roc Penalty) and become yours(Roc Bonus) by using some skills of this clan. You are granted 1 more AP Maximum and 1 more AP Start. You can also manipulate AP usage much more flexibly any anyone else. But it's extremely scared of being Flanked and Webbed! This clan is made the most suitable for rangers but still, there's no confinement.
  • AP Consumption:★★★★★
  • Damage:★★★★★
  • Nuke:★★★★★
  • Tank:★★☆☆☆
  • Support:★☆☆☆☆
  • Disable:★★☆☆☆
  • Escape:★★★★☆
  • Difficulty to use:★★★★★

Conclusion: It's the hardest clan among these three, but it's commensurate with this difficulty considering you can possibly eliminate all in the late games in 2 turns if use well. It especially suits people who like to calculate AP management or simply just like to have very much AP in hand, as who doesn't want infinite AP?

Skill List
There are still a lot that I can't elaborate in every aspect, because many skills and statuses are very hard to explained in short. Therefore I strongly recommend you to check the Skill List I adhere below:

CLICK HERE TO SEE SKILLS[docs.google.com]

And try to experience in game at the same time. Then you will have a comprehensive understanding.

Each clan has its own vendor. New skill books appear at Lv.1, Lv.4, Lv.9, Lv.13, Lv.16, and Lv.17

Fort Joy
Shark Vendor: Near the beach where crab Septa is wandering. Coordinates: X:129 Y:155
Rodent Vendor: Beside Shark Vendor. Coordinates: X:119 Y:145
Hawk Vendor: On a rock next to Maol. Coordinates: X:138 Y:109

Reaper's Coast
Shark Vendor: On the beach outside the fish factory, near dwarf Kannox. Coordinates: X:285 Y:55
Rodent Vendor: In a room of the fish factory. Coordinates: X:307 Y:100
Hawk Vendor: Outside the fish factory. Coordinates: X:320 Y:48

Shark Vendor: On an abandoned beach beside Arx's Gate. Coordinates: X:257 Y:251
Rodent Vendor: Above the Scoundrel vendor. Coordinates: X:258 Y:320
Hawk Vendor: At a small dock where the Aerotheurge vendor locates. Coordinates: X:324 Y:352

Clan Bosses
Three clans correspond to three bosses respectively: Giant Rat, Jaws and Roc. They are all Lv.15 and located in somewhere in Reaper's Coast. A little hint: Sawmill, Oil Pump, Alice Alisceon. They possess all the common skills(not include the Lv.16 skill) of each of their clans, but Giant Rat is an exception. Beating them will give you their skill book in advance, but you can still buy their skill book when you hit Lv.17.

I primarily made this mod for fun so it may seems unbalanced(but I think no mod can 100% ensure it's balanced, and in fact I worked for quite a long time to make it balanced as much as I can and remain its playability at the same time). You may want to strengthen your foes in any way you want by any other mods. If you like this mod, please add to favorite and rate!

All the icons are reaped from Dota 2, this mod is only for personal entertainment use without other intentions.

Popular Discussions View All (3)
Jul 25, 2022 @ 3:00am
Bug report
Jan 19, 2020 @ 12:41am
Clans ideas
Nov 6, 2019 @ 5:18pm
Your favorite/unfavourite clan(s)
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Neokronnus May 9, 2023 @ 10:57am 
hey Straelbora, any way to fix the bug/recover the hawk skill when we reset the character and lose the skill?
Sardam Horsein Jan 1, 2023 @ 2:24am 
thank you dude!
Straelbora  [author] Jan 1, 2023 @ 1:38am 
@turtledood filename is: megaboss
Sardam Horsein Jan 1, 2023 @ 12:40am 
what is the name of the mod file?
Straelbora  [author] Dec 23, 2022 @ 10:11pm 
@Drex Currently having no plan to update this mod. You can add translation mod for this if you want, there is translation mod guide in Larian Discord DOS2 modding community if I recall correctly. Cheers!
Drex Dec 22, 2022 @ 12:17pm 
a french translation possible or planned? (I can help if not)
Adonan Sep 8, 2022 @ 9:00pm 
Are you sure you're playing the correct version of the game (Definitive Edition)? I subbed and the mod shows up just fine.
OriginalOdyssey1 Aug 4, 2022 @ 10:58pm 
is there anything that can be done about the mod not showing up? i checked the files and it doesnt even show up, even if i look for 'Mega Boss'
Straelbora  [author] Jan 17, 2022 @ 5:30am 
The bug of Hawk Clan's Reset spell has been fixed if you are using Divinity Unleashed Mod. They work perfectly fine now with each other!
Freedom-In-Moonlight Dec 23, 2021 @ 6:33am 
Ok I need to see how broken Hawk clan is with Overlord Necromancy just to optimize the sheer amount of absurdist summon gank Im doing because hiding at the back of an undead host while sniping enemies is totally a valid strat!