Divinity: Original Sin 2

Divinity: Original Sin 2

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The Clans
   
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Type: Add-on
Game Mode: Story, GM
Tags: Classes, Skills
File Size
Posted
Updated
10.433 MB
Nov 4, 2019 @ 7:45pm
May 8 @ 12:35pm
80 Change Notes ( view )

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The Clans

Description


This mod introduces 3 clans namely Rodent, Hawk and Shark. They are intrinsically 3 new classes, totally 36 new skills with all new customized visual effects are made which is 12 for each clan. Moreover, 33 new statuses and 3 Clan Bosses are added.

Notice: If you play this mod with Divinity Unleashed Mod, Hawk Clan Reset skill will be ineffective, currently no clue what causes this. Otherwise other functions works fine.

汉化版
用中文玩新的征程或以前的存档请点击这里进入汉化版。

Want a bit more challenging game?
If you wish to play this mod with NPCs and enemies who have the same The Clans skills and buffs as you to make it a bit more challenging please subscribe my newest mod: 种族+ /The Clans+ (Bosses & NPCs)



You should know..
These are 3 separate clans which have different play styles and their own skill combos. Only One Clan Stance can be activated once, they offsets each other. Note: I didn't make starter skills in preset, so you have to buy the skill book from vendors, each clan's stance requires Polymorph 1 to learn.


Rodent Clan
A clan lives in darkness and unspoken places. You can steal your targets' stats(Sitting Duck) and become yours(Petty Theft) by using some skills of this clan. This clan is ideally made for thieves but not confined to it, any class can access to it. It's the most powerful clan in the early or early-middle stage and its growth curve is smoother than other 2 clans', so even in the late stage it's still even in every aspect, no conspicuous shortage.
  • AP Consumption:★★☆☆☆
  • Damage:★★★★☆
  • Nuke:★★★☆☆
  • Tank:★★★☆☆
  • Support:★★☆☆☆
  • Disable:★★★☆☆
  • Escape:★★★★★
  • Difficulty to use:★★★☆☆

Conclusion: Rodent Clan is the master of snatching stats and fooling enemies around, the longer the battle lasts, the stronger it is(stacking stats from enemies). It may not has the most damage(however it does have the most sadistic ultimate) in the late game but definitely the most fun clan to play with.




Shark Clan
They are apex predators in ocean. This clan is served to make Hydrosophist Battle Mage, for such a long time Hydrosophist has been treated mostly as a support, now it's time for the comeback. You have chance to inflict Haemorrhage(Bleeding Damage) on enemies by using most skills of this clan, then you can trigger Bloodthirst (Haemorrhage is the premise for triggering Bloodthirst), which boosts your stats but lower your resistances. If you cast your skill upon Water surface or being Wet, you can activate Ocean Lord, which highly boosts your Hydrosophist ability. It's a tank in the beginning but will gradually become the most horrifying DPS as you level up.
  • AP Consumption:★★★★☆
  • Damage:★★★★☆
  • Nuke:★★★★★
  • Tank:★★★★★
  • Support:★★★☆☆
  • Disable:★★★☆☆
  • Escape:★☆☆☆☆
  • Difficulty to use:★★★☆☆

Conclusion: Tanky and magically violent, but has a vacuum period after all damage skills are used for stacking Bloodthirst. It still preserves the function of a support and a disabler. An all-rounded clan in my opinion.




Hawk Clan
A clan rules forest and sky moiety.You have chance to suck AP and initiative from enemies(Roc Penalty) and become yours(Roc Bonus) by using some skills of this clan. You are granted 1 more AP Maximum and 1 more AP Start. You can also manipulate AP usage much more flexibly any anyone else. But it's extremely scared of being Flanked and Webbed! This clan is made the most suitable for rangers but still, there's no confinement.
  • AP Consumption:★★★★★
  • Damage:★★★★★
  • Nuke:★★★★★
  • Tank:★★☆☆☆
  • Support:★☆☆☆☆
  • Disable:★★☆☆☆
  • Escape:★★★★☆
  • Difficulty to use:★★★★★

Conclusion: It's the hardest clan among these three, but it's commensurate with this difficulty considering you can possibly eliminate all in the late games in 2 turns if use well. It especially suits people who like to calculate AP management or simply just like to have very much AP in hand, as who doesn't want infinite AP?



Skill List
There are still a lot that I can't elaborate in every aspect, because many skills and statuses are very hard to explained in short. Therefore I strongly recommend you to check the Skill List I adhere below:

CLICK HERE TO SEE SKILLS[docs.google.com]

And try to experience in game at the same time. Then you will have a comprehensive understanding.



Vendors
Each clan has its own vendor. New skill books appear at Lv.1, Lv.4, Lv.9, Lv.13, Lv.16, and Lv.17

Fort Joy
Shark Vendor: Near the beach where crab Septa is wandering. Coordinates: X:129 Y:155
Rodent Vendor: Beside Shark Vendor. Coordinates: X:119 Y:145
Hawk Vendor: On a rock next to Maol. Coordinates: X:138 Y:109

Reaper's Coast
Shark Vendor: On the beach outside the fish factory, near dwarf Kannox. Coordinates: X:285 Y:55
Rodent Vendor: In a room of the fish factory. Coordinates: X:307 Y:100
Hawk Vendor: Outside the fish factory. Coordinates: X:320 Y:48

Arx
Shark Vendor: On an abandoned beach beside Arx's Gate. Coordinates: X:257 Y:251
Rodent Vendor: Above the Scoundrel vendor. Coordinates: X:258 Y:320
Hawk Vendor: At a small dock where the Aerotheurge vendor locates. Coordinates: X:324 Y:352



Clan Bosses
Three clans correspond to three bosses respectively: Giant Rat, Jaws and Roc. They are all Lv.15 and located in somewhere in Reaper's Coast. A little hint: Sawmill, Oil Pump, Alice Alisceon. They possess all the common skills(not include the Lv.16 skill) of each of their clans, but Giant Rat is an exception. Beating them will give you their skill book in advance, but you can still buy their skill book when you hit Lv.17.



Additional
I primarily made this mod for fun so it may seems unbalanced(but I think no mod can 100% ensure it's balanced, and in fact I worked for quite a long time to make it balanced as much as I can and remain its playability at the same time). You may want to strengthen your foes in any way you want by any other mods. If you like this mod, please add to favorite and rate!



Statement
All the icons are reaped from Dota 2, this mod is only for personal entertainment use without other intentions.


Popular Discussions View All (3)
7
May 2 @ 8:40pm
Bug report
a guy
6
Jan 19, 2020 @ 12:41am
Clans ideas
a guy
0
Nov 6, 2019 @ 5:18pm
Your favorite/unfavourite clan(s)
a guy
< >
28 Comments
The Worst Mar 31 @ 6:32pm 
Does anyone know the filename in the mods folder, trying to uninstall but theres nothing named clans
silenticehunter Jul 9, 2020 @ 9:58am 
can you make this avaliable for GM mode like the other version
CHAO L Mar 30, 2020 @ 9:26pm 
@AKNKK 有了吗
永世の神選さとり Mar 26, 2020 @ 5:14am 
进去了并没有中文555
Arkroyal Mar 12, 2020 @ 6:45am 
请问种族技能图标都是纯白方框,是什么情况呢?
终极版
Elerethe Mar 4, 2020 @ 9:15am 
为啥我订阅的这个汉化版进游戏还是英文
AKNKK Feb 23, 2020 @ 9:22pm 
添加了插件,在初版和终极版之间弄了好久,剧情模式新建就是没有新种族
Golex Feb 21, 2020 @ 12:40am 
This mod isn't compatible for GM mode unlike the other version of the mod on the other page, can you mark it for GM mode?
土豆发芽了 Feb 5, 2020 @ 9:32pm 
巨鼠钻洞那个伤害性位移对物品造成伤害也会增加自身属性(导致自身属性爆炸高),神鹰模式下新增的AP无法用于攻击
a guy  [author] Jan 14, 2020 @ 1:52pm 
@ICE SOUP If you didn't see 'The Clans' in your Mod Interface, you can go to 'C:\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods' to check if there is a file called 'Mega Boss', and it is actually the file of this Mod.