Kenshi
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Martial Arts Rebalanced
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Oct 23, 2019 @ 12:29am
Feb 22, 2020 @ 5:53am
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Martial Arts Rebalanced

In 2 collections by Crovvv
Crovvv's Mods
15 items
Kenshi : Age of Blood & Sand
299 items
Description
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Summary
This mod aims to completely rebalance Martial Arts in a way to make it more interesting to use but also more balanced. It Puts more focus on speed of attack with more range and quicker dodging over unbalanced damage and sluggish movement. Your Martial Artists will attack more often and won't wait around to attack. This also disables the annoying "Matrix Dodge" animation as some mods already do.

So basically Martial Arts will no longer unrealistically outperform swords but are more or less evenly matched while also being more fun to use. No more getting 1 shotted by 400 damage of pure fisted pain. On the other end, as a Martial Artist, you have quicker attacks and dodging and less sluggish combat.

Recommended to use with Military Craft OR More Combat Animations

Recommended/Optional Mods
Here's some mods that go very well with this one:
Martial Arts Not Everywhere
More Belt Items v2.0 (Specifically the Martial Arts belt)
External Muscle Suit (Awesome martial arts armor)
Chi Blast (Great little mod)

No Import Required

Popular Discussions View All (1)
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Jul 12, 2022 @ 5:46am
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32 Comments
maxibreard Nov 13 @ 11:03pm 
Este mos hace a los artistas marciales casi inutiles en bajos niveles, pero eso esta bien, apenas 4 o 6 de daño en niveles, pero si entrenas fuerza y artes marciales haces un daño decenté a medida que subis, termina con eso de vanilla que a levem 50 de artista marcial con 50 de fuerza pegas casi 100 de daño, se siente la progresión, ademas en kenshi hay protesis de fuerza que aumentaban mas el daño ridiculo de artista marcial, con este mod se valora la progresión, lo probe con dudas y lo recomiendo con certeza vale la pena 10/10
Hollow Nov 2 @ 11:40am 
Good mod. This is what I was looking for.
Castersuger123 Aug 14 @ 3:12pm 
like i like quicker dodging but i found this mod removes any real reason to level up martial arts it makes it weak
Captain Nyet Mar 22 @ 4:26pm 
Seeing a lot of comments saying this makes Martial Arts almost useless; just wanted to ask how strong can I expect MA to be in the late-game; You can't really use MA with heavy armor/backpack afaik because it will kill your dodge chance, but will I still be able to make a decent late-game martial artist (as in, someone who can take on a similarly skilled, but more armored, swordsman) with this if I give them appropriate gear?
Кто там, в окне? Dec 13, 2024 @ 11:18pm 
And I like Matrix Evasion, if I see that it is removed, then I do not install such a mod, and I am not subjected to herd mentality. It's a pity that the author removed Matrix Evasion, I like the dynamics of the body in the process:steamsalty:
Saxon Sep 14, 2024 @ 1:56pm 
Thanks for making this! I love martial artists but I hate how they all turn into one-punch man at higher levels. This mod rebalances them to be more realistic. Exactly as advertised.
Allah Jun 28, 2023 @ 3:21pm 
I mean, you call it a rebalance, its just a nerf, in the description, it says nerfs only, MA is not overpowered. fighting more than 5 enemies or just 2-3 beak things is such high attack frequency that you are stuck in a dodge loop. Yes you can fight more than 10 enemies with MA but its challenging, this mod is makes MA just absolutely redundant to use.
Karina Nov 1, 2022 @ 5:11pm 
Played with this mod for a while. Humangous damage was the only good thing about ma, without it its worthless. You should rename this mod to "Martial Arms nerfed".

At the very least you should have included in recommended section mods that improve dodge animation to compensate. With this mod alone fighting more then 1 guy is hopeless.
John Dark Soul Oct 24, 2022 @ 1:12pm 
how much does this mod change the dodge and attack speed values?
NinjaBeest Feb 26, 2022 @ 2:02pm 
Am I the only person alive that actually likes the Matrix Dodge? XD