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Although I found some mechanics of the belts and stuff strange for myself, I made a simplified version starting from your mod, changing the following:
[*]Reduced 6 variations of your belts into 3, cloth, leather and metal belts of every variation.
[*]Each belt can be crafted on the respected bench (I found the belt crafting station was programmed so fast and it was kind of a money printing bench).
[*]Changed protection, depending on which state of belt. All other stats are untouched.
[*]Fixed the wandering belt trader squad.
[*]Added belt traders to override towns.
[*]Changed research to unlock belt items respectively.
[*]Clean-up of unused assets in your mod.
I don't per-se want to upload it to the workshop since yours is amazing, unless you give permission. If you want to check what I did, hit me up!
Thanks again for your mod, all the best!
It's not every individual mod's fault in the workshop for being Incompatible...it's because Genesis changes EVERYTHING, making it Incompatible with everything else.
SO either USE Genesis ALONE, or use a bunch of mods WITHOUT Genesis.