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You just need to be aware if those flags are not used for other purposes.
I need to play around with those flags more.
They should keep the same amount as if they weren't out. Don't know if that extends if they take extra damages during the mission but I don't think so.
@Steve30
Still need the WOTC SDK. Will open a discussion later to make some sort of guide.
@RoyalCascadianFunPolice
This mod will not go further. To make it work I've put the same flag the Spark uses to go on mission over and over.
Making a resistance card or applying debuff would require code. Not difficult but not on the scope of this mod. We can still open a discussion to imagine a better implementation 👍
What I'm trying to understand is, what is the penalty to wound times of taking already wounded soldiers? Either if they take additional damage on the said mission or even if they take no damage. Does wound time stack?
Sorry if this is common knowledge but I've never taken notice of the affect when/if I've had the situation come up in game.
I know this is meant to be a simple mod, but would you consider an option to allow only lightly wounded soldiers to be deployed (as in the current resistance card) or finish the mission wounded worse than they would otherwise be?
It always kind of bugged me how Bradford got to decide who got to lie around in bed just because they came back from a mission in a jar instead of Commander moi.