Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Otherwise there's just random rooms and hallways that are disconnected and inaccessible, along with a short slog dungeon with a weird door gimmick(?) to a 6/10 boss..And yeah, it honestly sucks to not be able to remove this mod. Do i recommend it? For a throwaway save sure. On a serious save with dozens to hundreds of weeks maybe? No... just no
The sounds of Doomsday quite bad and unfit to DD. The boss itself looks very out of place, low quality, with dumb animations that are laughable. For example he jumps into your heroes as if he was divebombing a pool... what?
On the other end he does almost no damage so the fight becomes a snoozefest...
I might come up with a way to delete this mod, if I do, I'll upload it.
It IS very beatable vanilla, you just need armor piercing, high dodge and healing, stress comes after.
You cannot remove this mod so use it in a disposable save or a save dedicated to testing this mod.
The dungeons that come with this mod are absolute DOGSHIT not even gonna sugar coat it. They dont even let you explore. Most rooms that SEEM to connect with corridors dont actually connect with corridors and cannot be accessed. This doesnt softlock you as somehow the road to the boss is always open but its a major mistake.
Still, this is a mod that adds content so overal good!
Due to limitations of modding you can't remove mods which contain roaming bosses, because your save just won't load. Usually roaming bosses come up with special "remover" patch which basically simulates roaming boss, which allows you to safely remove original roamer and then the patch itself. Could you create such patch for Doomsday, since currently there are none for Doomsday in the workshop?
The fight itself looks great, however minor criticism I have is his free skill "Doomsday Comes", which he uses every turn. For sone reason it can crit. Not only this is somewhat inconsistent with base game, since skills that don't do damage can't crit, but also it creates a layer of rng, since skill is supposed to gradually ramp up in stress damage. Currently it is somewhat hard to track, since he can occasionally dish out way more stress than it should thanks to crits. There isn't even an obvious indicator of crit, except voice-over, since we can't see damage.
I love the mod and I hope that you will adress this issues soon!