Divinity: Original Sin 2

Divinity: Original Sin 2

54 ratings
Constitution Buff - 7% to 15%
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
965.000 B
Oct 10, 2019 @ 2:32pm
1 Change Note ( view )

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Constitution Buff - 7% to 15%

In 1 collection by Krisys
Krisys Mod Package
7 items
Description
A simple increase of the Constitution bonus to life : the bonus has moved from 7% to 15% per Constitution point. The idea is to face several problems of the base game :
- Constitution is not an attractive stat to increase. Unless you want to equip shields it is usually more valuable to raise your damage-dealing stats. A drastic increase to the Constitution benefits should help with that.
- The easiest way to resolve combats is to one-shot enemies, which is an arguably unfun way to play. This mod should make one-shotting harder, thus pushing players to think their strategies on a slightly longer scope.

I might still increase or reduce the Constitution scaling of this mod depending on what the playtesting of this mod shows, so don't hesitate giving me any feedback on what you think of the new ratios !

/!\ As a side effect, this mod will also increase armor values of enemies and items you find, because the armor values are calculated as a percentage of expected life values.

I hope you enjoy the mod :)

A link to the version with 11% life per Constitution point instead of 15%
A link to the version with 20% life per Constitution point instead of 15%

Known Issues:
- If a given character has been created without this mod, it will still have its previous life total, with only their maximum life changed. The current life will only be affected on characters that haven't been initialized yet. If a game starts with the mod there should be no issues.
17 Comments
Krisys  [author] Aug 1, 2023 @ 3:46pm 
Anyway, it's really quick to do so I just went away and did it, here you go https://steamcommunity.com/sharedfiles/filedetails/?id=3013555141
Krisys  [author] Aug 1, 2023 @ 3:29pm 
@i tunnel :> is 15% really too much for you? I mean, I can do it, it's pretty easy, but the change is getting pretty insignificant :winter2019neutralyul:
WagnerSoldier Jul 29, 2023 @ 6:46am 
Can you do 10% or 12%?
Zily Sep 12, 2020 @ 1:54pm 
No worries :) Thank you for the response @Krisys! Have a great day
Krisys  [author] Sep 12, 2020 @ 9:02am 
@Zilyanna No, the last loaded mod will take precedence, so only one will apply, sorry :/
Zily Sep 11, 2020 @ 7:07pm 
@krisys can your 15% and 20% mod stack on each other? or would the 20% override the 15% while both are on? (im lookin to make the enemies as strong as possible so my brother and i arent murdering everything with 1-2 hits. currently using the 6man difficulty mods and a few others and they all work nicely)
Krisys  [author] Apr 4, 2020 @ 4:57pm 
@Superkiwifruit : Well, that's awkward, but yeah in the game armor values are calculated as a percentage of health values.

On the other hand this should also apply to the armor values of items you find - their value is calculated as a percentage of expected health values for their level, which is in turn calculated from the normal per level increase and a supposed constitution contribution.

I have no idea how to bypass that though :/ I'll mention that in the mod description.
Superkiwifruit Apr 4, 2020 @ 1:27pm 
I love the idea of this mod, I'm trying to make a healing build more viable, I seem never to need to heal anyone in game because everyone just gets 1 shot. However, after installing your mod, I noticed that enemy armor and magic armor went up massively too. I was expecting their health to go up, but why did their armor too? Am I missing something? Does constitution affect enemy armor too?
Krisys  [author] Oct 15, 2019 @ 12:10pm 
@Zed Dor-Cede : This affects everyone yes. I haven't tested it as extensively as I would have wanted, but it should mostly make the game a bit harder for very damage-focused groups, since in this case it will only benefit the enemies. There's no reason it would make the game unplayable though.

@RJ, The Last OG F|C : The big issue I see with resistance increase is that it would make the physical damage based builds even stronger than they are in the vanilla game (spoiler : they're already the strongest ones). As I have previously stated the nice alternative would be that the Constitution bonus would also apply to the character's armor, but I have no Idea how to implement something like that :/
Krisys  [author] Oct 15, 2019 @ 12:10pm 
@Sarril : The thing is, in the vanilla game constitution is... not very useful. Essentially because
1/ The most efficient way to finish combats is to kill enemies before they kill you, which implies relying a lot on your damage output, and not much on your defenses / utility.
2/ Once people strike your health bar directly, they can chain-immobilize you through status effects, and you're basically useless even if you have tons of life left.
My current mod aims to fix the first issue, but does nothing for the second - once your armor is down you are still virtually just a meatbag. Having constitution improve both health and armors would fix that, since in that case by investing in constitution would effectively give your character a longer action time in combat rather than just making them longer to kill.