Stellaris

Stellaris

986 ratings
Extra Ship Components 3.0 - Overwrites [Actual]
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Oct 10, 2019 @ 11:59am
Nov 22, 2021 @ 8:27am
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Extra Ship Components 3.0 - Overwrites [Actual]

Description
This version is for current Stellaris version

Stellaris 2.3.3 version is here.
Stellaris 2.4-2.6 version is here.
Stellaris 2.7-2.8 version is here.

This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires and crises with new and improved weaponry:

- Spiritualist FE/AFE now uses psionic weapons and strikecrafts.
- Xenophile FE/AFE now uses crystalline weapons and cybernetic amoeba strikecrafts.
- Machine FE and Gray Tempest now use nanite weapons and strikecrafts.
- Materialist FE/AFE now uses gravitic weapons and strikecrafts.

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_drives.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt

/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/event_ship_designs_distant_stars.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/fallen_empire_ship_designs.txt
/common/global_ship_designs/leviathans_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt
/common/global_ship_designs/utopia_designs.txt
166 Comments
Anarchyの海豚 Dec 25, 2021 @ 8:54am 
all vanilla weapon got no use in this mod
Fetfrumos96 Dec 14, 2021 @ 12:23pm 
Something that prevents the Heavenly Dragon from appearing in this source.Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Omega Dec 1, 2021 @ 10:21am 
The here be dragons ship template is missing from .\common\global_ship_designs\leviathans_designs.txt in the overwrite file. This is what prevents the Sky Dragon from spawning in this origin.
Smoking_GNU Nov 27, 2021 @ 3:14am 
Just a heads up, this mod seems to prevent the Sky Dragon in the Here Be Dragons origin from spawning at the beginning of the game. I know it doesn't matter much because discontinued and all, but i've spent all day going through my mods and this seems to be the one.
NHunter  [author] Nov 22, 2021 @ 8:29am 
MOD UPDATE:

- Update for Stellaris 3.2

IMPORTANT NOTICE:

ESC 3.0 has been discontinued in favor of ESC NEXT . There will likely be no more updates to this mod.
Roy Calbeck Oct 10, 2021 @ 3:44pm 
@sommio - I have seen mod authors with suggested load orders, all of which put all ESC content after all NSC content, including Season 6. So it appears that's normal.
Garyx Starlight Sep 24, 2021 @ 7:39pm 
Yeah, with how PDX changed how fast AI opens the gates, Tempest ruins roughly a third of all runs. It's really not fun.
Misterwheatley #Maintaintf2 Sep 22, 2021 @ 9:32am 
AI unleashed the Gray Tempest before 2300 and 100K doomstacks flooded in to each L-Gate. 10/10 would play again.
Megatronus V Sep 17, 2021 @ 6:15pm 
Looks like he said this does not need an update for 3.1 and is thus also backwards compatible with ESC 3.0 legacy
goffries Sep 14, 2021 @ 4:58pm 
@Nhunter Does this mod still need updating?