Conan Exiles

Conan Exiles

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Animal Taming Cage
   
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1.563 MB
Oct 4, 2019 @ 3:32pm
Nov 2 @ 9:45am
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Animal Taming Cage

Description
This adds two styles of taming cages to the game under the new feat 'Savage Tamer'. These cages can be used to house and tame an animal in the same way you would use the animal pen.

The 'Savage Tamer' feat costs 0 points and requires you to have learned the Apprentice Tamer feat. This feat grants the recipes for both the 'Animal Cage (Round)' and 'Animal Cage (Square)' recipes.

This was made to fix the annoyance of the gargantuan nature of the animal pens.

Notes:
Due to the way the animal pens are coded I cannot make the cage limited to only one animal. Right now the cage only shows the animal in slot 1, but still tames 5 animal. Use the honor system and only put one animal in at a time. :p

Also, I considered blacklisting large animals.. but that seemed like it was unnecessary. Folks using this mod are probably wanting for the aesthetic and wont want to have an elephant sticking out of the cage anyway.

Mod ID: 1880611358

Popular Discussions View All (2)
5
Oct 7 @ 2:58pm
Awesome mod! Would love to see cages for Thralls also!
Llaeto
0
Jan 4 @ 9:44pm
baby animals
BlitzFlash
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45 Comments
Ozel  [author] Nov 10 @ 5:02am 
Heads up. I tested the mod this morning and did not have any issues or errors so I will not be pushing out an update. If folks are having a specific issue, let me know. Otherwise I am going to hold off so I don't disturb folks servers and play time. :lunar2019piginablanket:
Ozel  [author] Nov 2 @ 9:47am 
I did another rebuild since I understand the 10/28 patch caused issues with other mods. - Let me know if you guys encounter any weirdness.
Ozel  [author] Oct 3 @ 9:36pm 
I did a rebuild last week so it should be good to go. I have not tested it on the new map though as I am not playing on that map yet. - From my understanding doing a rebuild should fix most mod compatibility issues with IoS. That said, let me know if something is amiss.
- Oct 3 @ 7:44pm 
Has this mod been updated to work on the Isle of Siptah map?
Scourn Sep 26 @ 9:52am 
yeah the new map mechanics seem to knock out most mods that did not get the september 15th devkit update.
Ozel  [author] Sep 26 @ 8:32am 
No worries. :) I was out camping when the patch hit so I'm playing a bit of catch up. I loaded up all my mods and they seemed to work fine but I have not been on the new map, so it is helpful to know that I should do a re-cook. :lunar2020ratinablanket:
Scourn Sep 25 @ 10:12pm 
thanks Ozel sorry just realized I was answering the comment below mine but it was september 17th opps. Yeah I think its just a recook on the updated dev kit at least thats all I had to actually do just so it could read the new assets.
Ozel  [author] Sep 25 @ 8:47pm 
Thanks for the heads up. I did some testing and it all seemed to be working. I was not aware of the storms issue. But I have not been playing on the new map. - I'll try to do a rebuild and see if that helps. (I'll plan to have this done for Teusday so as not to mess up anyone's weekend.)
Scourn Sep 25 @ 6:39pm 
it just works on EL Siptah it causes the storms to disappear like all mods which are not updated.
- Sep 17 @ 6:37pm 
Is this mod Siptah compatible?