Garry's Mod
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[VJ] Lethal Necrotics Reanimated: Half-Life 2
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
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688.004 MB
3 ott 2019, ore 16:59
27 gen, ore 4:47
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[VJ] Lethal Necrotics Reanimated: Half-Life 2

In 3 collezioni di Darkborn
Lethal Necrotics Reanimated ☣
17 elementi
Darkborn's Horror collection :P
28 elementi
Spooky Halloween Collection
75 elementi
Descrizione




When there's no more room in Hell, the dead will walk the Earth. - Peter Washington, Dawn of the Dead.

Welcome to my Lethal Necrotics Reanimated: Half-Life 2!

VJ Base is required in order to work!
Found a bug or issue? Report it in the Bugs/Errors Discussion.

Note: You'll need HL2:EP1/2 mounted in order to see some particle effects for certain activities.

If you'd like to see upcoming features/progress join my official Discord.[discord.gg]
Check out the Hematolysis content here!

Want to make your own unofficial LNR expansions? Well, read this discussion guide and you'll be all set!
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HL2:
  • Infected (Citizen, Main Character, Rebel, Medic)
  • Walker (Citizen, Corpse, HEV Corpse, Main Character, Rebel, Medic)
  • Charple Zombie
  • Civil Protection Zombie
  • Combine Assassin Zombie
  • Combine Heavy Zombie
  • Combine Zombie
  • Fast Zombie
  • [REDACTED]
  • Male Cheaple Zombie
  • Poison Zombie
  • Rebel Heavy Zombie
  • Rebel Tau Zombie
  • Zombie
  • Zombine
Misc:
  • Bio Terrorist
  • Cris Cobal Alonzo
  • Playermodel Infected
  • Playermodel Walker
  • Zombie Corpse
Spawners:
  • Random (Walker, Infected, Zombie)
  • Random Horde (Walker, Infected, Zombie)
  • Random Spawner (Walker, Infected, Zombie)
  • Zombie Grave
  • Zombie Map Spawner
Weapons:
  • Launcher (LN-21a, LN-21b)
Entities:
  • Barrel (LN-21a, LN-21b)
  • Grenade (LN-21a, LN-21b)
  • Sample (LN-21a, LN-21b)
  • Vial (LN-21a, LN-21b)
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  • Fully customizable with the customization menu!
  • Multiple sub-types for Walkers & Infected! (Biter, Runner, Super Sprinter & Crawler)
  • SNPCs have a chance to spawn with a melee weapon!
  • Most SNPCs have glowing eyes!
  • Modified models with enhanced custom textures!
  • Citizen Zombies have a large variety of skins!
  • Rebel & Medic Zombies have 2 different skins!
  • EP2 skins for respective models!
  • Infection system! (Only Players/(S)NPCs with ValveBiped skeletons will work!)
  • SNPCs can infect Players/(S)NPCs by killing or attacking them!
  • Infected Players/(S)NPCs will retain their assets via model, skin, bodygroups & more!
  • Players will control as their infected self upon turning if option is enabled!
  • SNPCs use eyes on model as their sight direction!
  • Gesture attack animations when moving!
  • Dynamic footsteps!
  • Model events for many activities!
  • SNPCs can break doors!
  • NMRiH blood particles!
  • L4D2 blood decals!
  • Hitgroup flinching!
  • SNPCs can stumble forward when moving!
  • SNPCs can get knocked down from specific damage types!
  • SNPCs' heads & arms can be gibbed/dismembered! Can also gib from explosion damage!
  • Dismembering Walkers' arms cause them to turn into Biters!
  • Damaging SNPCs' legs cause them to turn into Crawlers!
  • SNPCs set on fire ignite enemies on fire!
  • Death animations depending on which damage type!
  • Corpse effects system!
  • Citizen Zombies with military skin can drop items on death!
  • Rebel, Medic, Civil Protection & Combine Zombies can drop items on death!
  • HEV Corpses can drop suit armor on death!
  • Some SNPCs can drop optional Underhell items on death! Requires Underhell SWEPs!
  • LN-21 Samples, Barrels & Vials can be picked up & thrown!
  • LN-21 Samples can infect Players/(S)NPCs upon contact!
  • LN-21 Barrels can leak out an infectious Biohazard zone when damaged!
  • LN-21 Vials can infect Players/(S)NPCs around it's radius!
  • Full VJ Controller support!
  • All SNPCs are tagged with self.IsLNRZombie! (Useful for developers)
  • And much more!
Map Spawner:
  • Behaves just like the AI DIrector from the L4D SNPCs
  • Fully configurable in the customization menu
  • Full support for all official expansions
  • Only maps with built-in nodegraphs will work, Nodegraph Editor will not work
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  • More weapons
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  • Me(Darkborn) - Making addon, improvements, some custom models/textures, etc
  • King of Pootis - Original addon, custom models/textures, additional help, etc
  • DrVrej - VJ Base
  • Valve - Original assets
  • No More Room in Hell Team - Some assets
  • Vortal Storm - Heavy/Tau Rebel & Heavy Combine models
  • Zet0r - BO3 animation ports
  • Rex - Helping with some textures
  • Slasher - Zombie Grave code
  • Cpt. Hazama - Map Spawner code
  • Drunk Headcrab - Providing some improvements in infection system, etc
  • Epicplayer40 - Helping and giving suggestions with infection system improvements
  • Reborn - Providing fixed Contagion crawling animations & edited NMRiH rising animation
  • Dr.Towers - Additional HL2 melee weapon models
  • Sirgibsalot - Gordon Freeman model
  • Bortu - Combine Assassin model
  • Crowbar Collective - HEV Zombie sounds
  • DPFIlms - Zolice sounds
  • Captain Charles - HEV Corpse
  • Rusty - Additional corpse & charple textures
  • Alfa33 - Citizen & Refugee corpse textures
  • Редичка - Pitchfork model
  • Sninctbur - Biohazard killicon & Vial texture
  • Sythen - Headcrab model
  • videohouse - Poison Zombie model
  • King David™ - Reanimated dance animation
  • Zombination Discord server - For the love, support & feedback
    Anyone else where credit is due!
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Copyright © 2018-20XX by Darkborn, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Darkborn belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].
Discussioni più popolari Visualizza tutte (15)
403
1
4 set, ore 17:42
IN EVIDENZA: ☣Bugs/Errors☣
Darkborn
6
16 ago, ore 14:50
my suggestion
digitalbeast86
10
13 set, ore 8:51
IN EVIDENZA: Screenshots/Artwork
Darkborn
1.417 commenti
TheMansionofScares 22 set, ore 17:36 
OPTION IDEA

class infection: the infection system works just like the old version. example: when someone becomes a Walker, they become a Corpse Walker.
22JUAN22 15 set, ore 17:31 
Is there any way you could add an option to use default blood? I've got fully dynamic animated blood mod and it only works if an SNPC uses default VJ base blood.
Darkborn  [autore] 15 set, ore 15:47 
It's inspired by numerous pieces of zombie media.
Gwyn, Lord of Cinder 15 set, ore 15:46 
one question, is this like based of a game or maybe even from a game like im interested
Comrade Blue 15 set, ore 5:34 
@Pon228 The problem you're having is because the maps you're playing on have no AI Nodegraphs built into them. My advice is to only play on maps with AI Nodes on them. NPCs use AI Nodes, not Navmeshes
Pon228 15 set, ore 2:28 
on the map gm_construct zombies, not seeing the goal, just walk around the map, but noticing it, they can go to it from afar. on other maps from the workshop, if they don’t see the target, they stand rooted to the spot, and when they see a player in the distance, they just twitch, but if you get close to them, they will start attacking. how can I make them work the same as on gm_construct
elcartucho5566 12 set, ore 12:46 
there are 2 types of this infection well, 3

1: bites transmited
2: airborne (combine masks appear to not work due to combine also infecting this way)
3: the same 2 previus but it reanimates corpses

(headcanon)
elcartucho5566 12 set, ore 12:44 
"imagine their next mutation..."
F1nfluff 12 set, ore 0:07 
it would be cool if there was a pack that adds like corpse walkers with old era clothes (old millitary uniforms for example etc.) since it reanimates corpses
George Floyd 27 ago, ore 9:54 
i wish someone port the head explosion to normal npcs its so satisfying