Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
1,570 Comments
eren Nov 19 @ 4:44pm 
For some reason I have a problem where when the infected dies, there is a corpses but also a npc. It has no animations, does not attack, and makes no sound. It just stands there forever until I remove it. Even clicking undo does not clear it. Do you know why this is happening?
Hot Wet Nobel Laureates Oct 30 @ 5:14pm 
Also, excuse my typo
Hot Wet Nobel Laureates Oct 30 @ 5:14pm 
Ok, thanks
Darkborn  [author] Oct 30 @ 5:05pm 
It picks a PM from the PM menu and applies it via bonemerge.
Hot Wet Nobel Laureates Oct 30 @ 4:44pm 
How do the player model zombies work exactly? Do you need to specify what models it uses, or do you have to specify?
Dr. Eggman Oct 27 @ 10:42pm 
this is beautiful
Kypok Oct 10 @ 8:54pm 
у меня не ходят они :steamsad:
Smelly (Afraid of Women) Oct 6 @ 8:27am 
Bio-Annihilation II, not this one tho
P Y R O S G A M E S Oct 5 @ 5:13pm 
what was the mod where you could fill the whole map with infected air.
Smelly (Afraid of Women) Oct 5 @ 11:55am 
I'm pretty sure there is
It'd be cool if there was an option to turn off ammo dropping
Am The Goblin Sep 30 @ 8:51pm 
Could you make Walking Dead survival instinct walker snpcs? Ive always wanted the walkers in gmod and the walking dead snpcs dont really cut it
Smelly (Afraid of Women) Sep 27 @ 1:02pm 
You mean redacted? That's because it's a bigass headcrab, you usually do that with those
Serial Designation N Sep 27 @ 12:42pm 
lol whyd the headcrab get removed
Smelly (Afraid of Women) Sep 27 @ 6:05am 
bigass headcrab
engineer Sep 27 @ 2:24am 
what is the redacted snpc?
Blu Sniper Sep 11 @ 10:39am 
Why have they stop moving they're just stuck in their idle pose and ive only had the mod for a day so im confused
Eirin Yagokoro Sep 10 @ 10:25am 
way to remove the orange blood thingy?
Phyaflates Sep 3 @ 10:49pm 
Can you make it so you can select a playermodel to replace the walkers and infected?
SuNdee Aug 7 @ 8:39pm 
When you spawn too many zombies or everyone is infected the zombies will sometimes ignore other victims and focus on a single target.
Comrade Blue Aug 1 @ 10:39pm 
The zombie sounds in this mod come from No More Room In Hell, which the roblox game also took some sounds from
Smelly (Afraid of Women) Aug 1 @ 12:13pm 
This mod predates that game i'm pretty sure. The sounds are probably just from the same sound libary or smth
deancowola Jul 31 @ 4:15pm 
aren't these zombie sounds from guts and blackpowder?
♬♫~Joe Blaze~♫♬ Jul 22 @ 10:28pm 
Can you please update the survivors again? I liked using them.
Galunga Gaming Jul 21 @ 8:28am 
what about day of defeat zombies?
Bob Jul 18 @ 2:08am 
I want to find the combine heavy model that was the original one,I saw it on the workshop but then it dissapeared
Smelly (Afraid of Women) Jul 11 @ 11:20am 
Yes, these are indeed Half-life zombies.
Supersonicgreenhills Jul 10 @ 5:59pm 
HALF LIFE ZOMBIES
Darkborn  [author] Jul 10 @ 5:23am 
Flatgrass has terrible nodes lol. You'd be better playing on Construct or otherwise.
Serial Designation N Jul 9 @ 3:31pm 
i was on flat grass
Comrade Blue Jul 9 @ 5:50am 
But yeah, you should make sure that the maps you got downloaded have an AI Nodegraph
Comrade Blue Jul 9 @ 5:49am 
@Serial Designation N

The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
Serial Designation N Jul 8 @ 4:48pm 
If the thing the zombie is trying to kill is too far away it just stands there and roars at them. This means the zombie can see them but just doesn’t go over there to attack for some reason. Can you fix this?
Louis Schnoebelen Jul 7 @ 7:18pm 
what if they could eat people? that would be cool.
Strange fireball Jul 7 @ 4:47pm 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
Comrade Blue Jul 6 @ 8:20am 
For the comment below:

LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection
Louis Schnoebelen Jul 6 @ 6:51am 
They won't eat people.
Darkborn  [author] Jul 6 @ 4:46am 
Either the map doesn't have a nodegraph, disabled chasing or guard mode is enabled.
Strange fireball Jul 6 @ 4:24am 
why are the zombies not moving is it a VJ base issue?
Serial Designation N Jul 5 @ 5:11pm 
nvm, it was three and i got all the names: Cinematic Camera, MW2019 SWEPs NPC Support [FIXED] and Extended Properties But You Are Able to give other NPCs weapons :D
Serial Designation N Jul 5 @ 5:04pm 
well i had 4 that i deleted but i forgot the name of 2 but they werent anything related to models or anything, so im sure it was either "Extended Properties But You Are Able to give other NPCs weapons :D" or a mod that allowed you to give npcs modern warfare weapons but i cant find that mod anywhere anymore i tried everything, i think it got deleted.
Kel OMORI Jul 4 @ 4:08pm 
hey is it a feature if the animated props of the models fall over and turn into actual npcs
Darkborn  [author] Jul 4 @ 4:03am 
If you find the culprit addon please let me know.
Serial Designation N Jul 4 @ 3:57am 
Thanks, installed some new addons related to that. I’ll uninstall them.
Darkborn  [author] Jul 4 @ 3:34am 
Paste errors in the Bugs/Errors discussion, this is NOT the place to paste bug reports.
As for the error, I've been reported this error many times and I could never replicate it on my end, if I had to guess it's a conflicting addon that messes with ragdolls or via.
Serial Designation N Jul 4 @ 1:24am 
6. v - lua/vj_base/plugins/db_lnr_hl2.lua:640
7. Call - lua/includes/modules/hook.lua:102
8. BeginDeath - lua/entities/npc_vj_human_base/init.lua:4227
9. unknown - lua/entities/npc_vj_human_base/init.lua:4137
10. TakeDamageInfo - [C]:-1
11. ExecuteMeleeAttack - lua/entities/npc_vj_creature_base/init.lua:2521
12. funcCustom - lua/entities/npc_vj_lnr_base_inf/init.lua:105
13. unknown - lua/vj_base/ai/core.lua:1462
Serial Designation N Jul 4 @ 1:24am 
[[VJ] Lethal Necrotics Reanimated: Half-Life 2] lua/includes/extensions/entity.lua:368: bad argument #3 to 'SetFunc' (Vector expected, got table)
1. SetFunc - [C]:-1
2. SetPlayerColor - lua/includes/extensions/entity.lua:368
3. VJ_LNR_CreateBoneMerge - lua/vj_base/plugins/db_lnr_hl2.lua:1082
4. VJ_LNR_CreateZombie - lua/vj_base/plugins/db_lnr_hl2.lua:884
5. VJ_LNR_Infect - lua/vj_base/plugins/db_lnr_hl2.lua:710



first half
Trespasser10 Jun 18 @ 1:14pm 
Can you make Serverblight mod?