Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
1,557 Comments
SuNdee Aug 7 @ 8:39pm 
When you spawn too many zombies or everyone is infected the zombies will sometimes ignore other victims and focus on a single target.
Comrade Blue Aug 1 @ 10:39pm 
The zombie sounds in this mod come from No More Room In Hell, which the roblox game also took some sounds from
Smelly (Afraid of Women) Aug 1 @ 12:13pm 
This mod predates that game i'm pretty sure. The sounds are probably just from the same sound libary or smth
deancowola Jul 31 @ 4:15pm 
aren't these zombie sounds from guts and blackpowder?
Serial Designation N Jul 29 @ 7:39pm 
not remove them completely just is there an option
Serial Designation N Jul 29 @ 7:39pm 
are you able to turn off the stun animations? its kind of annoying in npc wars because the zombies cant attack 90% of the time
♬♫~Joe Blaze~♫♬ Jul 22 @ 10:28pm 
Can you please update the survivors again? I liked using them.
Galunga Gaming Jul 21 @ 8:28am 
what about day of defeat zombies?
Bob Jul 18 @ 2:08am 
I want to find the combine heavy model that was the original one,I saw it on the workshop but then it dissapeared
Smelly (Afraid of Women) Jul 11 @ 11:20am 
Yes, these are indeed Half-life zombies.
SuperSonicGreenHills Jul 10 @ 5:59pm 
HALF LIFE ZOMBIES
Darkborn  [author] Jul 10 @ 5:23am 
Flatgrass has terrible nodes lol. You'd be better playing on Construct or otherwise.
Serial Designation N Jul 9 @ 3:31pm 
i was on flat grass
Comrade Blue Jul 9 @ 5:50am 
But yeah, you should make sure that the maps you got downloaded have an AI Nodegraph
Comrade Blue Jul 9 @ 5:49am 
@Serial Designation N

The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
Serial Designation N Jul 8 @ 4:48pm 
If the thing the zombie is trying to kill is too far away it just stands there and roars at them. This means the zombie can see them but just doesn’t go over there to attack for some reason. Can you fix this?
Louis Schnoebelen Jul 7 @ 7:18pm 
what if they could eat people? that would be cool.
Strange fireball Jul 7 @ 4:47pm 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
Comrade Blue Jul 6 @ 8:20am 
For the comment below:

LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection
Louis Schnoebelen Jul 6 @ 6:51am 
They won't eat people.
Darkborn  [author] Jul 6 @ 4:46am 
Either the map doesn't have a nodegraph, disabled chasing or guard mode is enabled.
Strange fireball Jul 6 @ 4:24am 
why are the zombies not moving is it a VJ base issue?
Serial Designation N Jul 5 @ 5:11pm 
nvm, it was three and i got all the names: Cinematic Camera, MW2019 SWEPs NPC Support [FIXED] and Extended Properties But You Are Able to give other NPCs weapons :D
Serial Designation N Jul 5 @ 5:04pm 
well i had 4 that i deleted but i forgot the name of 2 but they werent anything related to models or anything, so im sure it was either "Extended Properties But You Are Able to give other NPCs weapons :D" or a mod that allowed you to give npcs modern warfare weapons but i cant find that mod anywhere anymore i tried everything, i think it got deleted.
Kel Jul 4 @ 4:08pm 
hey is it a feature if the animated props of the models fall over and turn into actual npcs
Darkborn  [author] Jul 4 @ 4:03am 
If you find the culprit addon please let me know.
Serial Designation N Jul 4 @ 3:57am 
Thanks, installed some new addons related to that. I’ll uninstall them.
Darkborn  [author] Jul 4 @ 3:34am 
Paste errors in the Bugs/Errors discussion, this is NOT the place to paste bug reports.
As for the error, I've been reported this error many times and I could never replicate it on my end, if I had to guess it's a conflicting addon that messes with ragdolls or via.
Serial Designation N Jul 4 @ 1:24am 
6. v - lua/vj_base/plugins/db_lnr_hl2.lua:640
7. Call - lua/includes/modules/hook.lua:102
8. BeginDeath - lua/entities/npc_vj_human_base/init.lua:4227
9. unknown - lua/entities/npc_vj_human_base/init.lua:4137
10. TakeDamageInfo - [C]:-1
11. ExecuteMeleeAttack - lua/entities/npc_vj_creature_base/init.lua:2521
12. funcCustom - lua/entities/npc_vj_lnr_base_inf/init.lua:105
13. unknown - lua/vj_base/ai/core.lua:1462
Serial Designation N Jul 4 @ 1:24am 
[[VJ] Lethal Necrotics Reanimated: Half-Life 2] lua/includes/extensions/entity.lua:368: bad argument #3 to 'SetFunc' (Vector expected, got table)
1. SetFunc - [C]:-1
2. SetPlayerColor - lua/includes/extensions/entity.lua:368
3. VJ_LNR_CreateBoneMerge - lua/vj_base/plugins/db_lnr_hl2.lua:1082
4. VJ_LNR_CreateZombie - lua/vj_base/plugins/db_lnr_hl2.lua:884
5. VJ_LNR_Infect - lua/vj_base/plugins/db_lnr_hl2.lua:710



first half
Trespasser10 Jun 18 @ 1:14pm 
Can you make Serverblight mod?
mcjigglefat Jun 18 @ 8:37am 
gsts
Crem-ater 567 Jun 17 @ 11:59am 
my map spawner isnt working nothing spawns
Rare Wubbox Jun 17 @ 8:47am 
@Darkborn your Mod is Really Cool
Darkborn  [author] Jun 13 @ 10:33am 
Just search on Workshop for Lambda Wars stuff.
lowieken12 Jun 13 @ 10:30am 
is there some kind of addon that adds it to gmod?
Darkborn  [author] Jun 13 @ 10:19am 
Lambda Wars.
lowieken12 Jun 13 @ 8:57am 
what is the combine heavy from?
RileyiEX Jun 13 @ 7:17am 
Zombies wont spawn for me, can someone eplain?
Smelly (Afraid of Women) Jun 11 @ 5:25pm 
Yeah, I looked at the issues section on VJ's gitbhub and saw the thread about compatability before making that comment. Obviously i'm happy that he's trying to help with making new VJ base partially compatible with old mods. But I just don't think that these fixes are gonna cut it for most that were broken.
He also seems to expect every VJ base mod to be updated to the new version eventually which just isn't gonna happen. There's plenty of mods that have been abandoned and left to rot for one reason or another. A great example is
[VJ] Galactic Frontline SNPCs and it's Domino version which were already partially broken before the update.

Heck i'm not even really affected since i backed up old VJ base but it still bothers me since it wouldn't be that hard to just put up the legacy version somewhere
Darkborn  [author] Jun 11 @ 3:45pm 
The last version of VJ had a lot of bugs and optimization issues that were addressed in the Revamp. However it came at a cost of many VJ mods being broken in the process, which a lot have been updated to my knowledge. Vrej did add backwards compatibility to Revamp for some old mods to work. So in the end, a separate version of VJ is redundant.
Smelly (Afraid of Women) Jun 11 @ 3:05pm 
@WalbrechtGaming I really don't get why VJ couldn't just have the legacy version up still for people to use old mods. From what i've seen he doesn't even have the last version on his github.
Comrade Blue Jun 11 @ 8:47am 
If you're talking about the error that says both addons have the same file, you can sately ignore that as it doesn't really break anything
WalbrechtGaming Jun 11 @ 8:36am 
why is it conflicting with Half-Life resurgence and the Black Mesa vehicular SNPC??
i hate the VJ update
it ruined so many addons
MichelleCalamar Jun 1 @ 3:22pm 
after getting infected i get in an infinite cycle of death and respawn at the ragdol, basically i cannot ever die if im infected. i turn to zombie, i die, i get out of the body as a normal human, repeat
Тугарин Змей Jun 1 @ 2:36am 
@Darkborn Press Q to use Vaccine!
Darkborn  [author] May 31 @ 1:28pm 
A is the Walker strain, B is the infected strain. As of now there is no cure, but it is planned in the future.
Amorar May 31 @ 12:45pm 
Sorry, what's the difference between LN-21A and LN-21B??? i thought LN-21A is a cure lol