Total War: WARHAMMER II

Total War: WARHAMMER II

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Enhancement and expansion of war wagon
   
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Tags: mod, Units
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724.252 KB
Oct 2, 2019 @ 12:08pm
Oct 4, 2019 @ 10:01am
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Enhancement and expansion of war wagon

Description
Chinese version:

https://steamcommunity.com/sharedfiles/filedetails/?id=1878751526

Before the release of the DLC, I thought that I would get three kinds of war machines that could attack the enemy when moving and build a temporary fort when stopping like Hus wagons,. But after the release of the DLC, I got an unit of outriders who gets firing 360° at the expense of half the number of people, an unit of mortars which needs foundry to train but has no different with normal mortar except running and armour and an unit of powerful war wagons with helblaster volley gun which you only can have one . And CA did not do what they said before that the firepower of war wagons would be enhanced when the chariot stopped. So I made this mod.

Q:What does this mod do?
A:I add 5 new abilities to war wagons, a new kind of war wagon and some other little changes.

Q:What are the 5 new abilities?
A:1. Stable shooting: This is a passive ability. War wagon of ordinary vision has it. It makes war wagons have better range, shooting accuracy and rate of fire.
2. Defence formation: This is a active ability. The three war wagons have it. It allows war wagon to construct a wagon fort, offer resistance of missile, missile missing chance and armour of shield to allies. At the cost, it will reduce the speed of allies. Once your war wagon moves, this ability will be invalid, and each time you will need 5s to arrange it.
3. Attack Formation: This is an active skill, the three war wagons and my newly added war wagon (mixed weapons) have it. As John Jessica did in Kutna Hora, this formation allowed the Empire’s war wagons to change from a remote unit to a real chariot, which would increase the war wagons’ Charges, speeds, and the provision of anti-infantry which can increase the melee ability of the war wagons to a similar level to the tomb: fewer, but the unit's mass makes them easier to come out from enemies. Of course, as a way to increase speed, this ability will drastically reduce the missile capability of the war wagons.
4. Artillery position: This is an active skill, and war wagon ( mortar ) and war wagon (helblaster volley gun) have him. It allowed the war wagon to be placed into a temporary artillery position, greatly improving the shooting ability, but it will reduce the melee defense of the war wagons. You need 20s to arrange the artillery position, and once the war wagon move, the artillery position will fail.
5. Prayer formation: This is an active ability. My newly added war wagon (mixed weapons) has it. This skill can be regarded as an upgraded version of the defence formation. It also provides physical resistance and psychological immunity under the premise of having all the effects of the defence formation, while not reducing the speed of movement..

Q: What is this new unit?
A: Its name is war wagon (mixed weapon), produced at the foundry, requires additional building shrine of Sigmar, which can be effected by the three battle skills for melee infantry, long-range infantry, and war machinery, as well as all the technology of the war wagons. An unit of eight engines, 48 people. Each war wagon is equipped with a priest, two halberdiers, two grenade and a handgunner, moving fire, prayer formation, Defence formation, psychological immunity, and encourage.
The priest is the captain of the war wagon. In order to make them more like motivated clerics, I replaced the armor with the robes of the wizard of light. like the Milanese in the Battle of Legnano, he can pray on the battlefield and inspire around allies.
The halberdiers, who are halberdier, provide anti-large for the war wagon.
The grenades have a special kind of grenade. Its range is very close. In exchange, it will not accidentally injure the friendly. When you turn on the automatic shooting, even in the melee, the grenades will continue to fire at the surrounding enemy. .
The handgunner uses a special shotgun. Its range is very close, but can fire 5 shots at a time. At the same time, the proportion of db damage is high. As long as the automatic shooting is turned on, he will also fire in the melee.

Q: What is the little changes of the war wagons?
A: War wagons of ordinary version, the number of people 24 → 36
The melee defense of all war wagons from 12 → 24
Adding a 55 missile missing chance to all war wagons.

Note:I have fixed the problem that Karl Franze and Wolkmar the grim can't train war wagon(mixed)
37 Comments
Squaul Aug 24, 2022 @ 2:08am 
CA are truly disapointing
Squaul Aug 24, 2022 @ 2:08am 
Need more war wagon and war machine in general for all faction too !
Tingu Aug 12, 2021 @ 8:12am 
更新啊
滚筒复读机 May 3, 2021 @ 4:27am 
感谢作者大大,很喜欢混合装甲车,我自己把他改进了南方王国,但是在PFM里面找不到取消西格玛神龛条件的办法,这个怎么解决呢
Tingu Dec 22, 2020 @ 5:43am 
update
acv55555 Dec 10, 2020 @ 2:32am 
You should avoid leaving entire tables that aren't about the wagon . . .like the battle entities table. Luckily the letter "w" is low on the alphabetic priority list but still, it could override stuff from other mods this mod wasn't trying to override.

However, otherwise this mod is fantastic!
VictorWJ Dec 4, 2020 @ 8:10pm 
dalao求更新!
The Nega Druid May 25, 2020 @ 5:28pm 
Could definitely use a review if you're still around. With the recently updated awesomeness that was the war wagon buff in the recent patch... updating this to reflect that would be cool. I assume yours are still better then the update, but I'd love to see the other war wagons unleashed.
Normandy001 Apr 6, 2020 @ 5:59am 
Fantastic mod! unfortunatly Defence formation and Prayer formation doesn't seem to work.
Still, Fantastic mod! thank you!
PileErico Mar 23, 2020 @ 1:15pm 
非常喜欢这个mod,感谢作者的努力。
同时我想反馈的一些问题,当我在sfo中选择帝国派系的米登领进行游戏时,会因为无法建造西格玛神龛而导致混合型车垒的前置条件无法满足而无法招募,能否对此作出修正呢?不论如何,还是感谢您与您的mod,因为它大大提高了我游玩帝国派系时的游戏体验。:lunar2019piginablanket: