Stellaris

Stellaris

6,582 ratings
Amazing Space Battles
100
25
18
91
24
24
12
10
8
27
11
11
11
11
7
6
3
5
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.040 MB
Oct 2, 2019 @ 6:08am
May 7 @ 10:24am
35 Change Notes ( view )

Subscribe to download
Amazing Space Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Description
Compatible with V3.12




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Popular Discussions View All (3)
6
2
Oct 6, 2023 @ 8:42pm
Content Update 3.9 Patch Notes
Chickenhunt
2
2
Dec 30, 2022 @ 3:27pm
Content Update 3.6 Patch Notes
Chickenhunt
0
May 7 @ 11:19am
PINNED: QUICK HOTFIX RELEASED - 3.12
Chickenhunt
2,663 Comments
Askja 18 hours ago 
Is this ment to not nerf starbase firerate? ive found that they become more or less inpentrable during early and mid game if you just put some fighters on them as their firerate has no nerf
@Matstar 그런거였군요. 전 모드 충돌인가 했네요; 테스트 해주셔서 감사합니다.
@TheRealBlazing If you check the previous comment, there is a link created by Druark.
Matstar Jun 3 @ 4:20am 
You've just finished testing against Titan.
Original ships + Planoids, Humanoids, Lithoids should see the changed effect.
The mod does not apply to later DLC ships including Necroids, Aquatics, Toxoids, and Nemesis Empire ships.
Matstar Jun 3 @ 3:47am 
@아이브 진최애 거든요
I just ran some tests on the Titan Beam effect and found the following.
The mod works fine, at least on the original ships.
Perhaps the problem is with the DLC ship set.

기본함선 모델들은 잘 작동하더라구요
저도 네크로이드 타이탄 이펙트가 영 심심해서 다른종족 걸로 테스트해보니까 잘나옵니다 ㅠㅠ
I have one question. I subscribed to this mod because I fell in love with the titan beam effect in the description, and I finally produced a titan, but for some reason I only saw a simple white beam. The slow combat and 3d fleet formations are working.

I thought it was a mod conflict and placed ASB mod at the bottom, but it still had no effect. I'm using a cybernetic shipset and have all the dlc. Maybe I did something wrong with my settings?
boxcarz May 30 @ 2:22pm 
Anyone have a space battle visual improvement that DOESN'T change the gameplay mechanics for no fucking reason like this one?
Smug Saber May 29 @ 11:50am 
I meant NSC but my brain puts it together the other way for some reason
Smug Saber May 29 @ 11:50am 
Hi just looking for some advice from author or players
When using ASB with NCS it seems NCS overwrites the wide fleet formation and ship behaviour, is there any way I can retain the feel of ASB while also using NCS?
Gryphonheart May 26 @ 7:51am 
Hello, does anybody know if this works fine along with Better Space Scale System?