Sid Meier's Civilization V

Sid Meier's Civilization V

248 ratings
Kingdom of Jerusalem, Papal States & Sioux - Civ Set II
   
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File Size
Posted
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32.076 MB
Oct 21, 2013 @ 4:41am
Jan 18, 2020 @ 5:27am
30 Change Notes ( view )

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Kingdom of Jerusalem, Papal States & Sioux - Civ Set II

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created for and tested on GK + BNW.

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Credits

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Civilizations
  • Kingdom of Jerusalem
    leader: Baldwin IV

    UA <Crusade> +1 Trade Route available for each owned Holy City. You become a founder of Religion upon conquering Holy City if you have no religion yet.
    UU <Crusader> Longswordsman replacement; +33% combat bonus near Holy Cities; cheaper to train.
    UB <Templar House> Bank replacement; Caravans and Cargo Ships originating from this city are not destroyed if plundered. Is available at Chivalry.

  • Papal States
    leader: Gregory XIII

    UA <Syncretism> You found a religion instantly when there are no more religions available. If you found a religion on your own, it is instantly enhanced.
    UU <Swiss Guard> Pikeman replacement:
    • Can be expended in the city for a Pontifical Swiss Guard building (+2 Culture, +1 Defense) after discovering Metallurgy.
    • Stronger near Capital.
    UU <Grand Inquisitior> Great General replacement:
    • Can annex the City-State, in which at least 85% of Citizens is following your religion
    • Can Convert all your cities to your religion, and remove heresy from foreign cities following your religion (which may result in Population loss there).

  • Sioux Tribe
    leader: Sitting Bull

    UA <Happy Hunting Ground> Military units claim first neutral or enemy tile in working radius of your city.
    UU <Zuya Wicasa> lancer replacement:
    • Cheaper to build.
    • Upgrade into Cavalry.
    UB <Akíchita Tipi> Barracks replacement:
    • Land units start with extra random promotion (but without +15XP).
    • +1 Happiness per 9 land workable tiles.
140 Comments
EgoDeth Feb 27 @ 5:01am 
loved this mod but now it absolutely will not show up ingame :(
Jonnus.Cobra Jan 27 @ 10:07am 
I'm having the exact same problem as jmtaylor16807. Does anyone know what the problem can be?
PC PLATY Jan 19 @ 3:19am 
never mind it actually fixees if you just hard restart the application thanks
PC PLATY Jan 19 @ 3:16am 
have a problem with the mod, units do not behave correctly after loading out and then loading back in, promotes all units with 2 options 50%vscities, and evasion 100, i dont get this also archers get the option to be airdropped like super soldiers or paratroops, and spearmen become boats at least when it comes to command mod looked great just looking for a fix
jmtaylor16807 Nov 14, 2023 @ 11:18am 
I might be a little late to this comment section, but I've been having trouble with Civ V leader mods for quite some time. I'm trying to have a game with only modded leaders and some other mods, but even with just one leader (Jerusalem, for example) my game will crash when trying to load it back up from the main menu. The Civ's will load in fine initially, but will eventually crash while playing it, rendering me unable to load it back. Can anyone tell me what I may be doing wrong? Do I need to download something else to make it work? Or if it's a problem with the mods?
calisotakid Dec 26, 2019 @ 7:30am 
I've played this mod several times and have enjoyed the different scenarios immensely. Great work!:steamhappy:
NapalmX83 Apr 3, 2019 @ 12:23pm 
Thanks for this mod, I really appreciate playing with "The Leper King" but it seems that the 30% bonus doesn't work when you fight near sacred cities. I enjoy my game but I've lost my advantage with crusaders.
Barry Jan 6, 2018 @ 3:55am 
Do you need dlc for this to work?
Cheesy Weesy Oct 14, 2017 @ 7:13pm 
@Eternal.War that fix worked flawlessly! Thanks!
relougarou Sep 9, 2017 @ 7:50am 
Maybe it still apply but the fanatism buff from the crusader disapeared when I loaded my save...