RimWorld

RimWorld

121 ratings
More Pause Events
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.082 MB
Sep 28, 2019 @ 3:16am
Jul 13 @ 3:55pm
20 Change Notes ( view )

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More Pause Events

Description
Allows users to pause the game on certain mental breaks, like a colonist giving up.


What events are currently supported?
  • Murderous rage
  • Slaughterer
  • Predator
  • Catatonia
  • Fire starting spree
  • Food binge
  • Insulting spree
  • Sadistic rage
  • Corpse obsession
  • Berserk
  • Give up
  • Confusion
  • Social fights
  • Transport pod crashes (deprecated on 1.3+)
  • Maddened animals
  • Idle pawns


Save game compatible.
Found an issue? Submit an issue report[github.com]
Wanna translate the mod? Submit a pull request[github.com]
Popular Discussions View All (1)
10
Apr 7 @ 1:26pm
PINNED: Feature Requests
randoo
46 Comments
Senor Smoke Oct 3 @ 11:21am 
could we add to the list of supported events, your pawn doing one of the three responses to a threat (flee, fight, ignore)? For use with fog of war mods where you have to have pause on combat start turned off so as not to spoil it
everydayhustlin Sep 29 @ 12:34pm 
this mod would be perfect if I could also pause on quest notifications
VitaKaninen Jul 13 @ 9:15am 
Great, Thanks!
randoo  [author] Jul 13 @ 9:14am 
A 1.6 version should be released later today.
TheOneTrueDemoknight Jul 13 @ 1:35am 
This mod does not work with 1.6
thorman123456789 Jul 4 @ 12:41pm 
1.6 please?
Mabs May 9 @ 4:47am 
Oops I should have read this thread a bit before posting. Sorry.
Mabs May 9 @ 4:46am 
Testing this on my laptop with a weird resolution (1366x768) and it seems I can't access all of the options. Last option available to me is "pause when a colonist starts a social fight" and its X seems slightly cut off at the bottom. I can't scroll down or navigate with arrow keys.

Downloaded this specifically for the transport pod crash option and I can't see it so hopefully it's on by default.

Thanks.
VitaKaninen Nov 20, 2024 @ 8:18pm 
The setting to pause when a colonist goes berserk also applies to hostiles. Every time I cast the berserk psycast, the game pauses, but I only want it to pause for my own colonists.
thorman123456789 Apr 12, 2024 @ 6:27pm 
1.5?