RimWorld

RimWorld

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Dragon Ball Z: RA Lite
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
1.300 MB
Sep 27, 2019 @ 2:51pm
Nov 13, 2021 @ 3:55am
6 Change Notes ( view )

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Dragon Ball Z: RA Lite

In 1 collection by Meng De
Dragon Ball Mods
7 items
Description
This is no longer being updated. Feel free to release a new version or use the assets for your own projects.

There is a newer, cooler Saiyan mod made by another author, which includes ki skills and transformations. You should try it out.

Please note my DBZ mods have nothing to do with it and I will not fix any incompatibilities.

Since it is supposed to be just an update for 1.0, and out of respect for the original authors, I don't want to change the DBZ mod too much beyond bug fixes and quality of life updates.
Therefore I decided to make my own version of it, based on my own gameplay preferences.

IF YOU USE THIS MOD YOU SHOULDN'T USE DBZ RIMWORLD ADVENTURES REVIVED.
This mod is just a slightly altered version of the same files, you will get conflicts!

This mod does not have:
- Saiyans (they have their own stand-alone mod, compatible with this one)
- Paint (no longer necessary)
- The ki-related buildings of the other mod
- The music

This mod adds/changes:
- All ki-related things can now be done at a production building called "Training Arena". It's similar to the old Ki Manipulation Area, but can be made of any stone and not just marble
- Ki attacks have their own research now, rather than being under "Gunsmithing". You also need this for the Training Arena. No prerequisites.
- Senzu beans can now be sown, as well as raised in a hydroponics basin. They also have their own research with the following prerequisites: Tree Sowing, Devilstrand, Cocoa, Hydroponics, Medicine Production (git gud at plants)
- Graphical updates


***

Removing a race from a save usually breaks the game. Finish your run with the normal mod before swapping.
12 Comments
Meng De  [author] Nov 13, 2021 @ 3:29am 
Hey malice, thank you. I did notice but, to be very honest, I "inherited" this mod with senzu already in it, but I don't think I properly understand how medicine modding works.

I have been trying to fix it whenever I update this mod, hopefully I'll figure it out eventually.
malice419 Oct 5, 2021 @ 3:10pm 
Not sure if you're updating this but i noticed an issue with senzu beans, the tend quality is capped at 100%, this makes them less effective at tending than glitterworld meds which have a cap of 130%.
Keeweiner Aug 29, 2021 @ 8:15am 
is there powerlevels in this?
Meng De  [author] Aug 11, 2020 @ 12:03pm 
Updated for 1.2 - just no red errors at game start edition.
I'm not playing Rimworld at the moment and the patch is very new.
If you notice any odd behaviour please report it and I will handle it at a later date.

The main mod won't be updated so soon because it needs some recoding. Use this as a temporary alternative if you will.
Meng De  [author] Feb 25, 2020 @ 11:47am 
25/02: Updated for 1.1

I didn't have the time to long-play test this because I'm still on 1.0.
I just made sure the thing wasn't throwing any red debug logs and didn't break the whole game starting up + checked a couple of things real quick I knew could be a problem.
If anything happens while you play, do tell me.
Meng De  [author] Sep 29, 2019 @ 2:49am 
They have 600% healing iirc
GoldenChimango Sep 28, 2019 @ 10:02pm 
How powerfull are senzu beans?
Meng De  [author] Sep 28, 2019 @ 1:42am 
Ayee thanks. Please do try it, if anything blowing enemies up with a kamehameha is very satisfying.
Mistletoe The Bard Sep 27, 2019 @ 10:05pm 
This is a lot cleaner than the original mod, good thought and good work sir. I love mod author who separate their item mod and their race mod. Also those who try to add as little work benches as possible. Thanks a lot. This makes me actually wanna try to play this mod pack now. :D
Hood Sep 27, 2019 @ 5:29pm 
Thannnks