Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Units
File Size
Posted
Updated
295.454 KB
Sep 27, 2019 @ 2:13pm
Dec 15, 2019 @ 7:48am
3 Change Notes ( view )

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White Lions Upgrade

Description
A simple mod really, I've been constantly irritated with just how pointless White Lions are in campaign so i, finally, decided to do something about it.

The basic concept is to place them somewhere between Swordmasters and Phoenix Guard with a speciality of their own. That being large heavily armoured monsters.

Swordmasters are better at killing infantry all manner of chaff and really anything they can get their hands on.
Phoenix Guard, should, make for a better front line and just not die so long as they have the proper support.
White Lions are better flank protection and making sure big monsters/heavily armoured cavalry, and the like, simply can't get away.

Stat wise they're a mix of the other two

Less MA than Sword masters
Less MD than Phoenix guard
Charge defense against Large
All their damage comes as AP
A 55% speed snare.

As to contributors. I will say the C&C discord as well as the guides of both Caligula and Cryswar proved vastly helpful.

Feedback wise, this is babies first mod. There may well be bugs and issues i'm simply ignorant of so any words on that would be appreciated.

Update:Changed the snare to 55%. Should now be able to hold most any heavy cav while still letting light cav peel off eventually.

update:Bit of a buff to go with the update, same as Phoenix Guard/Sword masters got though mine is somewhat larger. Gave them chosen with great weapons weapon strength and averaged their MA and MD between PhoenixGuard/Swordmasters rather than taking the lower of the two for either stat.
6 Comments
Lost_in_The_Abyss_1992 May 23, 2020 @ 11:15am 
I rather like this mod, it turns a fairly useless part of the H Elf-army into a potent (but not to OP) force which is worthy of their pelts. That said, I did notice whilst playing a custom match that the RoR version of the unit seems unaffected by your buffs (or at least far weaker)
Blinks  [author] Jan 25, 2020 @ 4:17pm 
@Steven Yes but i actually made the choice not too. Puremane are different enough from the standard that i decided to leave them alone.
Steven Jan 25, 2020 @ 12:34pm 
Hi! Can you make the buffs affect the Puremanes as well?
rockmanphuc Oct 27, 2019 @ 8:40am 
hello for some reason this mod doesn't works for me. the white lions stat are the same as vanilla.
Guvenoren Sep 28, 2019 @ 2:27pm 
All their damage comes as AP? What do you mean? So 0 base weapon damage? A bit overkill I suppose. Maybe just overall make their weapon strength be higher than swordmasters? I will have to see this for myself.
Marwynn Sep 27, 2019 @ 2:40pm 
Dude I was just thinking of doing something like this. I'm trying it right now, thanks!