XCOM 2
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[WOTC] No Enemy Intro
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Sep 26, 2019 @ 1:50am
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[WOTC] No Enemy Intro

In 1 collection by Astral Descend
Astral Descend's QOL improvements
5 items
Description
This mod disables enemy introduction voice lines. Perhaps you already know that Sectoids have human DNA?

This is an improved version of Disable "First Seen" VO. Unsubscribe from the previous version to use this one. Compatibility: everything

Can be enabled/disabled at any time. May slightly break replay functionality if the save was made with this mod and replayed without

License: Apache 2.0. Source code[github.com]
23 Comments
Dragon32 Aug 5, 2022 @ 12:43pm 
@Mask
Unlikely. This mod has never caused that behaviour for me. More than 16K people using it for almost 3 years without anyone else experiencing that.
Mask Aug 5, 2022 @ 12:00pm 
My soldiers are not talking anymore, could it be related to this one?
Astral Descend  [author] Jul 13, 2022 @ 2:32am 
Anyone is welcome to port my mods to vanilla xcom2, provided credit is given
Rurumeto Jul 12, 2022 @ 5:23am 
Can we get a version of this mod for non-WOTC?
1ucius Jul 20, 2021 @ 5:09am 
OMG! Thank you! It was so infuriating to listen to VO on Gatecrusher every campaign restart.
ChiefNob1e Apr 5, 2021 @ 11:26am 
Oh my god yes
Kordath Invictus Jul 30, 2020 @ 4:05pm 
@Astral Descend
thanks, it was worth the question :)
Astral Descend  [author] Jul 29, 2020 @ 11:31pm 
@Magic Turtle I think no - those are different types of cues
Kordath Invictus Jul 29, 2020 @ 1:51pm 
THHHHHAAAAAANNNNNKKKKKK YYYYOOOOUUUUU
Does this also make tygen stfu about the chosen worp pad and the chosen sarcophages?
Swanky Feb 8, 2020 @ 7:54am 
Thanks @Azimuth. I was wondering where it came from.