Garry's Mod

Garry's Mod

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Battlefied & MOH MK11/M110 props (bodygroups updated)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Movie, Realism
File Size
Posted
Updated
48.200 MB
Sep 21, 2019 @ 8:12pm
Nov 3, 2019 @ 12:40pm
4 Change Notes ( view )

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Battlefied & MOH MK11/M110 props (bodygroups updated)

In 1 collection by Opium Prime
Seraphim's GMOD Milsim & Reenactment theme models
44 items
Description
Well this is my first item on workshop, I have added many bodygroups in this updated version.
Please rate and favorite if you guys like it!
Please rate and favorite if you guys like it!
Please rate and favorite if you guys like it XDXDXD

List of props:

Battlefield 3 Mk11
Battlefield 4 Mk11
MOH2010 M110
Battlefield 4 SR338, as a bonus though it is not Mk11 nor M110.

Made this because of the absence of M110 models in workshop.

The bodygroups files are provided by CSLeader from his BF4 wip weapon pack previously he released on Facepunch.

If he already added these Mk11 for his wip, I suggest u guys try his ones since they must be awesome.

Updated on 2019/11/03: Modified the BF3's Mk11's texture to make it brighter.

This is for making scenebuild, not a weapon addon.

- - - - - - - - - - - - - - - - - - - - - - -UPDATE(2019/10/04)- - - - - - - - -- - - - - - - - - - - - - - -
ADDED MANY BODYGROUPS FOR THE PROPS AND ALSO THEIR NORMAL MAPS AND PHONGS.
THE PROPS WITH NO BODYGROUPS ARE DELETED.

Credits:

EA Digital Illusions CE, for making the original models for our lovely Bugfield series.

Blender's developers for this awesome software, and those kool boyz who create smd plugins.

p3dm.ru as a website where I found the models.

CSleader, for the bodygroups and materials from his wip.

Freyja : Stockpile, for providing the 9th pic in the preview.

Beef, for making the rest two pics.

Damik, for guiding me how to use Blender.
Popular Discussions View All (1)
0
Dec 23, 2019 @ 12:41pm
Just open a discussion so you guys can discuss around
Opium Prime
25 Comments
Opium Prime  [author] Dec 6, 2019 @ 10:58am 
go ahead I don’t mind. However for these MK11 I want to upload a revised version in days because the BF3 MK11 looks way too dark and there are some vmt issues cause the reflection goes weird. I suggest you convert these MK11 after the update.
dangerman1973 Dec 6, 2019 @ 9:50am 
Mind if I convert these props to SWEPs?
Opium Prime  [author] Nov 21, 2019 @ 12:36pm 
you need submaterial tools to apply those materials on models
sfefan.crysis Nov 8, 2019 @ 7:30am 
Thank you! My main problem with the original BSAA models is the fact that I have no option when it comes to the camo.
rabbiddomination Nov 8, 2019 @ 2:48am 
@sfefan.crysis @Reinboa I made those BSAA reskins originally, here's the link for anyone interested (delete the space, I don't know why Valve gets hung up over Mediafire links but it does): http://www.media fire.com/file/x5c3ryap8cohbc5/SOCOM_Skins.7z/file

Be advised that you'll need the submaterial tool to actually use these (since they're just textures instead of actual reskinned/hexed models) and, depending on the BSAA model you spawn, you may need to click on the texture immediately below or above the one you actually want to replace.
Opium Prime  [author] Nov 6, 2019 @ 9:23pm 
@sfefan.crysis
Reinboa Nov 6, 2019 @ 9:07pm 
To the guy who asked for the BSAA models, the link is dead :(
Here is the original link to the post if it matters: https://web .archive. org/web/20190407022959/ https://forum .facepunch. com/dev/btjbg/Special-Forces-retextures-for-the-BSAA/1/
Opium Prime  [author] Oct 4, 2019 @ 2:40pm 
Added bodygroups for all the props and old files were deleted so make sure you have one bodygroup tool. Hope you guys enjoy it.
ZettoQ Sep 28, 2019 @ 5:01am 
很喜欢mk11的外表呢
Opium Prime  [author] Sep 26, 2019 @ 11:06am 
Thx!