Total War: WARHAMMER II

Total War: WARHAMMER II

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[ME] Vassal the Elector Counts
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Tags: mod, Campaign
File Size
Posted
Updated
165.571 KB
Sep 21, 2019 @ 1:04pm
Aug 5, 2021 @ 3:11am
4 Change Notes ( view )
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[ME] Vassal the Elector Counts

Description
This mod enriches the new Empire Elector count system with new techs and gameplay to support vassaling the elector counts. Vassals can be confederated later if you wish

This mod intends to tweak the changes with the most recent Empire update by allowing you to vassalize Electors and still get rewarded for it. This not only makes the game a bit more challenging, but also means that late game, you still get to manage the various dilemmas the new system added. (by not confederating, the vassals are still there and still quite able to succeed/ declare war on other states if you politik incorrectly).

Feature List:
  • Edited dilemma presented at 10 fealty to also allow the option to vassalize an elector. (Vassal electors are still privy to the dilemma events).
  • The Provincial unit rewards are now awarded when a vassal owns it’s capital city.
  • Added three techs to buff the reinforcement armies in the elector defence dilemmas.

Future plans:
  • A button that will reinstate an elector count after confederation for a boost to prestige/authority. This elector will be a vassal.
  • Ancillary rewards for vassals who own their entire province.
  • Faction buffs for vassals with 10 fealty.
  • More dilemmas/. Editing old game 1 dilemmas to interact with new system

R.I.P Stec:
This is the successor mod to Summon the Elector Counts. Which was made largely redundant with the recent update to Empire. That mod was a huge part of my indoctrination to the modding community way back in game 1 and was the source of many friendships, mentorships and helping others get into modding.

Compatibility:
This mod is built heavily upon the DLC13_empire_politics script (but does not edit it). Any other mods that edit this drastically will likely break this mod.
This mod adds a new option to the confederation dilemmas. Any mods that tweak those may conflict with this mod.
91 Comments
Wikist Dec 29, 2022 @ 4:08am 
Total war Warhammer 3? 🥺
Icarus XII Aug 30, 2022 @ 2:37pm 
Any plan to update to IE?
Jim Oct 16, 2021 @ 12:48pm 
Evening fella!
Has this been updated to work alongside the final DLC from CA?
Deviant Aug 31, 2021 @ 3:46pm 
Cool mod, but why does the new answer in the dilemma GIVE resources, and not take away? In a similar mod for Bretonia, you kept the logic by adhering to the rule - "Vassalage costs less than confederation, but still costs resources." And for the Empire, for some reason you did not adhere to this rule ...
1) I have a couple of suggestions:
1.1) Replace the ability to buy a vassal for +1 Imperial Authority and +400 Prestige by -1 Imperial Authority and -1000 Prestige
1.2) Add the ability to buy a vassal for -1 Imperial Authority and -1000 gold
2) If you follow these two sentences then:
2.1) The dilemma will be symmetrical (visually) and even
2.2) The dilema will obey the rule of the reinforcement dilemma for the electors - "Pay either with money or prestige." That is, the vanilla concept will be respected.
NoSkill Aug 6, 2021 @ 12:50pm 
Event " faction x attacks y" option change;

- "Do nothing" no fealthy lost , instead -1 imperial authority and faction y declares war on faction z.
NoSkill Aug 6, 2021 @ 12:45pm 
Additional option for these " either -1 fealthy with faction x or y " events ;

Mediate compromise;
+ 400 prestige
-1 fealthy with BOTH factions
NoSkill Aug 6, 2021 @ 12:04pm 
Additional option for when an elector declares Independence;

- Gather Loyalists ;
Random imperial faction declares war on the seccessionists instead of you,
-1 fealthy with said faction


- Option " Stop by force" could give +1 Imperial authority.
NoSkill Aug 6, 2021 @ 11:47am 
Might I suggest for the "military aid"/Intervention Event;

- Prestige/money cost swapped for mercenaries/sending troops
( Makes little sense to hire mercenaries with prestige)

- Scouting party; instead of gaining vision you have a chance for an item drop

- Do nothing; -1 imperial authority and -2 fealthy instead of just -1
(Otherwise it´s less costly to do nothing then to do something)
Mumion der Unsterbliche Aug 4, 2021 @ 5:34pm 
Update ?