Crusader Kings II

Crusader Kings II

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Retinues Redone 2
   
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Sep 20, 2019 @ 7:49am
Apr 2, 2023 @ 3:45am
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Retinues Redone 2

In 1 collection by DonJulan
My Mods 4 Vanilla Map
3 items
Description
#Retinues Redone 2

Ever wondered why retinue system is so plain and simple? Ever wanted it to have at least tiny bit more depth? Or perhaps you wanted to disable retinues at all? Well then, this mod is what you have been looking for. This is a far better version than discontinued Retinues Redone with ability to disable retinue system.

This mod adds more depth to retinues system as well as change vanilla retinues in both: size and composition.
It is intended to work with vanilla game as well as HIP mod.



#Alternative Downloads
ModDB - world's oldest video game modification community
GRYOnlinePL[www.gry-online.pl]

#VOLOUNTARY DONATIONS
If You enjoy the content I make and want to support me and my future developments You can support me at Patreon[patreon.com]. All Your donations are greatly appreciated!

[patreon.com]

#FEATURING
  • retinues doubled in size (less micromanagement),
  • feudal retinues hiring cost doubled (these are professional soldiers not peasants),
  • tribal retinues cost increased by 25% (elite tribesmen are not commoners),
  • 5 new feudal retinue types,
  • 3 feudal retinue types upgradable with technological development of your capital province (check screenshot above); Upgrades affect: troops composition and combat bonuses (not all soldiers are equaly good at first),
  • cultural retinues require fixed technology levels to be unlocked: (national differentiality)
    - Military Organization level 3,
    - Noble Customs level 3,
    - Majesty level 3;
  • retinues as elite troops reinforce slower (training professional soldier has to take time),
  • retinues cost while reinforcing (training costs and wages still have to be paid),
  • retinues constant cost increased by 15% (these are professional soldiers not peasants),
  • option to turn off retinues at all.

#WHAT'S NEW
  • Cultural retinues requirement levels lowered by 1 (from 4),
  • AI can form retinues as long as it holds at least Count title (performance boost),
  • Adjusted HIP cultural retinues to have more diverse but smaller bonuses,
  • Tribal rulers can form cultural retinues,
  • Fixed localisation not showing correct cultural retinues names.

#COMPATIBILITY
Should be compatible with everything that doesn't change retinues except for Historical Immersion Project mod which can be used with this one without any issues.

If you play regular mode (not ironman) you can manually make your save game compatible with this mod and not have to start over by following these steps:

1. Open your saved game file in text editor (notepad++ recommended but not required).
2. Scroll down to find "game rules =" (if you use notepad++ it should be around line 30).
3a. If you play vanilla game just below symbol "{" add new line exactly as follows: RETINUES_REDONE="RR_VANILLA"
3b. If you play HIP mod just below symbol "{" add new line exactly as follows: RETINUES_REDONE="RR_HIP"
4. Save edited file, launch game, load and enjoy. (If you don't see readable text after opening your saved game in text editor, go back to your game and check if you have save game compression enabled (you can find it while saving your game: a box to the right of your save game name) - if so, make sure it is disabled)

Compatibility with major overhaul mods not tested except for HIP which this mod has been made compatible with.

#ACHIEVEMENTS
You won't get achievements using this mod.

#NOTES
1. Already hired retinues will remain used until entirely destroyed or dismissed.
2! Make sure you choose correct option in pre-game settings (vanilla/hip).

#LEGAL NOTES
This mod is entirely my own.
You may use it as is, without altering, unless you alter it for your own personal purposes. This permission does not include sharing it's altered content.
I do not agree for it to be used for any other modding purposes entirely or partially unless you ask and receive my permission.
Popular Discussions View All (4)
1
Sep 21, 2019 @ 2:39am
How to improve this mod?
DonJulan
0
Feb 25 @ 3:14am
Top community supporters
DonJulan
0
Apr 2, 2023 @ 3:59am
Nomads with little to none armies?
DonJulan
33 Comments
DonJulan  [author] Apr 2, 2023 @ 3:49am 
Update: Final fix for nomadic retinues. You will no longer see duplicate retinue types available for hire. Turning retinues off will still allow nomads to hire them.
Bio the Human Feb 7, 2023 @ 12:18pm 
To be honest I didn't play them either ahahah I was just doing a playthrough and while fighting against nomads I couldn't understand why they were weaker than usual and then I noticed their "0 troops".
I didn't know about their specific retinue usage and I've needed a good amount of 20 min to understand what was the problem ahahah

Anyway, thanks for the fix :praisesun: For now it seems working :)
DonJulan  [author] Feb 7, 2023 @ 1:36am 
Update: Fixed, entirely unintentional, crippling of nomadic nations with retinues turned off, by allowing them to hire retinue units as they are designed as nomad mechanic.
DonJulan  [author] Feb 7, 2023 @ 1:31am 
@BtH: I admit I have never in my life played as nomadic nation, even though I have HL DLC and over 1800 ingame hours. I issued a fix to nomads - please let me know if the problem you mentioned is resolved as it should be.
Bio the Human Feb 5, 2023 @ 9:26am 
Too bad that disabling retinues makes Nomads to have 0 soldiers and so they're just sitting there having their ass kicked ahahahah

II really wanted to play with disabled retinues since a duke, or even an Emperor during middle ages with standing army is just super ahistorical bs.

I don't know if you'd be able to fix it, or if you even want to do so (maybe disabling nomads was your intent after all ahahah). But if you manage/want to fix it, I think permitting retinues to Imperial governments would be acceptable too :)
DonJulan  [author] Jan 7, 2023 @ 3:02am 
@Scullex: I'm glad you think that way. Enjoy!
Scullex Jan 6, 2023 @ 12:35am 
woah this is sick, thanks Don Julan
De Clare Jul 28, 2021 @ 4:49pm 
But, still regardless this is still a a amazing mod. Not many mods fiddle with the retinue system and for that you have my thanks.. I would admit not having Maximum retinue mod does hurt a bit but I guess I can compensate it by doing the Royal Palace spam. Keep up the good work!
DonJulan  [author] Jul 28, 2021 @ 9:37am 
@Kaiser Most likely that is the problem :) Whichever one you choose hope you enoy it ;)
De Clare Jul 25, 2021 @ 11:32pm 
Hmm, I must have a mod conflict with the Maximum retinue Mod. But regardless thank you for the response.