Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Realism: Immersive UI Overhaul
   
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Tags: mod, Graphical
File Size
Posted
Updated
249.198 MB
Sep 20, 2019 @ 6:24am
Oct 1, 2019 @ 7:13pm
5 Change Notes ( view )

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Realism: Immersive UI Overhaul

In 1 collection by Scipio
The Realism Collection
12 items
Description


MISSION STATEMENT


This submod aims to add a further level of depth and immersion to the game's user Interface, main menu backgrounds, campaign map, and a number of other graphical aspects. With 2,000 custom graphical assets and GUI components included, Immersive UI Overhaul almost completely revamps the pre-existing interface for Rome 2 to provide an improved experience and user-usability.

OVERVIEW


You might see a UI modification for a TW title every once in a while,but more often than not, they're incredibly minor and specific changes, or just consist of color changes. This is due to the fact that TW UI creation and editing is time-consuming and complex, also further complicated by a typically new UI configuration and size of assets used between games. However, I took a multifaceted approach with Immersive UI overhaul involving slow but consistent work that uses a combination of different assets that are from other TW games, custom developed, or pre-existing R2 UI components that are edited. Immersive UI Overhaul touches has too many changes and improvements to list out in detail, with even more still to come. A brief summary of features included:

Custom UI for 13 different cultures

Optimized and improved assets for all resolutions

Enhanced battle components and some rendered graphics (Banners, Land and naval troop selection outlines, formation movement and action markers as an example}

Custom Campaign map and minimap

Completely new Character back drops for 3 culture types at the moment

Various Marker Graphic QOL changes, such as improved region borders and trade routes


CONCLUSION / FURTHER INFO


As a simple exclaimer, some areas of this mod will need further improvement and fixes, With already over a couple hundred hours spent working on this mod, a ton of work still needed to be done, and I ask only for patience. You may of this mod that will need further improvement and fixes, and just because there is a certain change or new addition, does not mean it is set in stone or a final version of any asset. Temporary placeholders and icons that may seem out of place or lower quality are sometimes used when changing a large part of the UI or upgrading a new area. This is done to allow for myself and users to test out a possible style/format change, while also ensuring they work properly for all users, factions, and mods. Please report any feedback or issues you may come across while using Realism: Immersive UI Overhaul in the discussion sections below or via the discord server.

Vanilla and Save-game compatible, should also work with a majority of mods and collections. HOWEVER, IMMERSIVE UI IS NOT COMPATIBLE WITH STANDALONE DEI UNLESS YOU USE MY MAIN REALISM MOD AS WELL. So in other words, If you're interested in having the features of this mod while playing with DeI, you must be subscribed to my DEI Sub-Overhaul and the Immersive UI Overhaul mod to allow for complete compatibility. You will encounter a number of broken UI components and bugs if you fail to do so.

DEI Realism Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1445495370.

Note: Will add further images and contributors, assets rights, and further info shortly.

Join us on Discord using the link below and be a part of the conversation! This is the best way to keep up with and be a part of the development of this project, and my various other mods and overhauls for TW games. This will remain the mod's home, however Discord provides the best avenue to Q & A, information, updates, and interaction with other Realism users. I recommend this approach also if you have an urgent question or need help with a major problem. Come stop by:

https://discord.gg/v2wy25P
40 Comments
Neo Apr 9 @ 7:01pm 
с модом Алексендр пойдёт ?
hektor95 Dec 12, 2021 @ 11:09pm 
How on earth is this playable. I have as taras huge cultural penalties and no way to fix these issues. Building are extremely expansive, units too. Has nobody thought about these issues?
Backstab and Dying Spy Jul 26, 2021 @ 6:19pm 
how do you use this in vanilla multiplayer. given its only graphical/ui this and the arena reskin should be compatible in multiplayer right? or am i missing something
[Sillri] Oct 17, 2020 @ 6:39am 
Egyptian background UI has too much big opacity. The text is unreadable, icons of buildings and especially the buffs/debuffs are very hard to recognize because of how prominent background is compared to them ...
Pocket Sand Aug 8, 2020 @ 2:11pm 
Is there a version for DeI without Realism submod?
furrari.lambo@gmail.стан Aug 3, 2020 @ 12:07pm 
I love this mod. I think it would be great to see pictures of the buildings in the description of the building to make the UI mod a bit more immersive, like they had in Rome 1. It gave a feeling of how the settlement or city would look.
CJ Dec 23, 2019 @ 8:01pm 
Hello! First of all, I want to say I love your mods. However, I try this one last night and I encounter some minor problem. In the trade summary screen, where you see your exports/imports, all the icons on the imports side are bugged out. No other graphic mods used. Would you mind checking it out? Thank you!

P.S. will update with screenshot/mod list once I get home.
Miraklum Dec 23, 2019 @ 10:54am 
Thank you Scipio
Scipio  [author] Dec 22, 2019 @ 3:23pm 
@shaun @Mira Should be working now

@Alexander Most likely a mod incompatibility
Gladdiator Dec 15, 2019 @ 9:03pm 
just wanted to say thanks. been a little while since I've played Rome but this UI really reeled me back in with its touches of detail.