Age of Wonders: Planetfall

Age of Wonders: Planetfall

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Yet another balance mod
   
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187.753 KB
Sep 5, 2019 @ 12:25pm
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Yet another balance mod

Description
This small balance mod reverts back most debated change of 1.006 patch - progressing colonizer price.
9 Comments
Ryzor Nov 23, 2020 @ 7:49pm 
Shows up as outdated, but still works fine, even with the new races. An absolute must mod for me, the stacking Coloniser costs ruined the AI's competitiveness and makes expansion a pain. A must have mod. Thanks so much! Probably wouldnt be playing anymore if it wasnt for this.
Arralen Jun 7, 2020 @ 11:26pm 
OUTDATED
hottt3 Sep 11, 2019 @ 7:10am 
Thanks for the answer. Your mod is great.
SpoonGuy Sep 8, 2019 @ 1:05pm 
Love u mate
Zaskow  [author] Sep 7, 2019 @ 12:02pm 
@hottt3, I was thinking about making such separate mod. If a lot of people supports this, I'll make a new one. I know nothing about AI behavior yet, this mod changes only 1 entity with tier resource.
@BladeofSharpness, ok. This mod will be a basis for much bigger mod in future, while colonizer change will be separate.
BladeofSharpness Sep 6, 2019 @ 8:44pm 
Can you make a mod that only revert the colonizer to fixed cost? Because I'm not very fond of any mod that "reverts back most debate change", taking you in good faith, sorry ;-)
hottt3 Sep 6, 2019 @ 6:43pm 
First. I strongly recommend to change the name of your mod. Like "Colonizer's cost unchanged" or somthing like that, so that it will be easy to find.
Second. Thank you for the mod)

And I also have a question. What do you know about the AI colonizing behavior after the recent update? Is it also changed? Does your mod change it or not?
Thanks again.
tempestlrd Sep 6, 2019 @ 1:40am 
I don't, some colonies are better with just 3 sectors..it depends on the surroundings and the purpose of the city. More than 5 sectors ruin city planning and it would make it way to easy to find that one rare spot with 3 unit upgrade sites (for your super soldiers) :)
Anderson Sep 6, 2019 @ 1:28am 
Do you think the new Colonizer patch is more acceptable if you use a mod that increases the max number of sectors from 4 to 6?