Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Battle Wizard - Lingering Flames (2.0.12)
By Rune
DPS of burning sources with Lingering Flames talent and other mechanics of Lingering Flames.
   
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Intro
Everyone tried how much damage does one tick on a dummy in the keep, but not every attack, even though it has same damage per tick has same tick rate, which results in different dps. So I went through all attacks that applies DoT and recorded it's dps.

This can be helpful when you get a Monster and Horde at same time. As I can see the results during test, I have been applying wrong DoT on Monster all the time.

It was done on Legendary/Cataclysm difficulty in keep on different all units to figure out their category and than with every weapon using one enemy from each category. I am excluding lords for now. Using Creature Spawner mod with AI disabled makes the Chaos troll invulnerable. And UI Tweaks mod, which allows tracking temporary dps as buff, the numbers are rounded! So I used Damage Calculator to see possible DoT tick durations. And divided my recorded rounded dps by those values to find out the exact value. In some cases my recorded dps and tick damage of DoT, didn't suit to Damage Calculator values, but even the numbers them self, with properly filled information about my character, didn't suit to reality, so I just used the possible duration values. In some cases it suited.
I didn't made it exactly (for example) 5 minutes per each test, but more than less something around that, usually even longer than 5 minutes.

Career stats:
Power: 650
Talents: Confound, Lingering Flames, Enhanced Power, Unusually Calm, Famished Flames, (Kaboom! was part of test)
Didn't use any +power against X as properties for this tests.
Extra info about LF
Everyone will be aware that you can apply only one stack of DoT on a single target. However there is also unwritten mechanic, you cannot overwrite the first applied DoT, so if you apply a DoT with 6 dps on boss you will never get a DoT with better dps.

Damage of each tick of DoT is based on current hero power.
So if you drink a Potion of Strenght before applying DoT on target, you won't incrase dps forever, but only for the duration of potion. So better strategy will be to apply best DoT on monster, than drink Potion of Strenght and than go take care of incoming horde, as it will boost the damage on boss in absolutly same way as if you drink it before, but will also provide more damage on incoming horde.
If you are using Barage trait, you should try to keep those 5 stacks pernamently up as long as possible.

LF is only active as long as you are alive, so once you die effect of LF is gone with you. To make it absolutly clear, downed state means you are still alive.

LF dot can be overwritten by Drakegun (Dwarf's flamethrower), which is a reported bug FatShark Forum[forums.fatsharkgames.com]
Thanks for the info, about this one, Malacar.
Enemies
I have tested all enemies in game and divided them by tick damage of DoT.

Packmaster - Packmaster only

Monster - Stormfiend, Rat Ogre, Bile Troll, Chaos Spawn, Minotaur

Unarmored - Skavenslave, Poison Wind Globadier, Plague Monk, Sack Rat, Gutter Runner, Explosive Rat, Clan Rat, Blightstormer, Mauler, Lifeleech, Marauder, Fanatic, Savage, Ungor, Gor

Armored - Warpfire Thrower, Stormvermin, Ratling Gunner, Bestigor

Super armor - Chaos Warrior, Wargor

Note: including even super armor enemies, since I was getting damage on them during tests, I will test this in normal game and see if it is really happening. However this will most likely be bug.
Lord on War Camp is also taking DoT damage, he is wearing super armor.
Melee weapon DPS
Crowbill
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Light attack 4
33,75
15,25
11,25
8,50
5,50
1 sec

Dagger
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Heavy attack 1
33,75
15,25
11,25
8,50
5,50
1 sec
Heavy attack 2
33,75
15,25
11,25
8,50
5,50
1 sec

Fire Sword
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Heavy attack 1
33,75
15,25
11,25
8,50
5,50
1 sec
Heavy attack 2
22,50
10,17
7,50
5,67
3,67
1,5 sec
Push attack
33,75
15,25
11,25
8,50
5,50
1 sec

Flaming flail
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Heavy attack 1
33,75
15,25
11,25
8,50
5,50
1 sec

Mace
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Heavy attack 1
33,75
15,25
11,25
8,50
5,50
1 sec

Note: Flaming flail Heavy attack 1 is currently bugged. It applies DoT only one the first target hit. Rest of the targets are set on fire only visually. As I recently reported on FatShark Forum[forums.fatsharkgames.com]
*Damage calculator is stating that melee tick rate is 1,25 sec, but it doesn't suit to recorded dps.
Staff DPS
Beam Staff
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Light attack 5
57,50
28,50
13,00
9,75
6,50
1 sec
Charged attack
24,67
12,17
7,50
5,67
3,67
1,5 sec

Conflagration Staff
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Fast charged attack
13,67
6,17
4,50
3,33
2,33
1,5 sec
Fully charged attack
22,50
10,17
7,50
5,67
3,67
1,5 sec

Fireball Staff
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Fast charged attack
12,67
5,67
4,17
3,17
2,17
1,5 sec
Fully charged attack
22,50
10,17
7,50
5,67
3,67
1,5 sec

Flamestorm Staff
Weapon attack
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
Charged attack 2+
36,92
16,54
12,31
3,08
6,15
0,65 sec

Note:
Beam staff light attack applies DoT on 4th continuous attack.
Beam staff doesn't have partially or fully charged attack, it is just charged attack.
Quick charged attack is the fastest charged attack I managed to pull out.
Fully charged attack has been fully charged and than I waited a bit more to be 100% sure.
Flamestorm Staff is charged from 1 to 9 ticks, you can count that on heat bar, DoT is applied with 2 or more ticks on heat bar.
Ultimate
Talent
Packmaster
Monster
Unarmored
Armored
Super armor
Tick rate
With Kaboom!
45,00
20,33
15,00
11,33
7,33
0,75 sec
Without Kaboom!
27,00
12,20
9,00
6,80
4,40
1,25 sec
Time to kill
In this section I will point out few important targets, with time to kill, considering only best options of DoT. So I am not gonna bother with Fire Sword Heavy attack 2, Charged attack on Beam staff and partially charged attack on Conflagration Staff or Fireball Staff.

Legendary difficulty
Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Stormvermin
7 sec
6 sec
10 sec
18 sec
5 sec
8 sec
Bestigor
8 sec
7 sec
12 sec
22 sec
6 sec
10 sec
Mauler
9 sec
8 sec
14 sec
9 sec
7 sec
11 sec
Chaos Warrior
28 sec
24 sec
42 sec
25 sec
21 sec
35 sec
Berserkers
6 sec
5 sec
8 sec
5 sec
4 sec
7 sec

Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Gutter Runner
4 sec
4 sec
6 sec
4 sec
3 sec
5 sec
Ratling Gunner
5 sec
5 sec
7 sec
13 sec
4 sec
6 sec
Warpfire Thrower
5 sec
5 sec
7 sec
13 sec
4 sec
6 sec
Wargor
12 sec
11 sec
18 sec
11 sec
9 sec
15 sec
Poison Wing Globadier
6 sec
6 sec
9 sec
6 sec
5 sec
8 sec
Life Leech
6 sec
6 sec
9 sec
6 sec
5 sec
8 sec
Blightstormer
6 sec
6 sec
9 sec
6 sec
5 sec
8 sec
Packmaster
3 sec
2 sec
7 sec
3 sec
2 sec
4 sec

Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Monsters
138 sec
74 sec
207 sec
127 sec
104 sec
173 sec
* Note: In this case Monsters include: Rat Ogre, Stormfiend, Chaos Spawn. Minotaurs hp are unknow. Bile troll has less hp, but calculating his regen phase will be too time consuming.

Work in progress
Cataclysm difficulty
Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Stormvermin
sec
sec
sec
sec
sec
sec
Bestigor
sec
sec
sec
sec
sec
sec
Mauler
sec
sec
sec
sec
sec
sec
Chaos Warrior
sec
sec
sec
sec
sec
sec
Berserkers
sec
sec
sec
sec
sec
sec

Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Gutter Runner
sec
sec
sec
sec
sec
sec
Ratling Gunner
sec
sec
sec
sec
sec
sec
Warpfire Thrower
sec
sec
sec
sec
sec
sec
Wargor
sec
sec
sec
sec
sec
sec
Poison Wing Globadier
sec
sec
sec
sec
sec
sec
Life Leech
sec
sec
sec
sec
sec
sec
Blightstormer
sec
sec
sec
sec
sec
sec
Packmaster
sec
sec
sec
sec
sec
sec

Enemy
Melee
Beam Staff
Fireball/Conflag
Flamestorm
With Kaboom!
Without Kaboom!
Monsters
sec
sec
sec
sec
sec
sec
* Note: In this case Monsters include: Rat Ogre, Stormfiend, Chaos Spawn. Minotaurs hp are unknow. Bile troll has less hp, but calculating his regen phase will be too time consuming.
Conclusion

But to be honest, I would advice to use Conflagration Staff. It provides great area of effect burning dot and most importantly heavy stagger even on partially charged attack.

And if someone would like to know, what I am running as build:
Talents: Confound, Lingering Flames, Enhanced Power, Unusually Calm, Famished Flames, Kaboom!
Flaming Flail: +5% Crit Chance, +5% Attack Speed, Swift Slaying
Conflagration Staff: +10% Power vs Armoured, +10% Power vs Infantry, Thermal Equalizer
Neckless: +2 Stamina, +20% Health, Natural Bond
Charm: +10% Power vs Armoured, +5% Attack Speed, Decanter
Trinket: +33% Curse Resistance, +5% Crit Chance, Shrapnel

For Cataclysm or FoW I am using Boon of Shallya, Grenadier and Curse Resistance is exchanged for +30% Stamina Recovery.
6 Comments
Rune  [author] Jan 11, 2020 @ 7:46am 
@⛧Abradolf Lincler⛧ once DoT is applied with lingering flames, it cannot be overwritten. So only one stack counts. You can get flat +10% power from traits, while barrage gives you only +5% with lingering flames. You could get it up to more, but I don't see it as stable source of power, as it will often get reseted by hitting differend type of enemies.
Rune  [author] Oct 18, 2019 @ 4:24pm 
@Aechirfin Aquila I double checked it. It is not mistake on my side. But I think this is not intended by FatShark.
Talonlord Oct 3, 2019 @ 12:39pm 
Does flamestorm staff truly deal twice as much damage to super armor as it does to normal armor, or is there some mistake? Seems odd since it's the only item on the list to do so.
If it does actually work like that, I wonder if there are other weapons that are also more effective against super armor than they are against normal armor, or if this is one-of-a-kind/bugged.
Venictus Sep 28, 2019 @ 8:31am 
Thank you @Rune for writing this article. Even after my Wizard mainstay since release, I learned something.
Rune  [author] Sep 23, 2019 @ 2:15pm 
@Malacar
This test was done as mentioned in Intro on Chaos Troll. Without any power vs monster or chaos. So it includes tests on everything except armored units. (which will be hard to test as they will die quickly). Only way to do it is to check again how much is the tick damage on troll and armored and than recalculate the dps.

I did few 1 charge attacks of Flamestorm and not a single dot in every sucessful attampt.

Thanks for that link, I will put in in Extra info as it is a big issue.
Malacar Sep 21, 2019 @ 10:42pm 
Thanks for the write-up. I recommend adding Armor DPS and Monster DPS too. For example, Ultimate (even without Kaboom) kills armored units much faster than Flamestorm DOT. Flamestorm DOT kills monsters faster than non-Kaboom ult, but slower than Kaboom ult.

Also I'm pretty sure that Flamestorm applies the DOT even with the lowest possible charge.

There's also a notable bug: https://www.reddit.com/r/Vermintide/comments/d7096w/apparently_bardin_flamethrower_stops_bw_lingering/